SOEv5 Unit Previews

Hi again Oz,

there is no way that the AI builds all these units simultanly. But as SOE runs with the "No-raze-patch", there are a lot of imps that can autoproduce units.

And there are a lot of preplaced units that have different upgrading paths.

Considering, that the AI has the tendency to build the best attacker and the best defender unit and that these units can be different due to the access of resources, plus the autobuild units and the upgraded units, there is a cornucopia of different units that can be expected even by the AI on the battlefield. But there is still a discussion which units should be "axed out".

These thousands of preplaced units (somebody counted more than 1800 units alone for Germany at the start of WW 2 / Infantry regimental setting, tanks company setting, aircraft squadron setting) that can give you a feeling for a wargame like no other civ scenario could give you before, has a serious backside too: The present turntimes and times between turns for SOE are still much too long (even with all El Justo tricks). So it seems, that for a lot of testers at present it´s more a pain than a delight to handle this beast of a scenario. If SOE is changed to divisonal setting, a lot of these units must be "axed out".
 
Hi Civinator,

Wow! REGIMENTAL LEVEL WW2 EUROPEAN THEATER!?!? :eek: :eek: :eek: I guess I should have been following this thread more closely because, frankly my friend, I'm not surprised that that's, um, pushing the abilities of the AI engine.

Division level is bad enough, especially given how much less manpower a Soviet "division" had than pretty much any other army with "divisions".

With Civ, I would go so far as to argue that the basic unit be a corps with smaller units as appropriate (e.g., Soviet BT7 "scouting" regiments; paratroop divisions). Either that or go division level and make it VERY easy to stack them into Corps-equivalent "armies".

- Ah, I know, I come late to the game. It's just that I remember, back in the days of paper-and-cardboard wargaming, a friend setting out to do a regimental East Front (never mind the entire European Theater Of Operations) game and how dense the OOB was for both sides (your are including the NKVD border guard units for the Soviets I presume ... ? :mischief: )

Needless to say, I wish you guys the best of luck, because I'm looking forward to playing this puppy myself, no matter what scale it winds up at!

Best,

Oz
 
I do not want to destroy all hopes here, but I have to remark, that we still have problems with the regimental level and so we perhaps have to change it to divisional level, if we can't deal with them. The main problem we face is the maximum unit number of civ. This is only a warning to be not too disappointed if we can not solve the problems.

Adler
 
Hi Oz,

here are some screenes about the setting in regimental level:

http://forums.civfanatics.com/attachment.php?attachmentid=130775&d=1151147168

German Army (Polish border)


http://forums.civfanatics.com/showpost.php?p=4725752&postcount=123

Royal Navy: North Africa (Alexandria)
Italian Forces: North Africa (Tobruk)

http://forums.civfanatics.com/attachment.php?attachmentid=141858&d=1162753584

Russia: Leningrad


So the basic regimental setting (and naming !) of the units is finished, please don´t forget what Adler 17 cleared out. ;)


And I add some new screenes about that theme:

RussianRomanian_border.JPG


Hex x224;Y152 near Uman (Russian/Romanian border)

Near_Strasbourg.JPG


Hex x175;y143 near Strasbourg

Stockholm.JPG


Stockholm
 
Hi Civinator,

Genuinely, truly impressive. However, to see a stack of some 30 units pre-placed in one tile on the Polish border (and knowing how small a fraction of the total pre-placed units that must be) I can easily imagine being overwhelmed - but that just might be a matter of taste. Regardless, it looks great :goodjob: and I do indeed eagerly look forward to its release at whatever scale is chosen for the units.

Best,

Oz
 
Oz,

We're planing a divisional level as well for those that don't like this level of play.

Once we have all the bugs worked out then Civi will start on that version. And we'll more then like start on SOP or SOM as he does so.

But with all the great units Wyrm made for us Regiment level is really the only way to use them. But then again i'm sure Civi will figure that out as well in the Division level version.
 
Oz,

We're planing a divisional level as well for those that don't like this level of play.

Once we have all the bugs worked out then Civi will start on that version. And we'll more then like start on SOP or SOM as he does so.

But with all the great units Wyrm made for us Regiment level is really the only way to use them. But then again i'm sure Civi will figure that out as well in the Division level version.

Let's just say that, given the team involved, I think my odds of being struck by lightning are higher than those of not having fun with your final result(s). :)

Best,

Oz
 
Not commenting on the units at all... but a different remark: Looking at the minimap, I like the idea with the convoy/shipping lanes that will force allied transports along a certain route, to make it historically accurate. Nifty idea!
 
Some Screenshots from my Romania Test:

The Soviet Union signed an alliance with Poland against me and invaded. Here is my counter-attack:


Here is the border between Romania and Yugoslavia:


Here is a screenshot showing the Soviets counter-attacking and invading German Polish cities. They bring units through Poland to attack Romania and Hungary.
 
Old Old Old Bt-7. Replace!!!!!
 
Some Screenshots from my Romania Test:

The Soviet Union signed an alliance with Poland against me and invaded.
Darn commies. :mad:

One minor complain tho. The city's name seems to be Bolosani - when it's actually called Botosani.

For historical accuracy's sake. :D
 
Cata,

thanks, it's been changed.

La dav,

Yes thats Are's old terrain. We're hoping he has the new ready by the time we're ready for release. And like him we really don't know when that'll be. LOL.
 
I've got good news 4 U, recon... two more weeks at university, then 1 month break. I guess I'll have some time to pick up some old work then.

Sorry for the delay but I'm drowning in work atm.
 
Hi recon1591,

do you please replace the old Bt-7, as Wyrmshadow noted, too ?
 
I could tell it was my old one because the color is too green and the tracks are not the right (new) color.
 
Are's.

Hey np, school comes first bud.

the the rest.

I would replace the old Bt-7, but i thought i did and didn't and ened up as the BT-7A. Which is the 1st upgrade for the BT-7.
 
Back
Top Bottom