Anyway, Txurce has a point. The extra worker not only makes the game harder, as it should be, but also distorts the early choices for the human player.
I'm not going to make a case for it, as I don't expect to play in such hard levels, but maybe gameplay can be improved by removing the extra worker.
Well, if anyone wants to discuss it, for reference, the AI unit handicap information is:
- Settler-Prince: 1 Warrior
- King: 1 Warrior, 1 Pathfinder
- Emperor: 1 Warrior, 1 Pathfinder, 1 Worker
- Immortal-Deity: 2 Warriors, 1 Pathfinder, 1 Worker
Contrast vanilla Deity AI: 2 Settlers, 2 Workers, 3 Warriors, 1 Scout. VP has reduced the bonuses substantially.
This probably isn't the best place to discuss the handicap bonuses, though.
Last edited: