- Joined
- May 5, 2005
- Messages
- 10,105
Hi again Oz,
there is no way that the AI builds all these units simultanly. But as SOE runs with the "No-raze-patch", there are a lot of imps that can autoproduce units.
And there are a lot of preplaced units that have different upgrading paths.
Considering, that the AI has the tendency to build the best attacker and the best defender unit and that these units can be different due to the access of resources, plus the autobuild units and the upgraded units, there is a cornucopia of different units that can be expected even by the AI on the battlefield. But there is still a discussion which units should be "axed out".
These thousands of preplaced units (somebody counted more than 1800 units alone for Germany at the start of WW 2 / Infantry regimental setting, tanks company setting, aircraft squadron setting) that can give you a feeling for a wargame like no other civ scenario could give you before, has a serious backside too: The present turntimes and times between turns for SOE are still much too long (even with all El Justo tricks). So it seems, that for a lot of testers at present it´s more a pain than a delight to handle this beast of a scenario. If SOE is changed to divisonal setting, a lot of these units must be "axed out".
there is no way that the AI builds all these units simultanly. But as SOE runs with the "No-raze-patch", there are a lot of imps that can autoproduce units.
And there are a lot of preplaced units that have different upgrading paths.
Considering, that the AI has the tendency to build the best attacker and the best defender unit and that these units can be different due to the access of resources, plus the autobuild units and the upgraded units, there is a cornucopia of different units that can be expected even by the AI on the battlefield. But there is still a discussion which units should be "axed out".
These thousands of preplaced units (somebody counted more than 1800 units alone for Germany at the start of WW 2 / Infantry regimental setting, tanks company setting, aircraft squadron setting) that can give you a feeling for a wargame like no other civ scenario could give you before, has a serious backside too: The present turntimes and times between turns for SOE are still much too long (even with all El Justo tricks). So it seems, that for a lot of testers at present it´s more a pain than a delight to handle this beast of a scenario. If SOE is changed to divisonal setting, a lot of these units must be "axed out".