OldEarthRelic
Warlord
- Joined
- Aug 26, 2014
- Messages
- 190
I don't like the luck component - a siege worm can screw you
I don't like the luck component - a siege worm can screw you
This used to be the way you had to explore in Civ IV and pre-G&K Civ V, when a Brute could one-shot a Scout in the open. People seem to have gotten really lazy since.That said, we're probably going to have to modify the way we explore. For example, it would seem to be smart to move the explorer one tile, look around, and only then decide if moving the 2nd tile into uncharted territory to finish the turn is really such a good idea. But again, this is probably blatantly obvious?
They will sometimes snipe workers and colonists if left unprotected, even while playing nice. So it will be a good idea having a soldier around simply as a bodyguard if the aliens start swarming around your borders.
I sense alot of people hitting the reload button because of how brutal the aliens can be. No longer can you get by in the early game with a minimal army while building only infrastructure. If you neglect military, you are going to get frustrated.
As someone who never reloads a bad play, I am really looking forward to the challenge.
Also, the might tree looks stronger and stronger with each video.
It does seem like there are diplomatic repercussions to antagonizing the aliens as well. It remains to be seen just how upset the other factions actually get at you.
Actually it was size 3 by turn 6. It looks like the food required to grow is lower than ciV. (like 10/16 for growing to 2/3 rather than 15/24 in ciV)His capital was size 3 by turn 8. So I guess that's what refugees does.
Again Solar Gamer drops more information than anyone save Firaxis in their Livestreams, sweet! Does he have some kind of 'Sole Permission from Firaxis' to reveal so much? Or is he just a more detail oriented player than some of the other lucky First 100 Turners out there?
Actually attacking them can make problems worse for increased hostility, I'd rather not attack and build Ultrasonic Fences. But I will still take purity 1 and occasionally clear empty Alien nests with Explorers.
Hostility isn't really a problem if you're setting yourself up to deal with it... and with Scavenging you might actually want to increase Alien hostility.
Get Purity 1 ASAP and Ultrasonic Fences before you need them and you're basically immune from Aliens. At that point, Aliens become free Science crowding your borders.