0. 590 AD. Woke up the immortals at Carib, our northwestern province, and sent them down to Stuttgart, the German coastal city.
IBT. Teotihuacan finished a catapult, started on war elephants.
1. 605 AD. Spotted an Egyptian Hindu missionary in our territory.
IBT. Hiduism spreads to Persepolis. We are stil agnostic, so another choice for a religion later would be nice. Taoism FIADL.
2. 620 AD. Looked at our resource deals. Renegotiated with Hatty: cancelled fish for spices, and offered dye for spices instead; cancelled the free clams, took 3gpt for clams instead.
IBT. Hatty offers her new silks for our fish again, accepted, that'll do nicely. Courthouse finished in Susa, started on an axeman.
3. 635 AD. DOW-ed on Germany. The odds at Stuttgart are 67%, so I held off attacking there until I could get a throwaway unit to soften up the garrison-promoted archer. Moved the stack of cats and axes towards Essen, stole a worker in the process.
IBT. Spearman finished in the capital, started on an elephant.
4. 650 AD. Bombarded half of Essen's cultural defences. Both Essen and Stuttgart have upgraded their archers to longbows. Bugger.
IBT. Mansa seals peace with Bismarck.
5. 665 AD. Bombarded Essen again, down to 4% now.
IBT. Discovered Civil Service and immediately revolted to Bureaucracy. Set a research path for Guilds to get knights. Started with Metal Casting, should go for Machinery afterwards, assuming we can get Horseback Riding pretty easily from an AI at some point.
6. 680 AD. Threw the 3 cats at Essen and instantly realised my mistake. The first catapult was extremely lucky and killed a longbow with 16% odds. The second cat did a great job too and killed an axe at 48% odds. The third cat lost to the final unit, a swordsman, at 51% odds. Sorry, sorry, sorry. I should have sent them in individually and played it by ear. I probably would have attacked with axes after the first catapult's lucky kill, and almost certainly wouldn't have lost that last catapult. A swordsman hit twice by collateral damage would have been an easy kill for our axeman. And it was, axe kills sword and moves in to take the German city of Essen. 2 Axes and 2 spears now guard the city, should be able to keep it this time
IBT. Government re-established, Hatty offers Feudalism and 20 gold for CS. I forgot to look around for trades when we first got CS. I checked now, there wasn't anything good on offer. Best deal was CS and 310 gold for HBR and a DOW on Germany from Hatty. Didn't want to slow research down by spending all that money so I've left trading CS for the next guy (/gal

).
7. 695 AD. Still holding out on attacking Stuttgart, cats and another immortal moving in to assist. The immortal has come from Carib, I trust Hatty not to make a move on us, so I left just one axe to guard that city, and an immortal to protect the worker clearing jungles and such. The cats are coming from Essen, one of which has been promoted, but both are as yet unhealed. Up to you whether you want them to wait until they heal, or just use them for wallbashing when they get to stuttgart.
IBT. Texcoco finishes a catapult, started on elephants.
8. 710 AD. Still no German reinforcements. I guess Bismarck must have taken a pounding from Mansa on the other side.
IBT. Spoke too soon. 4 horse archers, one of which is slightly damaged already. Susa finished an axeman, more elephants to come. Essen assimilated and starts work on spears, no need for a courthouse until it grows in population more.
9. 725 AD. Moving into position for the inevitable German cavalry charge.
IBT. Essen survives an assault, spear kills a HA. Persepolis finishes an elephant, starts another.
10. 740 AD. Cats arrive at Stuttgart and start battering the defences. New elephant moves to cover a catapult in transit. 2 Horse archers approaching our capital, shouldn't be a problem, the elephant and catapult are in range to defend or pre-emptively attack. Attacked a horse archer near Essen, unfortunately lost a spear with 78% odds, finished the horse off with the other spear that survived the last attack.
I've been around the cities every single turn, looking to rush courthouses and such. Still waiting for a good time to do so. Mansa has been able to accept peace at a cost to us varying from 20-40 gold, to which I've declined. Still waiting for a better deal there. Cathy and Caeser have not been receptive to any kind of deal, be it war allies or tech trades. Hatty can't afford our CS, and we can't afford her HBR and Feud, so I've held out until a better deal can be arranged there.
Stuttgart will easily fall, it's just a question of minimising casualties. Watch out for the 2 HAs near our capital, they either want to squash a few cottages, or charge the single spearman protecting the city, then undoubtedly raze it and really make us cry.
I think after Bismarck has finished trying to take our 2 new cities back, we should sue for peace. If we march any further into German territory, we will bump into his capital first. I reckon we could probably take it, but it's too far and would take a long time to assimilate. Next on the agenda would have to be Cathy. Hatty doesn't much like her either. I can't remember exactly, but I don't think CS was enough to get Hatty to DOW on Russia. If it is, I think it's worth it. We will need help in that war. If we get Russia out the way by the time we build knights, we can probably stop research there and clean up the whole map. Job done. Easy, huh?
To be continued...