Some Mali, Ethiopian and other units

What might not be true? I know for a fact they didn't activate all the ethnic units before releasing BtS.

Ok, here's my disadvantage at not being a native speaker... I though the first part of my sentence referred to the second part, ie. My information might not be true about Firaxis not having enough time ... etc
 
How long does it take to activate some units? :hmm:
Been awhile since I looked at the default BtS XML files, but if my memory serves me correctly, they had most (if not all) of the unit models included in the art folder all coded in the ArtDefines, but didn't bother to "call for them" in the UnitArtType XML... funny... but it seems a large number of ethnic units they did include both in art-form and in ArtDefines XML, they left-out of the UnitArtType XML.

Oh well... all irrelevant now... there's so many moders and mods that take care of ethnic/flavor units, who cares what default BtS does or doesn't do. I just feel sad there's so many people that don't even try the simplest of flavor mods when there's so many to choose from.
 
I just feel sad there's so many people that don't even try the simplest of flavor mods when there's so many to choose from.

I regret never trying out any flavour mods out for Civ3. :( Oh well, too late now. I have a better game to keep me occupied. :lol:
 
You do not need to create a new unit, only part of what is described there is still needed for BtS.

I am not really aware of any tutorials for BtS. I did write one for myself when I started to learn how to do it, so I had some rules to go by once I figured them out ;)

Thank a lot! That instruction was very helpful.

I have only one problem: Everything works fine in my other computer, but when I moved my modifications to my other computer, those modifications doesn't work - every unit have standard skin! I just don't understand it, because I just copied customassets. How is it that they don't work?

Any suggestions?
 
Yes, that may be due to graphics. Does one have more graphics power than the other? If so, make sure that, in the CIV4ArtDefinesUnit.xml file, your code points to the same file in both <NIF> and <SHADERNIF> lines.

For example, my japanese infantry code is like:

<UnitArtInfo>
<Type>ART_DEF_UNIT_INFANTRY_JAPAN</Type>
<Button>,Art/Interface/Buttons/Units/Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,3</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Infantry_Japan/Infantry_Japan.nif</NIF>
<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
<SHADERNIF>Art/Units/Infantry_Japan/Infantry_Japan.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

In my older computer, I have a unique-style japanese infantry. But in my other computer, the japanese infantry have the original graphic. I have the same problem with all my unique style units.
 
Thank a lot! That instruction was very helpful.

You are welcome :)

I have only one problem: Everything works fine in my other computer, but when I moved my modifications to my other computer, those modifications doesn't work - every unit have standard skin! I just don't understand it, because I just copied customassets. How is it that they don't work?

Any suggestions?

If it works on one but not the other it is not the xml's fault.

The only thing I can think of (which caused this for others) is that you have "Animations frozen" set on the PC where the units are not working. That is a problem with then units you use / others make and cannot be fixed via xml.
 
If it works on one but not the other it is not the xml's fault.

The only thing I can think of (which caused this for others) is that you have "Animations frozen" set on the PC where the units are not working. That is a problem with then units you use / others make and cannot be fixed via xml.

Well THAT was the problem! Thanks again, mamba. :)

I'm so stupid!
 
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