*Spoiler1* Gotm18-Celts - Full World Map

Originally posted by tao
Defintely not so. I squeezed in an early temple and thus had about 3 times the culture of the other civs. By 400 AD, each a Greek and neoC city joined us.

It's those that are using PTW that haven't seen any culture flips. Those playing MAC, or vanilla Civ3 have seen culture flips.
 
I must move to the next thread, but I wanted to restate what Bamspeedy just posted. To wit: PTW players have yet to see a culture flip in this game.

I am now playing as if CF is turned off in PTW.

I have small cities next to foreign capitals. I have foreign cities next to my capital. No Flips.

See you on the next thread, and if any PTW players experience a CF, then please speak-up.

Finally, I wonder if it was the save for this game which has CF turned off (which I doubt, but it's possible) or if PTW is using a different algorithm for this function (In which case, I would like to know what it is).

Thanks all,
 
Originally posted by ButSam
1) This GOTM is HIGHLY dependent on which lucky direction you choose as your initial direction to explore.

In this replay (PTW v1.21f), I decided to explore west first...

I'm assuming you explored south first in your first game. As a comparison I both explored west and south. I usually always build a minimum of two warriors. And as long as they continue to find land and leave open spots I will send out more warriors. I sent out a couple more to explore north and southeast.

My goal in this game was to build warriors to upgrade so I built a whole lot more warriors in the beginning so explored the map much more quickly and only disbanded a few of those warriors. I usually disband most of my exploring warriors on a large map once the exploring is done.
 
I went south and northwest with my first warriors, which I cranked out. Problem was everyone you encounter on those paths are weak or already have the tech. The REAL meat is due west, which I explored third (I did build warriors right away)--problem is by that time, they knew each other (see, they build warriors too and explore), so it was too late in my first attempt. Thanks for the tips though on choosing where to explore; I will keep that in mind for future GOTMs, especially on Pangaea maps.

Sam
 
Hmm, in my game all the good techs were south ... where I went :).

I haven't read the whole thread yet to see how I stack up, but it was an interesting first 4000 years (I stopped in the early middle ages when my eyes started to glaze over). Very very different from my usual type of game.

Anyway, I had seen a lot of people in the pregame thread discussing conquest/domination type victories with this nice Pangaea map. Me being the contrarian I am, decided to go for spaceship. So basically everything I've done so far has been to further that goal.

But .. it ain't easy! No rivers near the start (I explored due north *last*). No bonus food for fast growth (one fish tile barely even rates in despotism). No luxes nearby! (see again about my direction of exploration). One thing the starting area *did* have was shields. No less than five bonus grassland tiles in range of the capital (I didn't move my settler), plus two forests - just about as good as you can get. Sooo, after my two intial warriors (one south and a little east initially, the other more or less due west), I built a granary (completed 2850 bc) and *one* settler. Alesia was founded three tiles west of Entremont on the north shore of the lake, so it could get the fish and share the mined bonus grassland for a while. Alesia produced my next two settlers for me (14 turns each by working the fish tile first at size one - blistering pace, I tell ya) while Entremont built workers and warriors. In 2030 bc, though, it switched to .. Pyramids! I can't even remember the last time I tried to build it, but with the usual rapid expansion so very very difficult on this map and such a high-shield capital I decided to go for it.

Meanwhile, Lugdunum was founded on the river to the north, one tile from the coast where it could pull in both cows after it built its temple. The next settler out of Alesia went to the hill two tiles west of Lugdunum, and the first settler out of Lugdunum went to the hill just south of the eastern horses. That's it, that's all the cities I had at the end of the QSC period, although I had a settler on the way for the sixth.

My research path was similar to some I saw on the first page - pottery first at max, followed by mysticism at max. While still researching mysticism (barely started even), my two scouting warriors found the Iroquois and Carthage on subsequent turns. And the Iroquois already had mysticism! :p Well, anyway, I was able to get masonry and bronze working off carthage for my two starting techs, so not all lost. Carthage also had alphabet. A few turns after that my warrior near Carthage ran into a pictish warrior and came out the loser, so that was it for western exploration for a while.

The southern warrior did much better, meeting Greece next, in 2590 BC. I couldn't trade with them - they had alphabet, lacked pottery, but happily, in 2430 a Roman warrior came by Entremont to say 'hi' and I was able to buy alphabet for CB/pottery. I gave him masonry, too - I hadn't yet decided on my plans for that civ ....

In 2270 I met the Chinese, who had the wheel, but still lacked mysticism. Too bad they had it by the time I *got* mysticism, 2 turns later ....

Things started looking up after that, though. I went to min research on polytheism, and looked for opportunities to broker. Alexander, who'd lacked mysticism all along but hadn't had anything to trade me for it, showed up with ironworking, and I got that and the wheel on trades for about break-even gold. Around this time I started to give away techs widely to Greece, Iroquois and China, withholding them from my two nearest neighbors, though.

In 1575, still researching polytheism, a replacement western warrior met France. Amazingly she and Hannibal hadn't met yet. Contact with her plus about 120 gold got me writing and horseback-riding, plus contacts with all the rest of the civs but Egypt. And then I made the gold back selling contacts. :p England and Japan got gifted all the techs, too. (Aztecs didn't, but caught up again shortly.)

Next round of trading was in 1250 BC, for Philosophy and Literature. Once again, both techs went to everybody but Carthage and Rome. Decided to freeze growth on Entremont at size 7 to get the Pyramids a little faster.

My 40 turns on polytheism finally ended in 1025 BC. The last few turns going in, I was overjoyed :p to see that all of the more advanced civs had obtained mapmaking, code of laws and mathematics, as well as contact with Egypt. I traded for all of the above, plus nearly-complete world maps, with polytheism, as before, actually giving it away to the last few civs. (Excepting England this time in addition to Carthage/Rome, since they weren't holding up their end of the 'do Renata's research for her' bargain ....) ;)

Anyway, by the end of the QSC, I had gone to pure cash, with six AI civs ready to research the last four ancient age techs, and me just hoping I could afford to pay cash for them when the time came. With settlers and workers and libraries and horsemen (because Rome had to go) to build, oh my! Fun, fun fun .... :D

Am too tired to go dig up my post-QSC notes (because, you know, that would require a whole half-dozen or so mouse clicks), but will type that up in a couple of days. The pictures from that period are more interesting, anyway. :)

Here's my 1000bc minimap, showing all five of my glorious cities. :p The red and blue lines are my first two warriors (with the blue one dying to a Pict. The pink and green lines were my next two warriors; the short orange line is a conscript I got from the hut near Lugdunum.

1000BCminimap.jpg

Renata

PS. Oh yeah ... And in 1000 BC exactly ---- Entremont built the Pyramids! :D
 
Butsam: In the heart of the West side of the map behind a large stretch of water are the Aztecs with Jaguar warriors. No matter how lucky you are or how many warriors you built it would be unlikely (IMHO) that most people could get to the Civs on the Western side of the map b4 the Aztecs knew all about them. Where exploration luck comes into it is if you find the Aztecs b4 they find the Romans and the English, and maybe a couple of the others to. The contacts are so valuable that you can sell them for practically anything you want. So in this respect its a good thing that they have lots of techs to trade for the contacts. If they had nothing to trade for them then it would be a waste.
 
Hi Renata. Glad I’m not the only one to go the SS way. Reading your post was very nice. It is fantastically similar with my experience from meeting Egypt last to building the Pyramids in Entremont and have the Romans discover me. I had an settler from a hut so Alesia was somewhere else in my game but I built the following two cities in precisely the same spots that you chose. I have to check if I managed to out-tech you by 1000BC. In addition I gifted everybody all the tech all the time. Later in my game this proved to be unfortunate. I also abandoned the SS victory in the end and settled for a diplo.
 
Originally posted by Yndy
Hi Renata. Glad I’m not the only one to go the SS way. Reading your post was very nice. It is fantastically similar with my experience from meeting Egypt last to building the Pyramids in Entremont and have the Romans discover me. I had an settler from a hut so Alesia was somewhere else in my game but I built the following two cities in precisely the same spots that you chose. I have to check if I managed to out-tech you by 1000BC. In addition I gifted everybody all the tech all the time. Later in my game this proved to be unfortunate. I also abandoned the SS victory in the end and settled for a diplo.

Cool. :) Especially the 'later in my game this proved to be unfortunate' :p. I'm kind of new to this whole 'give away techs like mad and let the sheer numbers of the AIs get techs faster than you could by yourself' idea. It's only the second time I've tried it (1st time also Monarch level), and it was a highwire act at times despite me having much more research capability early on than I had in this game. This one's going to be much harder - I'll have to see how it goes.

Renata
 
@GregLoader

I think I posted this 1-2 pages before - the PTW AI is programmed to deal with culture flips better - so, CFs aren't just rarer in this GOTM, but (in my experience) in all PTW games.
Which I think is a pity as it's nice to see people want to join your glorious empire and that doesn't happen much now :(

The flipping algorithm has remained the same - you can find it, among others, here .
 
Jack, not only are AI cities not flipping to us, but cities aren't flipping to the AI either. I captured many cities with very heavy resistance. My culture was about equal with Japan, China, and England, but you would expect at least a couple flips due to capital distance/foreign citizens. I even captured size 12 cities that had wonders in them and nothing doing. I could see it just being coincidence for one game, but not a single person has reported a flip yet.
 
This was my second GOTM. My QSC period was much improved over my first attempt. I was only one city short of tripling the number of cities I had for QSC17 game (8 compared to 3).
I handled the barbarian problem by the simple method of building a city on the Peninsula where it narrowed (I had a warrior follow the AI onto the Peninsula and sent up a settler when I saw what was on the island. This kept them contained. When they started their rampage a short while later, the city simply absorbed them. They can do little damage to a size one city with no improvements assuming you spend your money first.
The rest of the Ancient times went less well than my start. I went for republic & then started a war with Greece as they were crowding my cities. The problem is that this took too long. By the time I was ready to start the war (610 ad), it was too late (this was at the very end of the ancient times for me). I captured 2 cities, but shortly thereafter Greece had musketmen in their cities, making my Gallic swordsman nearly useless. At the end of the reporting time, I was trying to get knights as quickly as I could, suffering war weariness that was hampering that effort, and pithing myself futily on Greek cities (who were probably laughing at the Celtic suicide squads). The war did trigger a GA, and I did get the Iroqouis to help me (but also meant I was commited to 20 turns of war), so at least I wasn't losing. I was also about 5 techs behind the AI's. Things were not looking good.
After reading the previous posts, I have a better idea what to do. Going for republic first was a mistake. This took too long and the AI's had all the techs I did, so I was repeating all the work they had done. I got to republic around 280 AD, but still had to build an army to attack with. I also feel I got currency and construction too late (they were the last two other than Monarchy which I didn't go for at all).
Ironically(though maybe obvious in retrospect), I discovered (when doing the replay at the end of the game), that my initial attack that triggered my GA, was against a Greek phalanx... which triggered a Greek GA on the exact same turn. This did not help things.
 
I'm using PTW 1.21 and have not had a flip for or against me in the game so far. My culture is twice that of the other civs.

And to be perfectly honest, I can't remember a single flip in any PTW game I have played.

Hergrom
 
I decide to build granaries and do a lot of peaceful expansion because there is lots of open land, and the nearby enemies all have Ancient Age unique units.

I have seven cities, two with granaries, another granary under construction. I decide to use my gold to establish embassies and trade for techs near the deadline. In hindsight this hurts my game when war does come (much later) because each warrior upgrade costs 80 gold and I only have enough gold to do about ten upgrades before triggering the Golden Age.

I am dead last in the histogram at 1000 BC (no England on my list), but with the granaries, my subsequent expansion will catch me up.

1000 BC World Ranking:
273 China
233 Japan
223 Aztecs
214 France
208 Egypt
206 NeoCarthage
203 Rome
195 Greece
189 Iroquois
179 Keltoi
 

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Bill,

I am a bit confused here because it sound like you are saying you are doing one thing but the results does not look like you are coming close to succeeding at it.

(lots of peacefull expanding) <> (7 cities)

Sounds like you have some other undeclared or unresolved strategy conflict here.
 
Originally posted by Hergrom
I'm using PTW 1.21 and have not had a flip for or against me in the game so far. My culture is twice that of the other civs.

And to be perfectly honest, I can't remember a single flip in any PTW game I have played.

Hergrom

same, same, and same

I've been wondering if it's ptw. Maybe Cracker will start a spoiler poll:
civ3-flips
civ3-no flips
ptw-flips
ptw-no flips

Or maybe people could just answer the question:
Have you had any culture flips in your game and are you using Civ3 or PTW?
 
PTW - no flips.

To your little poll you might also ask the level of risk in flipping involved. In my game I have one town near Greece that is a big risk (very close to their capital and losing the culture war with only 1 garrison unit). I also have two iroquois cities near my capital that are under cultural attack from me.
 
I haven't bought PTW yet -I borrowed it (read "tried to steal it") from a friend, but he wanted it back.

Strange thing, though, this low chance of culture flips -if there is any chance at all... if that turns out to be true, we will all have to resort to "military flips" ;)
 
Am frankly amazed at the speed which some folks are rolling over the AI. I have only been able to take lands from Carthage, Greece, Iroqouis and some from the Aztecs and French by 910 AD. I had to take the key wonders as no leaders came early.

I will at least soon have cavalry to speed up the conquest.

No flips in my game either.

Score is 1416 in 910 AD if anyone wants to compare.

Oh, I managed to sneak around that waterway to get into Aztec lands on the French end but Joan culture has closed that route between me. I'll need to attach her soon to secure the 8th luxury anyway.

The Gallic swords are better than I thought because of the movement and I should have attacked early and packed in more cities to produce those bad boys.
 
Notes on GOTM18:

Research:

My research was lacking big-time this game didn't realize how tough it was on Monarch. Everyone else in Middle Ages except for me and Iros. Quit researching altogether and focusing on tax and using war to gain needed techs.

Gained Code of Laws, Horseback Riding, Map Making, Philosphy, Mathemathics and Literature and Contact with Egypt, Chinese and English in exchange for Peace with Romans after I took
Rome.

Gained last needed tech through trading with Carthage and then got starting Middle Techs from Peace with Greece.

Barbarians:

Noticed the Volcanos and went up there but after Rome managed to send out a warrior that died eventually. Went up there myself with 2 E.Swordsman and an Archer hoping to settle that area believing that their might be scarce resources up there but a horde of horseman(18 in one stack and a bunch of others killed my units and made for my area. During my war with the
Romans they managed to break through my defense up top after suffering numerous deaths and then pilliaged my own source of ore. Scared for a while but I got it back and killed the rest of the
barbarians off.

In 450AD a bunch of civs, Iroquios, Carthage, China and Egypt are all moving Settlers through my terriority to settle that barbarian area. They will keep the barbs out of my hair. Plus I can't afford another war already involved with Greece and they got Egypt allied against me. Only plus going for me is that Greece is also waring with Carthage.

World Map:

So far I have only knowledge of borderlands of Rome, Carthage and Greece. Been forced to give up Terroritory map to avoid war with France, they are scientific powerhouses as they were the first to hit Middle Ages way ahead of everyone else, I don't have a date through.

Finally managed to get World Map and it took me till 620AD to get it. I had to trade Engineering and Monothesim to the Iros but they only have five cities and I'm not worried about them.

Leaders:

Used first leader to build an army to help me smite the Romes and early in my war with the Greeks I got another and used him to rush FP in what used to be Roman lands.

Wars:

Told the Romans to screw themselves when they demand T. Map and 15gp and they started war and I took several cities with little difficulty.

Then Greece demand T.Map and money but I was expecting this so said no and we went to war. Took a few cities including Athens then made peace but not before they dragged Egypt and Aztecs into it.

Made peace with Aztecs before I even fought a unit.

Never saw a Egypt unit but they dragged in Aztecs again.

Greeks units in my land demanded they leave, Alexander prefered war. Two more cities have fallen to me.

Aztecs brought France into the war and then France came in a whole bunch of Knights and I gave up Gegorvia for peace after suffering heavy losses on a unprepared flank.

Aztecs attacked lower on that same flank and took a city and are making towards Lugdunum and Etremont but my Knights are ready and willing to meet them now.
 
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