Specific Bug Reports

Build 2/9, Warlords
Mods:
Better AI Balancer
Look & Feel (fixed python code from previous error)
Bad Ronald's Flags

Assert Failed

File: .\CvGlobals.cpp
Line: 1081
Expression: eLeaderHeadNum > -1
Message:

----------------------------------------------------------

http://forums.civfanatics.com/uploads/23357/Elizabeth_AD-1474.CivWarlordsSave

Action: End Turn

I could not duplicate this error with just the LookAndFeel mod and BetterAI. Could you post your mod somewhere? In any case, I suspect something in your mod is causing this.

In the future, I would suggest you rename your mod folder, if you are going to make changes (so rather than naming your combo mod LookAndFeel mod, name it gnomeMod or something).

-Iustus
 
Assert Failed

File: .\CvUnitAI.cpp
Line: 11155
Expression: !(pBestPlot->isImpassable())
Message:



Occurs on 1982AD turn during AI movement.
Can't upload b/c exceeds forum limit -- will email upon request.

As I said before, I could not duplicate this one, but I suspect it is caused by the same thing, considering the year, and what I found with the following one.

Assert Failed

File: .\CvUnitAI.cpp
Line: 11040
Expression: !(pBestPlot->isImpassable())
Message:

----------------------------------------------------------
2/9 build

I am not using a mod, end turn to get error. Here is the save:

http://forums.civfanatics.com/uploads/110389/Golden_Dragon_1.CivWarlordsSave

This turns out to be a harmless assert, I am just going to remove the assert, it does not seem to be serving a purpose. The assert is triggered when a submarine with a unit aboard goes under ice.

-Iustus
 
Hello, I like all the changes being made in this *mod

I have a saved game that crashes me to desktop as soon as I end my turn. It does this repeatedly. I have no clue what could be causing it or I would say. It's a great game though that I'd love to continue.

Edit: Supposedly my saved game it too large at 828 kb. All I can add is that there are no other mods running, this is on vanilla civ with latest patch. I have a permanent alliance just recently started with Mao and there are a couple of wars going on. Rifling is about to be discovered on the NEXT (rifling has 1 turn to go before the crash) turn.


Thanks cf nz,

Here is the save
http://forums.civfanatics.com/uploads/20110/Latest.Civ4SavedGame

Nice to see some people are making use of the vanilla version, even if it is slightly more effort for me to run the saves. Good report, this was a crashing bug in both Warlords and Vanilla (although tricky to generate).

-Iustus
 
For whatever reason, renaming the LookAndFeel folder to anything else seems to introduce all sorts of problems. I tried doing it and eventually gave up and went back to the default name. Something in the included .ini file might be trying to reference that exact directory.
 
For whatever reason, renaming the LookAndFeel folder to anything else seems to introduce all sorts of problems. I tried doing it and eventually gave up and went back to the default name. Something in the included .ini file might be trying to reference that exact directory.

You might want to report this to the LookAndFeel developers. This is something that they could certainly fix, if they desired to do so.

-Iustus
 
It appears in both cases that someone converted the Vanilla file to Warlords without adding in the new diplomacy trades possible with warlords. If you run these mods, you will never get spontaneous offers for vassalship or capitulation, because the diplomacy infos for them do not exist. (They will try, but it fails along the way).

A fix for this is now available here.
 
You might want to report this to the LookAndFeel developers. This is something that they could certainly fix, if they desired to do so.

-Iustus

I don't believe the original developer is still working on it. He pieced it together from two other major interface/graphics mods, because he found he could do so quickly.

He's been helpful on various issues but whether he wants to perform any further maintenance is for him to say of course :) I love the mod... I'd take over but I don't know any xml and python.

I will post a copy of my mod folder from home for you to examine.
 
Warlords 2.08
Single Player
Continents
Temperate
Low
Standard
---------------------
Carthaginian Empire
Diff: warlord
Speed: normal

580AD: I moved my Numidian Cavaly next to my workers on the hill to the SE. At that moment the PC locked up.

Assert Failed

File: .\CvCityAI.cpp
Line: 5409
Expression: false
Message: infinite loop(!!!!!)

I selected 'Ignore Once' and continued to play. I forgot that the autosave deletes the oldest save as you continue to play and trigger more autosaves. Because of this, I only have the 600AD autosave, which is after the assert. I will be more careful to report soon after the restart of my game.
 
I could not duplicate this error with just the LookAndFeel mod and BetterAI. Could you post your mod somewhere? In any case, I suspect something in your mod is causing this.

In the future, I would suggest you rename your mod folder, if you are going to make changes (so rather than naming your combo mod LookAndFeel mod, name it gnomeMod or something).

-Iustus

Here it is, you'll need winzip 10...

Access 'Shared ' on my Xdrive

Extract to C:\ root directory with "Use folders" checkmarked and it will place it in its required mod directory.
 
For whatever reason, renaming the LookAndFeel folder to anything else seems to introduce all sorts of problems. I tried doing it and eventually gave up and went back to the default name. Something in the included .ini file might be trying to reference that exact directory.

I think there's a CvModname.py file somewhere in that modpack that you need to update with the name of your mod. Did you try that already?
 
Just when we thought it was fixed, we got an OOS error with 2/12. :sad:

I had logging enabled and comparing the 2 MPLog files from each PC showed no differences.

I was able to later recreate the OOS with the attached save. I made it happen 2 times out of 4 attempts.

All that I can see from my end that was going on was that during a war, Napolean took a city of mine (Korean - Wonsan). If Iustus can provide another build with more logging enabled, it might show more about what happened, otherwise to try and recreate the OOS, all I did with the Koreans was capture the city of Wonsan with the 4 Archers that are right next to it. When you hit end turn for the Koreans, obviously it will go to the other Civ (Russia). Just hit end turn for them, then Napolean will retake Wonsan with his Axeman and Archer and it was at that moment we got the OOS.
 

Attachments

We were able to play a 4-player game for a few hours without any OOS's this time. There wasnt too much conflict though.

Were you able to just have the OOS player re-join and continue from there without further issue?
 
Continuing a four way last night and one machine went OOS. After rejoining the same machine would go OOS from 1 to 3 turns later.
We save and all rebooted and continued with no problems for quite some time.
 
Build 2/9, Warlords
Mods:
Better AI Balancer
Look & Feel (fixed python code from previous error)
Bad Ronald's Flags

Assert Failed

File: .\CvGlobals.cpp
Line: 1081
Expression: eLeaderHeadNum > -1
Message:

----------------------------------------------------------

http://forums.civfanatics.com/uploads/23357/Elizabeth_AD-1474.CivWarlordsSave

Action: End Turn

I could not duplicate this error with just the LookAndFeel mod and BetterAI. Could you post your mod somewhere? In any case, I suspect something in your mod is causing this.

In the future, I would suggest you rename your mod folder, if you are going to make changes (so rather than naming your combo mod LookAndFeel mod, name it gnomeMod or something).

-Iustus

fwiw, I was getting the same kind of failed assert yesterday night, playing with the jrayUGH mod and the 02/12 build of BetterAI. I remember that it had something about eLeaderHeadNum and a -1 somewhere.

I always save my gams at the end of a turn, just before hitting enter. The failed assert happened right after I ended the first turn after download.

I'll see if it does it again tonight and if so will post the savegame here...

FM
 
fwiw, I was getting the same kind of failed assert yesterday night, playing with the jrayUGH mod and the 02/12 build of BetterAI. I remember that it had something about eLeaderHeadNum and a -1 somewhere.

I always save my gams at the end of a turn, just before hitting enter. The failed assert happened right after I ended the first turn after download.

I'll see if it does it again tonight and if so will post the savegame here...

FM

Yeah, I get this all the time in jrayUGH, usually after I quit to the desktop and load a save made at the end of a turn. I get the assert on the beginning of the next turn. I think I posted a savegame file a ways back in this thread.

I assume it's caused by some mod that jrayUGH and LookAndFeel have in common.
 
Noticed a number of River/Desert tiles without Flood Plains. Can't remember if it was this mod or another one where that issue popped up in the past; it's not consistent, some Rivers have Flood Plains and others don't. Maybe that's normal behavior and I just haven't seen it before, but I thought I'd report it.
 
Noticed a number of River/Desert tiles without Flood Plains. Can't remember if it was this mod or another one where that issue popped up in the past; it's not consistent, some Rivers have Flood Plains and others don't. Maybe that's normal behavior and I just haven't seen it before, but I thought I'd report it.

I think it is caused by this mod; I don't think it is normal. Don't remember which build started it. I remember discussing it, perhaps in December, in the original Better AI thread. Should be easy to find, right? ;)
 
We were able to play a 4-player game for a few hours without any OOS's this time. There wasnt too much conflict though.

Were you able to just have the OOS player re-join and continue from there without further issue?

We didn't try to reconnect this time. A few nights prior to that, we played 2/9 for about 3 hours with no problems. Without saying anything bad about my opponent (who is probably going to read this), some of us playing a mod have more patience than others. Game crashes don't bother me that much, other people see it as you get 1 strike, then you are out...until the next build. At that point, I connect 2 PC's up in my home and try to keep hammering it until I get a crash and have something useful for Iustus or Blake to work on.
 
Yeah, I get this all the time in jrayUGH, usually after I quit to the desktop and load a save made at the end of a turn. I get the assert on the beginning of the next turn. I think I posted a savegame file a ways back in this thread.

I assume it's caused by some mod that jrayUGH and LookAndFeel have in common.

yeah, this is what happens...

Assert Failed

File: .\CvGlobals.cpp
Line: 1081
Expression: eLeaderHeadNum > -1
Message:

----------------------------------------------------------

I run jrayUGH with the only modif being that I patched the diplomacy xml file from Willowmound with his 3.51b version.

FM
 

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