Second Civ IV game ever, in the first one Deity wiped me off easily. Goal: winning asap.
I made a very very very detailed log, it will be useful for comparison purposes in future games, but I won’t bore you with it.
It has taken me too many hours to reach this point, I should really learn to play faster.
Early decisions:
Settled on the spot, which was perfect. Capital would be my science city. Research Agr first to farm the Corn. Build 2 Warriors for exploration and escort before Worker.
Surprising fact: in 3960BC I had 10 beakers in the box, but my city had 9 commerce and 100% research. When I started BW, it was 14 instead of 11. The increase kept around 25% for a long time. No wonders, no buildings, it was there from the first turn! Do you know where this additional research came from? Is it related to the number of Civs that don’t know the tech yet?
Production: warrior-warrior-worker-start settler (no pottery yet)-granary-start barracks(no size 4 yet)-end settler-end barracks-settler.
Lots and lots of MM. Only built 2 settlers and 1 worker before 1000 B.C. (4 and 2 in the whole game, as I don’t plan to build more), Greeks made up for the rest ;-) Lots of new forests in the game. Goodies gave always gold. Explored in circles around capital first, by fear of Deity Barbs, then SW, then SE. Almost no chopping. No religion in this continent (lost Conf for 4 turns but it wasn’t a priority for me). Research always 100%, helped by goodies and cities taken, but 2 short periods of 0% (have you realized that, when you are completing a library next turn, it is better to have 0% research this turn and 100% research next turn than having 50% research both turns?).
Worker actions:
Farmed Corn, mined Gems, mined hill, cottaged, cottaged, chopped, went to iron.
Techs. Emphasis on:
Agr. Roads. Granary. IW. Alph. Math. Calendar. Currency. Civil Service. Education. Music. Astronomy. By the end of the spoiler I did not have Archery or Hunting or Animal H., what for?
Cities:
1st settled in place, 4000BC
2nd city took the iron, 4E of capital, 1960BC
3rd city in the SW, taking copper and Stone, 1200BC
The last city I settled (thanks Greece! thanks Barbs!) was by the wheat and horses… in 1390AD! It was the 11th and last city in my continent.
Capital was science city, Athens was GPP city (it had a lot of merchant specialists, keeping my tech rate at 100%).
GP:
1 Sci used for Academy in Capital.
1 Eng used for NotreDame in GPP city (bad idea?).
1 Artist from Music saved for later. It did a culture bomb in other continent later, with disappointing results.
1 Merc used for money (would have been better off if added to Athens as a super-specialist).
War:
I dowed on Greece in 900BC, taking a Settler+Archer in the open. I rushed forward with my incredible army consisting on…2 Prats! Won initially but had to rest. I cut their minerals. Resting at the doors of Athens wasn’t wise, they retaliated and killed my troops. By 250AD I attacked again, with enough Prats and Cats this time. I was in such a hurry that I killed Athens’ last defender with my last Cat, so the next turn they retook it easily! And the walls (+40% defense) were there again! Short peace for 3 old techs and gold, Greece disappears in 840AD, they would not give anything even when they were reduced to 1 city and without any hope.
Wonders:
I made Hanging Gardens just for the GPP.
Great Library and Oxford University in Capital.
National Epic.
Heroic Epic.
Failed to Great Lighthouse for 1 turn. The money was welcomed.
Government:
500AD Revolution to get Burocracy and Caste System.
Stats:
- 1000BC: 3cities, 10 pop, 1 worker, 3 Prae, 2 War. Iron, 1 Lux, 1health. 2fpt, 23hpt, 24bpt,-2gpt, 4 cpt. Box: 32f, 59h, 217b, 107g, 158c. 1 Barr, 2 Gran, 1 Libr. 9Techs: 4 1st tier,1 2nd, 1 3rd, 2 4th, 1 5th.
- 1AD: 5cities, 27pop, 4worker, 6 Prae, 2 War, 1Cat, 1Gal. Iron, Copper, Stone, 3 Lux, 3 health. 9fpt, 40hpt, 70bpt,-11gpt, 16cpt, 8GPPpt. Box: 90f, 105h, 478b, 148g, 450c, 68GPP. Hang Gard, 3 Barr, 3 Gran, 1 aque, 1 lighth, 3 Libr. 14Techs: 4 1st tier,3 2nd, 1 3rd, 2 4th, 2 5th, 2 6th. 1 turn to curr.
- 1000AD: 10cities, 69pop, 8worker, 12Prae, 2War, 3Cat, 1Gal. Iron, Copper, Stone, Marmol, almost Hor, 4 Lux, almost 7 health. 27fpt, 93hpt, 199bpt,-62gpt, 34cpt, 8GPPpt. Box: 177f, 623h, 142b, 1156g, 1622c, 281GPP. Hang Gard, 1GP, almost 2 uni. 23Techs: 6 1st tier,5 2nd, 1 3rd, 2 4th, 2 5th, 3 6th, 1 7th, 1 8th, 1 9th, 1 10th (Edu).
In 1340AD I qualified for this thread as I found XXX. I have had very bad luck choosing the direction for my ships. Very bad luck indeed: 2 turns later I had circumnavigated the globe. I was far ahead of them in research.
Now I have to choose how to win. Diplo or Spaceship would be easy, but I want to try a military victory. I’ll go for domination.
Mistakes:
- I delayed growth in order to grow having a granary, not at the same time. Useless in Civ IV.
- I believed that 2 Prats would be enough to conquer all of Greece ;-)
- Being hasty: I would attack as units arrived in order not to waste a unit’s turn instead of coordinating an attack with several units.
- Maybe I should have gone for a Space victory, having 1 continent, a good economy and tech advantage. But after my bad management of war, I wanted more practice.
- I should have shut down research after having 15-strength units, victory was near enough.
- Killed Greek settlers, maybe I should have taken the cities they would found.
- After Calendar, and up to Caste system, Library as a first source of culture for new cities was a little awkward.
- GPP wasted points in the 2nd city, which never got to finish one.
Unanswered questions:
1.- Would an animal attack a Barb?
2.- Why did I obtain more research than expected, from turn 1?
3.- How can I play faster, without being less efficient?