Yeah, I agree with this. The only exception so far are buildings, so I don't see that changing.
That being said, I expect that they will try to represent some of these reformation movements in various religions through generic terms. "Lay orders" would be one (terribly worded) example. I could see something trying to represent Salafism or radical Wahhabism. Once again, not by name.
Televangelism: Religious pressure doubles with a broadcast tower
Congregationalism: Allows additional Holy Cities
Syncretism: Religion spreads faster in cities with diverse religions
love all 3 of these. Televangelism could be one that the more laid back religious underdogs pick up after all the better beliefs are taken by the religious-centric religions. would give the underdog religious civs a chance to create a religious revival late game.
congregationalism is awesome but im worried it could easily become overpowered.
love all 3 of these. Televangelism could be one that the more laid back religious underdogs pick up after all the better beliefs are taken by the religious-centric religions. would give the underdog religious civs a chance to create a religious revival late game.
congregationalism is awesome but im worried it could easily become overpowered.
Or Televangelism could be extremely problematic, as the religious leaders would further runaway with the religious game. And minimizing runaways seems like a big focus in this expansion, so I'm not sure how well that belief would work.
Or I could be missing something and be completely wrong.
"Weve also added a whole new set of religious belief thats going to add to all the different areas of the game, whether its Diplomatic, or Domination "
The two examples he gives are victory types. I'd say that the Reformation Beliefs are keyed to victory types.
Having your choice of finishing reward makes the Piety tree the most versatile one yet. Most policy trees are geared towards a specific victory type like the current Piety tree or the Patronage tree.
I think that Reformation beliefs ought to provide 3 functions:
- First and foremost, giving the whole piety SP tree a much needed extra "oomph" in order to make the ellection between piety and rationalism a true dilemma rather than a no brainer
- Second, increase exponentially the value of having and preserving your own religion over adopting someone else, thus making the building of your own religion more of a "high risk vs high reward" type of proposition and thus, far more valuable
- Making the Piety tree a versatile help when attempting any kind of victory, rather than making it a purpouse unto itself, that is, making faith more closely related to other game mechanics
Taking these 3 premises into account, I would make the reformation bonuses something along these lines:
Fundamentalism
Rival cities with your faith on them have -25% strenght against your armies (same goes for their ranged attack)
A huge help in your goals of world domination, Fundamantalism will allow you to turn religion into a weapon. First the faith, then the sword!
Rites of pilgrimage
You gain +1 tourism in your holy city for each foreign city where your religion is present
A huge incentive for spreading your faith, rites of pilgrimage will be of great help for all the players aiming for a cultural victory
Theological academia
You can build sciencentific buildings and GP with faith in the cities where your religion is present
A boon for all the players that wants to have the best of both worlds, religion and a good science output.
Ecunmenism
Allied city states with your faith present on them will have an extra vote at the world's council
Lastly, a reformation belief to help you in your quest for a diplomatic victory, you will still have to work the favour of the CS, but with these belief said effort will yield far bigger results.
Might as well throw some ideas out there to see what sticks...
Evangelicalism: A high ratio of your faith's pressure to a rival's reduces their pressure (and if it's particularly high, drive it into reverse.) As you need a high population for a high ratio, this only works effectively if you (or the other player) builds tall. Born Again: If one of your cities had your religion as a majority which was then converted to another, converting it back will give a pernament local city happiness bonus. Bonus doesn't stack. Heart of Faith: Your holy city is immune to foreign religious pressure. Rival missionaries, prophets and inquistors have a reduced effect in your land. On God's Side: Great Prophets give a Great General effect to nearby units (but cannot create Citadels, the bonuses don't stack and are unaffected by Social Policies affecting them) Orthodoxy: Buildings over 1000 years old gain +1 culture State and Church: +50% faith output in capital
I would say one for each possible religion on the huge map, which is 7, plus a few more, so 9 total. Although not every religion founder is going to finish Piety.
There may be 11 total choices, but in an unmodded huge map game, 7 is the maximum number of religions that can be founded. You could probably get a mod that allows all the religions to be founded.
There may be 11 total choices, but in an unmodded huge map game, 7 is the maximum number of religions that can be founded. You could probably get a mod that allows all the religions to be founded.
Rites of pilgrimage
You gain +1 tourism in your holy city for each foreign city where your religion is present
A huge incentive for spreading your faith, rites of pilgrimage will be of great help for all the players aiming for a cultural victory
Ecunmenism
Allied city states with your faith present on them will have an extra vote at the world's council
Lastly, a reformation belief to help you in your quest for a diplomatic victory, you will still have to work the favour of the CS, but with these belief said effort will yield far bigger results.
Probably,Reformation beliefs effects will be limited to your own cities,because they will also be avaliable to non-founders . That would mean that beliefs like this won't be avaliable on this branch .
By the sounds of it, we're assuming that these bonuses are exclusive to they who first picks them, or did someone say something officially regarding this matter? Or are we just taking the term "Reformation beliefs" quite literally?
By the sounds of it, we're assuming that these bonuses are exclusive to they who first picks them, or did someone say something officially regarding this matter? Or are we just taking the term "Reformation beliefs" quite literally?
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