preturn: first, some criticism:
-the brand new captured barb city wont need monument, we are creative, change it to granary
- I see 4 workers around Scumhampton, while they lack in other locations
- why is there a cottage on the dye near happytowne?
So what I do:
+ micromanage our cities a bit and start a settler in our capital for future great idiot farm
+ send the sitting spy to germany
+ change research to archery, due in only 1 turn
+ Cretinburg resumes building half finished temple for happyness
+ I see the point with all that ziggurats under construction, we want spy points, so I leave these
->press enter
turn 1: archery finishes, onto civil service
Happytowne finishes barracks, start building
some archers
change espionage spending, gandhi and pericles get 1 point each as a gift
turn 2: our workboat in india has finished its exploring duty, I delete it to save money
freddi finished
monarchy, after some debate I
trade it for CoL, so he can build us some courthouses in his cities

immediately revolt to hereditary rule (we can switch to caste when we revolt to bureaucrazy)
turn 3:
turn 4: I secretly choped a forrest for the library in Scumhampton, it gets doubled ´cause we are creative!!
turn 5: Scumhampton finishes lib, start granary and switch to full growth, I will whip it at size 4
thinking about it, I have set all of our cities on growth since we are monarchs
turn 6: Idiot Acadamy finishes settler, starts on another worker, sry for not growing the cottages for another 3 turns
turn 7: GreatIdiot Farm founded +
trade Clams to gandhi for Gems!!
turn 8: Cretinburg finishes temple, goes back on military duty
turn 9:
turn 10 attempt to steal calendar from freddy after waiting for 50% discount -- failed
OMG !!, start 2 new spies pronto
+ whip granny in Scumhampton
turn 11: I have built 6 archers by now for defense, time to go on the offense, start our first swordsmen at the Acadany
turn 12: after burning 40 gold our research is back at break even @ 60%
turn 13:
gandhi wants Alphabet as a gift, I give it to him as everybody knows it and it improves our relations bigtime
+ whip a granny at Sea Views
turn 14: our 4 biggest cities finish their buildings, so this is a good time to stop playing
summary:
- I built fine archers for city protection, and granarys in our new cities for faster growth.
- Civil service will be finished in 2 turns, maybe metal casting next??
- Spies are on road to germany, trying to steal calendar and construction if possible
- Start building an Army. We are paying 6gpt for units as of now, maybe delete and/or upgrade some warriors?
- Happyness is no problem now, but health is (but fish will be online soon)