Always the small print....

Now it worked fine!
So, I have a couple of things to note:
-Mining Bot Control Center requires Automate Vehicle Dealership; at this point it is replaced by the Shockwave Dealership etc.
-Are Mars improvment balanced? The Mine just seems the best overall, with maybe one or two Hydroponics per city.
-Lunar Worker could be reduced by 50% (cost). I had the same feeling about the DDS, but now it feels quite good. Maybe I was impatient because it was late.
-Martian Skyscraper is worse than the buildings it replaces, netting in a big production loss.
-Why is there a Venusian Deuterium Exporter but it requires no mine or scoop? This could be another Venusian building, since in the beginning it is sometimes bored.
-The Lunar Mine improvment takes way too long (65 turns compared with 4-5 from the others)
-No rush with gold costs more than 1.000.000. I guess this is due TB's overflow fix?
-The Lunar Solar Array is too expensive; cut have it's cost cut by 80-90%. The Asteroid Mining Complex (Cislunar) Is also about 4times as expensive (in building time) than the Cislunar Solar Array NW. Being a wonder, it should be only 2x the cost.
-The Body Exchange Clinic requires 6 Cloning Factories (on a big map). It should be only 1, since you actually need this building for quite a lot of stuff!