I built 1 tile to the south on the jungle tile. I roaded then mined the bonus grassland, then went to the wheat to get it irrigated just in time (so it would be done by the time I hit size 2 and not slow growth, then went back to road the regular floodplain tile. Then I went to work the other tiles. My second city went two tiles to the east where many other players built their capital. So I focused more on improving those bonus grassland squares right away instead of the regular floodplains. I know food is important, but I just hate working a 3 food/0 shield tile.
Comparing my notes to Sir Pleb's I see that because he irrigated the regular floodplain first he got the 1st settler (and second, and 3rd...) out 1 turn sooner. My 3rd city went where his 2nd city went. I put out another worker right away (after 2 warriors) from the second city, and then most cities had a build order of warrior, worker, then warriors until it was big enough to build a settler. Because I built a few galleys, that cost me some settlers, so I don't have my starting island completely settled yet

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3950-Carthage Founded.
3450-Pottery
3200-Settler (Carthage)
3150-Utica Founded
2710-Settler (Carthage)
2630-Leptis Magna founded
2510-Writing
2390-Settler (Carthage)
2350-Theveste founded
2150-Settler (Carthage)
2110-Hippo founded
1910-Mapmaking
1830-First Galley (from Utica, used a settler as a pre-build)
Load galley with 2 warriors, dump 1 off on nearby island, load another warrior into the galley and head southeast
1750-Settler (Carthage)
warrior battles Mt.Etna
I'm too lazy to ship Yndy and Karusa back home (with only 1 galley, I want to put it to better use-to hopefully make contacts and find resources) so I send them on exploring duties. Later on they start roading up the lonely island.
Galley battles fog and becomes red-lined! retreats home to heal before battling more fog.
1700-Philosophy
Plebis Magna founded
1670-Another galley built in Utica, load it up with a warrior and settler, hoping I find a luxury somewhere to dump them off at
1600-Settler (Carthage)
Settler (Leptis)
Another warrior is dumped off on an island
1575-Sabratha founded
Warrior battles Theon Oikema
1550-Settler (Utica)
Spot a yellow border, but can't contact them until next turn
1525-Bamicus Speedica founded!!
dump warrior off onto goody hut. I wasn't thinking here. The hut was deserted, but I should have contacted the civ first, because the hut could have given me a tech I could have traded for anyways.
Contact Egypt
Get Bronze Working, Iron Working, Wheel, Warrior Code, Ceremonial Burial, Mysticism, her world map, sign ROP, plus 10 gold for my techs. She still has Horseback Riding.
She has 4 cities on her island and I see some wine I want.
1500-Egypt starts the Pyramids.
We get notification we can build the Forbidden Palace.
1475-Code of Laws
hut gives us barbs
Give Egypt code of laws for horseback riding
Egypts culture expands and gets a hut I had spotted, she must have got nothing (or barbs) from it.
Start Polytheism (9 turns)
My other choices were: Mathematics (6 turns)
Literature (8 turns)
Republic (20 turns)
1450-Egypt starts the Oracle.
1425-Spot barb on island south of Egypt
1350-Settler (Carthage), load onto galley and will head for incense
Warrior pops hut in far east island, near the wine
Literature!
Unload settler near the wine
Sell Literature to Egypt for World Map + 1 gold
1325-Rusicade founded near the wine
1300-Polytheism-Start on Monarchy (15 turns)
Settler (Hippo)
Emanidae founded on incense
1250-Settler (Utica)
1200-Settler (Theveste)
Thymiaterium founded
Caricus Murus founded
1125-Settler (Carthage)
Settler (Leptis)
1100-Acra founded
1075-Melitta founded
1025-Egypt starts the Great Library.
1000-I held off giving away Polytheism, hoping Egypt would get
mathematics or Republic before the QCS ended, but she didn't.
Sell my world map for the last of her gold.
107 tiles
15 cities=7.13 tiles/city!
10 workers
some slaves (6?, I forgot to check)
20 warriors
3 galley
2 barracks
56 gold
26 population
177 shields
132 food
3 turns until Monarchy @ 100% science
All other ancient techs except mathematics,
Currency, construction, and republic.
Contact with 1 civ + embassy.
I think Cracker should give me an award for keeping the slaves limited to their island and roading the deserted (unsettled, at the moment) islands.
Later on, I fit 18 cities onto the starting island.