Space-3 discussion thread

Here's another dry start, it has wheat though, if we find water, it's an OK start.
 

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This is the last one, and doesn't it look good?! :D
River, Strong Civ, Forest for shields and chops (IND, remember? :cool: ). This might be the hardest because it feels like Pangaea more than the others, doesn't it?!
 

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a space oddity said:
I've aquired immunity to pleads... :smug:

I should have known... :shakehead :lol:

But then... Just another one... ;)
I mean, you can't stop at F - France, when there is at least G - Germany waiting, not to mention H - Hittites, I - Inca, J - Japan and K - Korea... all the way to Z - Zulu!

EDIT: Oh, well... I see... so you are really immune... ;)
I guess I'll go home then and think about the six starts.
 
Good Lord, what an explosion of discussion--and from a group known for leisurely play, as Bed Head observes. Clearly Civ belongs with sex in the category of things much more exciting to talk about than to do. :lol:

Karasu, it's great to see the wave smiley again. :D

I'm sorry to be negative, but to start a Sid game without fresh water and a food bonus is just masochistic. So only the Greek start is even thinkable--and with the boni on flood plains, barely so.

The real problem is that a Sid start needs to be examined quite a few turns into the future to establish whether it's remotely playable. I could look at some starts from this point of view in a few days (after which I'd play last). OTOH, if the rest of you want a death-or-glory exercise, fair enough; but I'd still recommend a start better than any of these.
 
Ah, the sound of reason to put us firmly back on earth..., welcome NP, good to 'see' you. :D

I do like the idea of just play what you get, even if this means we'll have to start over a couple times. I could roll a few more using Mapfinder to get at least a river and 1 food bonus as a compromise. Most of us have no experience with Sid, so I'll accept common wisdom, but it would be exciting to see if it can be done at all.

I want this played very carefully and with loads of discussions in between turnsets. I think it'd be cool if we'd manage to pull of a win with a so-so start, and also to see where we lose it if we do.

I agree that fresh water is a must, that leaves A, E and F. Food bonii are nice but we will not have the time to set up a settler factory anyway. *All* of our cities will need careful management to not lose any of the shields available.

I think we should try to play F, and see how far we can get, but if most of you want me to roll some more starts (Zulu's anyone :mischief: ) I'd be happy to.
 
a space oddity said:
I do like the idea of just play what you get, even if this means we'll have to start over a couple times.

If that's the basic concept for the game, no problem.
 
I think the mapfinder option is a good one. One aspect I like about a couple of the screenies is that we appear to be tucked in a corner - being surrounded always seems a problem, especially in higher levels with aggressive, and encroaching civs.

I'm not so keen on greece, because of the risk of a despotic GA (same with enkidu's).
 
Roll starts for France, Sumeria, Maya, Netherlands, Persia and Iroquois, and set rivers to 1, food bonus to 1 and luxuries to 1 and pick the best start for each civ. If you like I can roll some of them for you. A run for an hour on each civ should give a reasonable start for each.

We can then decide on an order of preference. If we get killed with our first choice in 20 turns we can move on to the next etc.

I don't really want to play the game ahead to see if it's easy enough.
 
Yuk. Mapfinder is a good idea.
If you want I can roll some too, tonight -maybe the Zulu :p or the English.)

I will adapt to any game concept you choose, Space. "Death-or-glory" sounds good, though, as well as a sado-masochistic approach -or should I say Sido-masochistic... ;)

Oh, it is good to see NP's words of wisdom once again. You know, I feel like I haven't played an SG with you guys for ages... :)
 
I am all for playing in a "Sido-masochistic" manner, in case that influences anyone's decisions.
 
lurker's comment: In my experience less civs can make the game both easier and harder.. it depends on the map (settings).
Less civs on a 60% world with a settler factory start makes it easier imo.. you will usually be allowed to expand peacefully till 1000BC sometimes to near 10AD before running into other civs.
Less civs on a 80% map is harder since you end up with stronger AIs filling up the land about as fast as lots of smaller AIs would fill it up, it becomes harder to expand once you cant expand peacefully any more.
Less civs on a 60% map (specially huge) will make some really fun MA combat thou.. having to kill 50+ unit spear/archer stacks :p
 
Hmm, receiving mixed signals. :scan:

Wouldn't rolling high food starts feel like cheating already? I need to sleep over this one. One thing is clear though: no playtesting the map. We'll take it as it comes.

Thanks for offering rolling the starts MB and Karasu, but I can put mapfinder on random civ too and that's what I'll do when I decide that that's the way I want go. I'll generate a good number and pick the best ones for you to prioritise. Maybe there even will be Tommies in the selection, just to please Karasu. :D

edit @Gyathaar: We decided to go for a random setup, so we'll just pick the standard number of civs this time. Who knows in a year or two, when we've finished this one, we'll try the limited civs variant. ;)
 
a space oddity said:
Thanks for offering rolling the starts MB and Karasu, but I can put mapfinder on random civ too and that's what I'll do when I decide that that's the way I want go.

lurker's comment: What is this mapfinder tool?
 
It's a tool made by Dianthus and Moonsinger, where you can state what tiles you want to see in the start, and it will start generating maps and saving the ones that comply with your settings. I'll add a link in a minute...

edit: Thx Gyathaar... :D
 
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