This is primarily directed at Bakuel and WalterHawkwood, but if you know something more than please share. (I might have as well posted this in the main creation thread, but we kind of got started on it over here.)
I was thinking about what you guys posted earlier about skin size and alpha channel. Is it safe to say that one can use the processing saved by removing an unused alpha to increase the texture size? Could it be as simple as saying that my DX1 texture is half the size it was before, so now I can use two without any appreciable change in processing usage? (Perhaps, even some combination like one 128x128 dds with an alpha and another without. One could theoretically use three or four 128's to replace a 256 or even try two DX1 256x256 dds.)
Another thought is to do away with damage states and damage textures. I used to enjoy having them, but my atitude has since changed. (People may disagree, but do they add that much to the game?)
Basically, I want to add more detail to the skin but keep resource usage close to the original or even below. (Perhaps just wishful thinking?)