I wanted to play mod again but I'm seeing this when trying any large map of versions 6-10, perhaps you know what could be reason? "public" ones work with no problems (1-11 standard and 1-5 large)Mapscripts don't have space zoneHello there,
I read the last 2 pages of this thread and was wondering what's the status on scripts for generating earth maps including space as someone asked?
If it is still "totally undone" yet, I might give a a shot. I looked at a WB map and it doesn't seem too complicated. If someone started something, I might as well use that or improve upon that (depending on what 'that' is).
PS : My first and only game just ended in the industrial era by me vassaling all AI's. I know there is a mastery victory condition possible but I don't find playing solo without AI much fun so I didn't play in space yet.
Hey guess what?Mapscripts don't have space zone




Wow, this is very cool! This makes my tedious copy/paste work to produce my maps obsolete, great (I didn't have time to test it yet, though)!Height is not an issue, it's added at the top of your map, unless there is a max height in civ4 that I don't know and you provide a map with very large height maybe.
Well atm it's only on my computer, I should PR that but not sure how long it takes to be available after that (quite long I think).Wow, this is very cool! This makes my tedious copy/paste work to produce my maps obsolete, great (I didn't have time to test it yet, though)!
There is a limit how big a map can be and IIRC it is something a little bit larger than 200, 203 or so. The large spacemaps are already at height 200, so the earth part shouldn't be higher than 72 tiles.
, or just once on a map that had about 90 height (forgot how much exactly) and indeed it crashed when trying to use the map as a scenario.

That's really cool!@Leodim
I checked out your files and though I am on v44 (in fact I am on current SVN) I made it work with some tricks, more about this later. But in general I was able to produce new space maps easily which is great news, thank you!
Anyway there are 2 details I would ask you to change:
1. In my space maps there are 2 rows of polar ocean with ice between the earth part and the space part which are missing in the maps created with your world builder changes. These are important as a buffer so that cities that are built on the northern edge of the world can't have any space regions in their fat cross. Please keep those tiles in, you can consider them as belonging to the space part of the map.
2. You took my "SM - Snofru Standard10_V6" as reference for the large maps. This doesn't make a lot of sense as my "standard" maps have a quite unusual size of the "earth" part (124x56) and a very high space part. It is better to use the "large" space maps as a template as their "earth" part (108x72 tiles) fits perfectly with the large maps that are created with the "world" mapscript. They also have a somewhat condensed space area so they give a total height of 200 tiles, with the "standard" space maps as reference the maps become too big (208 tiles high).
While I don't want to force you to adapt your files to v44 I'd like to explain what I did to make things work anyway:
There are only a few changes that have been made to the space maps between 43 and 44:
So I overwrote my C2C copy (current SVN) with your files, then I renamed the "Space Map - Snofru Standard10_V6" to "SM - Snofru Standard10_V6" and copied it to "PrivateMaps". I then created a 124x56 map (you need to change C2C_World.py to be able to do so) and had the space map created from it in WorldBuilder with the help of your script. I changed the version# in this map to C2C_2, and could run it with the original C2C SVN version (with your files copied in it gives an error message and doesn't work).
- They have been renamed starting with "SM -" instead of "Space Map -"
- They are located in "PublicMaps" instead of "PrivateMaps"
- The 2nd line is "Version=C2C_2" instead of "Version=C2C_1"
- The names for 2 resources have been changed, BONUS_HELIUM3 to BONUS_HELIUM_3 and BONUS_QUANTONIUM_CRYSTAL to BONUS_QUANTONIUM_CRYSTALS.
Don't worry about it and thanks for the list!
I'll use the version of the space map read and the other errors you got (paths, name) where just messages I put myself to make it quick but still useable for other people 
Got it!Currently I have space areas fitting for 108 (x72), 124 (x56) and 60 (x40). Only 108x72 is a default size in the "World" mapscript and the 60x40 has never been fully adapted to later changes in space map usage. I didn't make these myself, just took over from other modders. I might consider to make other sizes, too, but that will take a while especially as I 1st have to learn how to do it! Missing sizes would be: 96 (x64, "Standard"), 84 (x56, "Small"), 72 (x48, "Tiny") and 48 (x32, "Duel"). I think 48x32 doesn't make sense but the others should be doable.
The 2 rows of ocean tiles (with ice) should always be there, not depending on the map size as cities can use only up to a 3rd ring (I think a 3rd row of ice always comes with the mapscript).
