Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
Ok, so now the final list of the initial 19 civilizations have been revealed, and noone seems to be happy about it on this forums. From cries of eurocentrism to glaring omissions of civ staples such as Persia, everyone has something (negative) to say about this list of initial civs.
So that makes me wonder: what would be for you a well thought, balanced rooter of civilizations?
In order to add some realism to this debate and avoid it being a collection of huge lists of 60+civs, let me add some limitations:
Initial civs: 19+1 preorder bonus
First expansion: 6 extra civs
Final expansion: 6 extra civs
With these rules on mind, these would be my personal picks:
Initial civs:
European civs: France, England, Germany, Spain, Russia, Rome, Greece
American civs: America, Aztecs, Inca
African civs: Ashanti
Middle east civs: Arabia, Ottomans, Persia, Egypt
Asian civs: China, India, Japan, Mongols
Preorder bonus civ: Summer (middle east region)
That is, every "must" classic civ in (America, Rome, China, etc), with extra focus in the middle east and the usually much neglected South American continent, thus making vainilla "real location, earth map friendly" since day 1. As a couple of my personal pet peeves, Africa is represented by its most glorious civ ever (Ashanti!) rather than the Zulu, and the pre order bonus is, of course, the very first civilization that ever existed (so you get the first for being the first civver to civ!).
First expansion: Mali, Etiopia, Zulu, Khmer, Indonesia, Vietnam
Africa and S-E Asia gallore. Mali and Etiopia cover the West and East African Coasts respectively, while the Zulu covers South Africa while adding a much needed warmonger to the civ rooster. Meanwhile, the Khmer not only covers a great S-E area, but also adds one of the most fascinant civs that ever existed, and the Mapuche offers
Final expansion civs: Afganistan, Mapuche, Netherlands, Bizantium, Gran Colombia, Portugal
Netherlands is a civ that offers lots of gameplay possibilities (terraformation! channels! colonialism!), Gran Colombia is a great "what if" about a United States of South America which managed to exist for a brief period of time, the Afgans represent a much negleted world region (central asia) while offering a "silk route" type of civ, the Mapuche makes the case for a more unknown native american civ while adding geographic diversity, and the rest are civs which simply have lots of interesting gameplay possibilities.
So that makes me wonder: what would be for you a well thought, balanced rooter of civilizations?
In order to add some realism to this debate and avoid it being a collection of huge lists of 60+civs, let me add some limitations:
Initial civs: 19+1 preorder bonus
First expansion: 6 extra civs
Final expansion: 6 extra civs
With these rules on mind, these would be my personal picks:
Initial civs:
European civs: France, England, Germany, Spain, Russia, Rome, Greece
American civs: America, Aztecs, Inca
African civs: Ashanti
Middle east civs: Arabia, Ottomans, Persia, Egypt
Asian civs: China, India, Japan, Mongols
Preorder bonus civ: Summer (middle east region)
That is, every "must" classic civ in (America, Rome, China, etc), with extra focus in the middle east and the usually much neglected South American continent, thus making vainilla "real location, earth map friendly" since day 1. As a couple of my personal pet peeves, Africa is represented by its most glorious civ ever (Ashanti!) rather than the Zulu, and the pre order bonus is, of course, the very first civilization that ever existed (so you get the first for being the first civver to civ!).
First expansion: Mali, Etiopia, Zulu, Khmer, Indonesia, Vietnam
Africa and S-E Asia gallore. Mali and Etiopia cover the West and East African Coasts respectively, while the Zulu covers South Africa while adding a much needed warmonger to the civ rooster. Meanwhile, the Khmer not only covers a great S-E area, but also adds one of the most fascinant civs that ever existed, and the Mapuche offers
Final expansion civs: Afganistan, Mapuche, Netherlands, Bizantium, Gran Colombia, Portugal
Netherlands is a civ that offers lots of gameplay possibilities (terraformation! channels! colonialism!), Gran Colombia is a great "what if" about a United States of South America which managed to exist for a brief period of time, the Afgans represent a much negleted world region (central asia) while offering a "silk route" type of civ, the Mapuche makes the case for a more unknown native american civ while adding geographic diversity, and the rest are civs which simply have lots of interesting gameplay possibilities.