Conquest Difficulty
4000BC- Founded Mecca
- Began work on granery (disbanded tresure chests) complete in 10
- Began research of alphabet, science at 90%, complete alphabet in 34 turns
3900BC- Scout discovered small sea to be known as Small Sea
3800BC- Road completed on hill, Alphabet in 24 turns!
3750BC-
3700BC- Other scout discovers small sea to the north it shall be known as the North Sea
3650BC- Scout catches glimpse of a border near the North Sea
3600BC- The border belongs to the Persians! Jerxes refuses to trade techs
3550BC- Persepolis is already size 2, begin checking for another city
3500BC- Mecca completes granery, begin work on Temple (6 turns), Mecca now size 2, Mecca's borders expand
Skraelings teach us wheel
Spy brown border in south, hope it isn't Russia
3450BC- Scout approaches border
3400BC- Contact Carthage, trade The Wheel for Masonry & 10g
- Trade Jerxes The Wheel for Bronze Working
- Trade Hannibal Pottery and Bronze Working for Alphabet
- Begin researchin writing (36 turns)
3350BC- Skraelings teach us Mysticism
- Sight Aqua border
3300BC- Contact the unfortunatly backward Spain
3250BC- Complete Temple in Mecca Begin work on Spearman (4 turns)
3200BC-
3150BC- Raise research to 100% (Writing in 27 turns! -3g per turn)
3100BC- Trade Jerxes Alphabet for Warrior Code
3050BC- Mecca produces Spearman, change production to Settler (5 turns) Mecca reaches size 3!
3000BC- join wool to Mecca
- Catch sight of Dark blue border north of Spainland
2950BC- Tacitus History of the World, Wealthiest are Arabs!
- Encounter sea in center of map, name it Central Sea
2900BC- Contact techless France
- France contacts me about troops (a scout) in her territory
-Mecca becomes size 4!
2850BC- I become aware of Parsagadae on the North Sea
- I discover through diplomacy that Carthage also has two cities!
2800BC- Mecca builds Settler change production to walls (4 turns)
-Discover actual Ocean to the North! Name it Sea of the Boundless Blue
2710BC-
2670BC-
2630BC-Complete walls in Mecca, Begin work on settler (5 turns)
- Am informed that treasury is down to 12g turn research down to 90% (Writing 13 turns, -5g per turn)
2590BC- Am not perturbed by only 8g in treasury
2550BC-Treasury=4g!
-Found Medina-on-the-North-Sea begin production of Temple (30 turns)
2510BC- Turn research down to 80% (writing 7 turns 0g per turn)
2470BC- Mecca builds Settler, change production to wealth
- Contact Shaka who is, as always, behind in the tech department
2430BC-
2390BC- Joan contacts me about scary military units (a scout) in her territory
2350BC- I notice a civ in the far west while slogging through jungle
2310BC- It turns out to be part of Zululand
-Mecca's borders expand
2290BC-
2270BC-
2230BC- Place unprotected Settler beside Barbarian camp. Whack head.
-Settler destroyed :<
-Writing discovered, Begin research of Literature (27 turns)
2190BC- Trade Jerxes contact with France and Zulu for Ottomans and 20g
-Trade more communications (To civs that are 5 bloody squares apart and have no contact!) and go from 3g to 162g
-Put research up to 100% (literature 21 turns, -2g per turn)
-Change production in Mecca to spearman (2 turns)
2150BC-
2110BC-
2070BC- Trade Jerxes Writing for Iron Working and 2g
-Mecca produces Spearman, change production to Settler (4 turns)
2030BC- Persian warrior told to leave my territory
1990BC- The warrior leaves, YAY!
-Mecca reaches size 5!
-Gibbon says I'm 5th most powerful in the world
1950BC- Mecca produces Settler, change production to Pyramids (50 turns)
1910BC- The French are building the Oracle!
1870BC- Scout destroyed by Barbarian
1830BC- Road connects Medina-on-the-North-Sea with Mecca
1790BC-
1750BC- Spearman destroyed. He had a settler with him.
1725BC- Trade Ottomans Iron Working for Contact with Romans (Why?)
-Trade Rome Masonry for 30g
-Change production in Mecca to Settler (1 turn)
1700BC- Produce Settler in Mecca, change production to Spearman (3 turns)
1675BC- Pictish Warrior appears at border!
1650BC-
1625BC- Mecca produces Spearman change production to Barracks
-Settler & Spearman head east
1600BC- Jerxies requests audience, offers Contact with Egyptians for 40g
-Jerxies trades Horseback Riding for 100g
1575BC- Trade Carthage Contact with Rome for Contact with Egypt & 1g
-Trade France Horseback Riding for 50g
-Trade Egypt Alphabet for 50g
-Trade Egypt Horseback Riding for 20g
-Pictish Warrior Appears near Mecca!
1550BC- Medina-on-the-North-Sea produces Temple change production to Wealth (1 turn)
-Locate Egyptian border
1525BC- Another Pictish Warrior appears near Mecca's borders
-Rome is building Pyramids
-Ottomans are building Oracle
1500BC- Discover Literature! Change production to Map Making (22 turns)
-Mecca completes Barracks change production to Great Library (40 turns)
-Pictish Warrior enters my territory!
1475BC- Change production in Medina-on-the-North-Sea to Spearman
- Found Damascus at the end of a cove to the east begin production of Spearman
-Egypt asks me to remove a scout from her territory
-The Pictish warrior is deep within my territory now
1450BC- Medina-on-the-North-Sea's borders expand
-Pictish Warrior moves away from Mecca!
1425BC-
1400BC- Change production in Medina-on-the-North-Sea to Wealth (1 turn)
-Jerxes is building Oracle
1375BC- Mecca riots!
-Set Science at 80% (MM 15 turns) & Luxuries at 20% (-3g per turn)
-Skraelings give me a warrior
- Pictish Warrior enters Meccan territory
1350BC- Order retored in Mecca
Zulu offer Maths for Literature. Maths isn't my favourite subject...
1325BC- Change production in Medina-on-the-North-Sea to Settler (30 turns)
-Carthage asks for Literature-- Or else, I give him Literature
1300BC- Zulu begin work on GL
-French begin work on GL
1275BC- Pictish Warrior retreats
1250BC-
1225BC-
1200BC- Turn research down to 40% (MM 1 turns, +3g per turn)
1175BC- Begin research of Code of Laws (34 turns)
-Turn research up to 80% (CoL 17 turns, -4g per turn)
-Mecca reaches size 7
1150BC- Ottomans offer Territory map for territory map and 15g,
I offer him World map and 40g for Maths
-The Carthaginians begin work on the Great Library
1125BC- Barbarian horseman kills my scout! (How dare he?)
-Ottomas begin work on GL (Strange it took them so long)
1100BC- Damascus builds Spearman, change production to Settler (15 turns)
-French offer territory map for territory map & 1 gold. No deal.
1075BC- Egypt begins work on the Oracle.
1050BC-The Romans begin work on the GL
1025BC-Carthage moves a settler towards what I consider my territory
-French begin work on the pyramids
-The Oracle is completed in Paris
-Ottomans begin work on the GL (?!?!)
1000BC- Egypt begins work on the pyramids
-Persia begins work on GL
975BC- Carthaginian settler sited south of Mecca
950BC- Sabratha founded just south of Mecca!!!!!!!!!
925BC- Settler built in Medina-on-the-North-Sea, change production to spearman (20 turns)
-Barbarian horseman enters Sabratan territory
900BC-Barb Horseman marches to just south of Mecca (Sabrathat was defended by only a warrior)
875BC-Barb Horseman heads west!!
850BC- Code of Laws discovered begin work on Philosophy (6 turns)
Trade Romans Code of Laws for Philosophy, Territory map and 14g
-Begin work on Currency (26 turns)
825BC-
800BC-
775BC-
750BC- Found Baghdad at the bend on a river south of Damascus
-Baghdad begins work on temple (30 turns)
-Massive barb uprising near Baghdad! Military Advisor's helmet jumps!
730BC- Damascus produces settler, begins work on spearman (10 turns)
710BC- Barb Horseman moves back towards Mecca!
690BC- Barb Horseman pillages!
Skraeling Horseman attacks Damascus!
Barb Horseman moves in tom attack Mecca!
-Mecca produces GL!!!! begin work on Archer (2 turns)
-People let me expand my palace (I love this part!)
-Rome begin work on GW
-Persia begins work on Pyramids
-Persia begins work on Colossus
-Zululand begins work on Pyramids
-France begins work on Pyramids
-France begins work on GW
-Carthage begins work on Pyramids
-Ottomans begin work on Pyramids
670BC- Barb Horseman attacks Mecca and dies
-GL gives me Polytheism
-Gl gives me Currency, begin research of Construction (21 turns)
-Gl gives me Construction and I enter the Middle Ages!!!!!!
@ the point of entering the Middle Ages I was not doing well. My map was patchy and was not even aware of the Indians (who contacted me soon after). I was also incredibly weak. The situation is not looking up...