Sons of Mars III - Trollish Echidnas Not Included

@ the former Domination3000:

-You are being given 40 claims, in accordance with how many you would have had if you'd started(the trend, thus far, is to give 25 + 5x claims to new players, where x is the turn number; wholly peaceful nations will have 40 provinces by the end of this turn).

Those other areas being infested by rather hostile players, I switched your claims a bit to former British colonies.

-16 claims were given in Britain and Ireland
-5 in Northeast USA
-5 in Oman
-5 in Kenya
-5 in New Zealand
-4 in various Islands

Your capital is the province northeast of London(as that's a free city-state). Every area of your empire has a fort.
 
I'm an idiot... That's what I get for being gone for six weeks and then trying to play without paying any attention.

Would anyone take a terribly large issue if we took London for ourselves via combat?
 
I'm an idiot... That's what I get for being gone for six weeks and then trying to play without paying any attention.

Would anyone take a terribly large issue if we took London for ourselves via combat?

I wouldn't. Be careful though. City-states have triple defensive bonuses and defensive bonuses are already high.
 
You'll need WMDs.

And I suggest that you don't expand any further in sub-Saharan Africa than Kenya...
 
Or further north in Arabia than Oman. Or in Arabia at all. We've already had like two wars in the Middle East.
 
I wants to trade!

No idea if I already signed an agreement this turn, though. Lemme check.
 
Yep, already got trade with France. Next turn.

Brazil has a pretty good economy, I suggest you trade with them.
 
I'll trade with you, Sone.
 
ETA on update -

I'll be going back home today. My flight will pull into Las Vegas in around 4 hours~

Until then, I'll have a load of fun.

Ghostwriter, to remain fair, is also able to sign 3 trade agreements this turn, so that he can have as many as anyone else.

(This game's precedent is making newer players as equal as possible... he already has a penalty of starting with 25 Industry, so no need to make it worse!)

As for military action:

I suspect Scotland wouldn't like the idea of Perfidious Albion using imperialism as a means of policy.

You'll need to use WMDs to capture the city-state(unless you're eager for huge losses), or rather, utterly destroy it. Likely to the chagrin of the world - genocide is generally frowned upon, especially against your own people.

===As a bonus, a new rule

You can move forts as you expand, but there's one catch - due to them being newly-built, you forfeit the fort's protections for that turn.

Forts overlap a la towers in the Great Wall of China. You can have ONE province between forts, and that will force enemy troops to funnel through the forts. For example - Rome and France have holes on their border, but all are the size of a single fort, keeping Rome from moving in.
 
So forts with a province between acts like a wall?
 
And the insane defensive bonuses defenders already have grow all so much?
 
So, are all provinces bordering forts protected, or just those bordering two forts?
 
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