Psyringe
Scout
Edit: Never mind, I missed the page break and didn't see that the question I tried to answer had already been answered hours ago.
That would still leave him with the XML files from Solver's patch though.Simply overwrite the solver dll with the original one ( you saved it,right ?)
Out of curiosity, does installing the CvGameCoreDLL.dll file in the CustomAssets directory work? I know it works for the XML files, but IIRC I tried CvGameCoreDLL.dll (with Bhruic's patch) in CustomAssets and it didn't seem to work.
No it doesn't, Firaxis changed that in an earlier patch. It will work if you put it into your Mods folder and load it as mod though.
Yeah, I know it works as a mod, but then aren't you locked into the same version of the patch for the entire game?
Or can you change the contents of a mod mid-way through a game?
In one of his later versions, Bhruic had fixed the stack attack/bombard interface bug where the rest of the stack would skip it's turn after one of the members of the stack had used up it's moves. Any chance we could get that back in the patch?
Thanks Solver and Bhruic!
How hard would it be to add information to the tile mouseover that displayed how events have modified a tile. For example, when in iron mine gets +2 commerce from the Jade event it would be nice if the mouseover for the tile would say something like (Jade +2).
I just put a sign (Alt-S) there (e.g., "Jade +2g"), for events of note. Just as I put an "8" sign to designate my airports or reminders of where troops are being sent via a rally point.How hard would it be to add information to the tile mouseover that displayed how events have modified a tile. For example, when in iron mine gets +2 commerce from the Jade event it would be nice if the mouseover for the tile would say something like (Jade +2).
Do you guys think this may have buggered anything up?
Solver made very few changes to the files he edited, there shouldn't be any incompatibilities. I don't think any game or mod dpeneds on something in the passages that Solver changed.
I'm not sure about multiplayer - when you start a multiplayer game, Civ checks that you haven't "manipulated" your game files, so the changed XML files might register as a manipulation.
Also, I think you won't be able to load savegames which were saved with the "unpatched" setup and had the "lock assets" option activated, but again I'm not certain. I don't play multiplayer and don't use locked assets, but perhaps someone who does can clarifiy.