PhoenicianGold
Emperor
- Joined
- Jan 30, 2018
- Messages
- 1,828
Pirates
There is a file PiratesScenario_FrontEndText.xml
<Text>Automatically find and join a Pirates game.[NEWLINE][NEWLINE]Pirates is Civilization VI's spin on Sid Meyer's Pirates. Play as a swashbuckling pirate vying for supremecy on the seven seas.</Text>
HAH! I knew after vampires this would happen.
This could fit in a pack with Assyria or Babylon.
Sadly, I think you might be right. Was hoping it might point toward something else, but we're kind of out of options that would tie in with the idea of "epics." I really hope if we get Assyria that Portugal is passed over for next year. I still want at least one more new civ.
Is that means Industry and Corporation as Improvements? That is big (than I originally thought).
I read the code as tying industry/corporation tags to existing improvements. Seems to make more sense since it forms a good foundation to build out industries and corporations, and is only code-based without the need to create additional assets. Although, the counterargument to that speculation is improvement resources mostly fall into a very short list of industries: agriculture, textiles, energy, and then a bunch of miscellaneous mining-based industries.