MusX
Prince
- Joined
- Apr 17, 2006
- Messages
- 400
every desert near river? or just those near somebodys starting location?Rivers running through deserts will result in floodplains
every desert near river? or just those near somebodys starting location?Rivers running through deserts will result in floodplains
Rivers running through deserts will result in floodplains
every desert near river? or just those near somebodys starting location?
The more civs the game allows, the shorter civ and leader names have to be.
I hope it works that way@ Oyzar, Bhruic's - as far as I know, only checked for Desert/River FloodPlains for start locations. Other areas of the map (non-start locations) might be a floodplains Desert/river or not - dependant on the map script.
The more civs one is certainly usefull for many modders (Tho 50 ?! Besides Civ gold i have trouble finding a mod thad does actually have 50 civs...). And it's very forthcoming from solver to include it. But it definitely does cross the line between patching and modding, which might urge some "mainstream" users to forgoe the patch, which would be a pity.
I think the main branch of the patch should stay with the standard 18 civ dll.
You tested regular random map games. In such games, there never was a limit to the leader names. The limit only affected worldbuilder saves. If you want to test whether it's still there, you need to build a scenario with lots of players and try to load it, not start a random map game.Just did a quick test:
Result: All leader names appeared unshortened and no errors occured.
Could it be that this "the more leaders the shorter the names have to be"-thing was probably true for an earlier version of Civ, but was fixed by Firaxis in one of the patches?
You tested regular random map games.
In such games, there never was a limit to the leader names. The limit only affected worldbuilder saves. If you want to test whether it's still there, you need to build a scenario with lots of players and try to load it, not start a random map game.
I mainly play standard games (as in unmodded) and FFH2 on huge maps which is probably the reason I'm not seeing these very often. (Maybe once or twice since 3.13 came out.)Another problem was that MAFs occurred more frequently when using bigger maps and/or a large number of players.
I agree. Keep in mind, my quick test was really only intended to shed some light on the naming issue and was more born out of curiosity than a desire to do a thorough examination of the suitability of the 50-civ as the default variantPersonally, I *love* games with lots of civs. I didn't even start a new game with 3.17 until the 50 players dll was available. So I'm all for maintaining such a version, but further testing needs to be done before we can claim that it could just as well replace the regular dll.
So, I now
- took my 50-civ testgame
- saved it from WB
- started a new game (custom scenario option), using the WBS from the previous step
Result: Still no problem (i.e. no crash, all names intact).
So, am I missing something?![]()
This sounds like fixing something that is not broken.. It is supposed to be riverside deserts in the normal game.. I have seen floodplains with 3.17 before so it is obviously not the case of readding floodplains, but instead removing natural riverside deserts...
The 50-civ DLL was a one-off thing I did upon request. I don't really want to maintain both, particularly because changing the number of players requires a full recompile of the DLL, which takes a good amount of time.