Made two related and very painful early game mistakes that I wanted to warn those about who don't know, wasted about 25 turns of production across my three fledgling cities:
- If you have saved production but are not actively working on a unit on the turn you discover the upgraded unit technology, you will lose all your saved production. Thought I was being crafty and banking some production while I had my +50% production card, but I was wrong.
- This one is more of an edge case, but if you need to create a unit for a eureka, you cannot create two of the old unit on the same turn and then pay to upgrade them - the game processes one of them, gives you the eureka, and then converts the production on the other in-process unit to the upgraded version. Not sure if this can happen for anything other than the three archers needed for the crossbowman eureka, but it sure can happen for that one