Morred
Warlord
I don't really have time to play and report, but I was taking a little gander in the save.
1. We may want to move the capital city in the future, just to avoid outrageous maintenance costs, Joao blocker and Blue dot are already quite far-spread.
2. The two squares between blue dot and the ocean, we want axemen there (and throughout the 'middle' of our lands [between joao blocker and blue dot]) to stop other civs settling cities there. Settling city b in the future will be useful just for expanding and ocean trade, and the middle city would be a nice stop-gap.
3. The barb city is in a great spot for us. Let's train some axes and bring them around the city, as it's only defended by warriors. While the barb city is there, nobody can settle red dot (due to the two square rule), which will probably make other civs hesitant to settle in an inferior site over there, we might be able to steal it if we raze that barb city after we produce another settler.
4. We probably don't need to worry about our terrible economy too much, destroying that barb city will be an infusion, plus, we could easily turn it off after machinery as once we kill a civilization or two we'll be in no financial shape anyway. Then we just spend a few hundred years rebuilding.
1. We may want to move the capital city in the future, just to avoid outrageous maintenance costs, Joao blocker and Blue dot are already quite far-spread.
2. The two squares between blue dot and the ocean, we want axemen there (and throughout the 'middle' of our lands [between joao blocker and blue dot]) to stop other civs settling cities there. Settling city b in the future will be useful just for expanding and ocean trade, and the middle city would be a nice stop-gap.
3. The barb city is in a great spot for us. Let's train some axes and bring them around the city, as it's only defended by warriors. While the barb city is there, nobody can settle red dot (due to the two square rule), which will probably make other civs hesitant to settle in an inferior site over there, we might be able to steal it if we raze that barb city after we produce another settler.
4. We probably don't need to worry about our terrible economy too much, destroying that barb city will be an infusion, plus, we could easily turn it off after machinery as once we kill a civilization or two we'll be in no financial shape anyway. Then we just spend a few hundred years rebuilding.