*Spoiler4* Gotm21-Melee - End Game Submitted

Thanks dianthus and CruddyLeper... the turn after victory is 1766 so I just assumed it was 1765 that I launched.. :blush:
either way it was still my first ever civ3 win let alone gotm!
One thing I forgot to mention that I repeatedly kicked myself for was never switching to demo. I had so many reasons to keep putting it off such as wonder races or GA's that it did me more harm than good.
Also a mega thankyou
ole.gif
to pyrrus for making it all possible!
 
Open class, 1.29f

Watching the Greek spaceship Odyssey ascend into the azure sky until it was no more than a tiny white speck, Alexander the Magnificent thought back over his glorious and very long reign. Millions of Greeks and even conquered peoples of other nationalities praised his name. The armies of Greece were said to be invincible. Greek technology was the most advanced in all the world, as it had been for thousands of years. "How did it all come together?", Alexander pondered....

He thought back to ancient days, when Greece was young and still expanding. Early on, Greek wanderers encountered the Minoan civilization to the east. Realizing the importance of living space for his people, Alexander quickly had swordsmen and hoplites trained as an invasion force. The Minoans soon fell to the brave Greeks. In later years, Alexander came to regard victory in the Minoan War the key to Greece's further success.

Upon conquering the Minoans, Greece found itself possessing the largest territory of anyone in the world. Technological research was slipping, however, and Alexander soon made this a top priority. Soon, the nations of the earth were paying exorbiant tributes in exchange for Greek knowledge. In particular, Alexander fondly recalled the parties he would throw in his palace when the 253 gold arrived from Rome each turn.

Greece arrived in the Modern Age with a huge technological edge, fielding modern armor when other nations were still prancing about on horses. Careless actions by the Germans, Ottomans, Kelts, and France in turn provoked almost unceasing war for several years. Luckily, the presence of Universal Suffrage prevented the Greek people from getting too angry.

In the midst of war, Alexander commissioned work on the Odyssey. The stress and time involved in running such a vast empire was catching up to the venerable leader. Although domination of the planet was a viable option, Alexander chose to visit new lands instead.
________________
Victory: Space Race
Year: 1754 AD
Score: 4014 Firaxis, 4743 Jason
 

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[ptw] 1.21 Predator
I was shorter on time this month so I didn't post more detailed summaries in the earlier threads. I thought I would just summarize here.

My game in general was decent but not great. I chose predator for the increased difficulty and to see if I could keep up in the initial expansion. I was also interested in practicing the warrior to swordsman upgrade to see if I could take out a computer player. Both went well, though my QSC score will not be the highest. My biggest mistake was staying at 40 turns per tech for too long for a really good spaceship time.

I used the swordsmen to destroy the Minoans without too much difficulty, but then my attack with knights stalled on the Germans. It stayed stalled until I got cavalry, at which point I was able to destroy the Germans fairly quickly. The Ottomans were also going to get their Sipahi soon, so I attacked them right away to eliminate them before this happened. Their horses were also vulnerable so I took that out. I also allied the entire world against them to prevent them trading for Mil Trad.

After they were destroyed, I decided to halt my expansion for a while. I was doing 4 turns per tech and getting fairly vast sums selling them to the computer players. I think I got around 1700 or so gold per turn from the other civs at one point.

When I got espionage, it was right before I got tanks (I was only researching necessary techs + sanitation). My first two attempts led to war, along with the protection pacts led to every civs but Persia and Atlantis declaring war on me (my single successful planting of a spy was Persia). I bought Peria and Atlantis to my side in allegiances against 6 opponents all in one deal. The civs across the water never landed a single foe on my land mass. My tanks were used against the Celts, French, and Russians simultaneously. War lasted the full 20 turns plus a few (about 1/2 at max war weariiness for a republic) before I destroyed the French, Russian and Celts. The celts were toughest, but I rushed toward Modern Armor and opposition crumbled when I got it.

I then made peace. Sadly my first Modern techs were not 4 turns(they were 5), so this slowed me down a bit. I launched my spaceship in 1515 AD.

I didn't feel I did as well this game as last months deity game. My tech bogged down at the end of the ancient era so my spaceship time was slower than it could have been, and didn't expand fast enough for a really high score. My final fraxis score was 6550. I haven't checked on my Jason score. I also suffered from my forbidden palace and Capitol being a bit closer than I would have liked (but was afraid of a big palace move that would destroy my core production and raise tech per turn past 4).

On the other hand, I made no major errors, so the game was pretty solid. I remained well in control of the win for pretty much the entire game.

I also totally don't understand how to use spies. I find the success rate of planting them to be very low and the chance of war really high. Does anyone have advise on their use? I can't imagine using them to steal techs when behind in deity as the chances of war from a superior culture would be too much of a risk. For example in this game, I think of my first 10 attempts only 2 succeeded. In one turn I attempted to plant a spy on each of the civs with the first 6 failing (though I was a war with some of them at that point). Does failing on one civ affect your chances on success on another? Is there a way to avoid war ( and ruining your relations on a permanant basis)? How much does government type help/hurt? I was rebublic most of the game.
 
I find the success rate of planting them to be very low and the chance of war really high.

They scare me too. I mostly only plant spies when I'm trying to provoke a war declaration.

There's one time they usually work, though - if you can catch another civ in anarchy (the Mil Advisor is one place to check) you can usually plant the spy without much problem.

If they're in Communism, fuggedaboudit.
 
Open [ptw]1.21

Part 1: 4000BC to 270BC
Part 2: 270BC to 950AD
Part 3: 950AD to 1585AD

1585AD: Free Rocketry
1585AD: Sell Rocketry for 2650gpt + 6500g

davemcw_gotm21_rocketry.jpg


1585AD: Start research on Space Flight
1635AD: Buy Aluminum from Germany
1655AD: The French have been destroyed

When my Rockety deals expired in 1685AD, all hell broke loose in international politics. Every turn I would refuse MPP and alliance offers. But everyone else got dragged in, and within 40 turns they were all communist.

davemcw_gotm21_ad1685.jpg


1700AD: Buy Computers for 11300g
1700AD: Sell Computers for Advanced Flight + Amphibious War + 150gpt

1735AD: Buy Ecology for 10700g
1735AD: Buy Fission for Ecology + 1650g
1735AD: Sell Ecology for 300gpt
1740AD: United Nations
1752AD: Minoans build SETI Program
1752AD: Persians build Manhattan Project
1754AD: Research Lab

1764AD: Discover Space Flight the same turn as Russia
1764AD: Sell Space Flight for 1040gpt
1764AD: Start research on Superconductor
1768AD: Apollo Program

1768AD: Buy Nuclear Power for 27000g
1768AD: Sell Nuclear Power for 840gpt
1770AD: Nuclear Plant

1774AD: Buy Synthetic Fibers for 13000g
1774AD: Sell Synthetic Fibers for 320gpt
1778AD: SS Cockpit
1782AD: SS Docking Bay
1786AD: Germany breaks our Aluminum trade route
1788AD: SS Stasis Chamber

All three of Germany's Aluminum sources had been pillaged during their war with everyone on the continent. I immediately signed ROPs and send in workers to reconnect the roads. The Aluminum must flow.

1800AD: Mass Transit System
1802AD: Buy Aluminum from the Ottomans

davemcw_gotm21_ad1802.jpg


1812AD: Buy Miniaturization for 6400g
1812AD: Sell Miniaturization for 150gpt + 5000g

1814AD: SS Exterior Casing
1818AD: SS Storage/Supply
1818AD: Russia builds the Internet
1822AD: Buy The Laser for 27000g
1822AD: Sell The Laser for 650gpt + 10000g

1826AD: Zululand has been destroyed
1826AD: Germany has been destroyed
1826AD: Buy Satellites for 11300g
1826AD: Sell Satellites for Recycling + 50gpt + 4000g
1830AD: SS Engine
1832AD: Buy Superconductor for 10g

With the last tech discovered, I can only hope the AI's bad governors will prevent them from launching. I was using the Intelligence Agency as a prebuild, and I couldn't sabotage my communist rivals even if I had it.

1836AD: SS Thrusters
1842AD: SS Life Support System
1846AD: SS Fuel Cells
1848AD: Celts have been destroyed
1850AD: SS Planetary Pary Lounge
1850AD: Space Race Victory

davemcw_gotm21_ad1850.jpg


That 46 hours breaks down to:
  • 3 hours moving units and changing build queues
  • 3 hours taking notes and screenshots
  • 10 hours doing diplomacy
  • 30 hours waiting for turn lag on my 400Mhz PC
My histograph explains why no one made demands in the industrial or modern age:

davemcw_gotm21_histograph.jpg
 
:goodjob:

Nice! An OCC spaceship launch on a large (almost huge) map with over 100,000 in intimidating "defensive" gold to spare :). I can't imagine how long turns must have taken with so much AI warfare going on in the Modern Era.
 
Originally posted by rabies
@mad-bax - What a nailbiter! Well played.

Thanks Rabies. Despite my low score I really am over the moon just to have won it at all.

Dave: Another brilliant game. It's interesting for me that in my game, despite having fewer Civs around for much of the time, and attempting to slow tech pace down the AI were ready to launch around 1800AD, whereas in your game they couldn't launch 25 turns later than that. I guess you keeping everyone bankrupt for such a large part of the game helped there, or am I wrong?

Well done anyway (as usual).
 
Ciao!

My first GOTM, my first Monarch game and my first Diplomatic Victory!
Year 1580 AD, Firaxis score 3459, Jason score 5419. If I remember well.. :^)
I'm very happy, of course, and liked the game very much.
I didn't have an initial strategy, but the fear to fight the AI probably led me to be very polite towards everyone. Nobody ever bothered me, so I didn't get involved in any war. My reputation was immaculate. I did manage to expand quite a lot, though, taking advantage of wars fought by other civs and using every little spot left free. Then, expanding via high culture. It worked, because I had lot of money thanks to my leading research and could rush a lot of libraries, cathedrals and then research labs...
So, leading the tech research, when I managed to build the UN, I found it natural to try the vote, even if it was my first time.
I probably could have tried for the Space Race victory, but it seemed to me that a Diplomatic victory was here to wait for me.
Indeed, I got all the votes for me, but that of Catherine, my antagonist. Well, she didn't have a chance to win, I guess: she was so militaristic during all the game! And I won it cleanly, because I didn't rush all friendships in the last turns, but it was a matter of centuries...

Now I'm looking forward for the Vikings. But I don't know if I can play it: I'm leaving for my holidays and I don't know how many times I could play Civ3 on August.... But I'll give a try!

Ciao,

Stefano
 
swordsman_small.gif
1.21f [ptw]

I last posted up to 1200AD and had gotten Refining, Rep. Parts and Radio.

My Science woes continued for the later part of the Industrial age. Mass Production 6 turns, Mech Transport 6 turns, Flight 6 turns. I was MM for commerce, rushing factories, police stations, hospitals etc. and selling techs for AI gold.

I did manage to build Hoover and had a palace prebuild for the UN that was ready for the era change for when flight finally came in in 1315AD. I was hoping to get Fission for free. No such luck :(. I did get computers and immediately swapped by almost completed Palace to Seti. It was due in 6 turns and matched with my research on Fission. I did rush about 10 research labs but still was unable to get to a 4 turn research level. I was not going to improve my score by waiting 50+ turns to launch so I settled to go for diplomatic victory. Almost all the AI were polite, except for Germany (something about an ancient war) and the Ottomans a now OCC. I took out the Ottomans with 2 elite cavs and now I was almost assured a victory. My only concern was that I had no idea who would be up for a vote with me.

In 1345 AD Fission completed I used "big picture" and swapped my 1 turn away Seti to UN. Built the UN and held a vote. It was me versus Cesaer of all people :). I was surprised. I won the vote with all the votes except Germany (abstained), Cesaer and Hannible voted for Cesaer.

I won with 4436 Firaxis point and just under 7100 Jason points.
 
Originally posted by Bremp
So, my result:
Spaceship victory: 1255AD
Firaxis score: 6247
Jason Score: 8461 :)

Truly incredible game Bremp...Surprised no-one else has commented yet. You blew me out of the water (or maybe atmosphere) with your launch in 1255. Still lots of work to do it seems :(

Good move on leaving Theory of Evolution till later.

Just one question... How did you get the AI to keep up in tech? Whatever I tried, gifting everything but gpt, even cities, they still got no-where near researching any key techs for me!
 
Originally posted by KELLO
Just one question... How did you get the AI to keep up in tech? Whatever I tried, gifting everything but gpt, even cities, they still got no-where near researching any key techs for me!

The AI didn't keep up in tech in my game. I gift to them Eletricity in 500AD and I give to them 24 turns to research Scientific Method and 36-40 turns to research Rep. Parts. Actually they researched Rep.Parts in 32 turns and this was the only tech I got from them after the Industrial ages. They didn't get Scientific Method until 960AD. I remember that in 770AD I established several embassies and all the civs were researching at 40%. Maybe this can explain why they didn't research to much and had a lot of gpt to trade.
 
swordsman_small.gif
- [ptw] 1.21

Spoiler 1 (4000BC-630BC)
Spoiler 2 (630BC-610AD)
Spoiler 3 (610AD-1170AD)

At the end of the last spoiler, I had just researched Motorized transport and pre-built tanks immediately filled 3 pre-built empty armies to march on France. The world looked like this:

rabies-gotm21-ad1010.jpg


1180 - 1190 AD - The industrial age French wars.
With the first set of tanks rolling off the assembly line, I declare war on the French and immediately capture about a dozen workers she had in my lands. I also pick up Communism and Sanitation from the AI through trade. As far as Great Leaders, Aeson makes an appearance. I had nothing better to do with him than to rush a stock Exchange (sorry Aeson). I was already at my army limit thanks to an Iron Works fueled city of Corinth, and I had all wonders available.

1210 AD - Modern Age
Flight comes in putting us in the Modern age. Once again, I get screwed on my free tech and pick up Ecology - the cheapest of the 4 initial modern age techs. I cancel a bunch of research lab pre-builds and set science to Computers (due in 5). *sigh*. I already know I won't win any fast spaceship awards. I doubt now that I will make the top 5.

1220 - 1250 AD - Modern age French war.
I pretty much plough right through France. 21 cities captured in 8 turns. No artillery used, just tanks and cavalry. Towards the end, the Greek republic hit war weariness stage 1. Her riflemen defenders put up a harder fight vs. tanks than I anticipated. This was easily offset by all the luxuries I had. Also during this time, an Egyptian city (on the Greek mainland) culture flips to me. The army gets set to invade Atlantis next. He has annoyed me with his constant bluffing of tech demands. At this point, I have 8 luxuries native, but it never hurts to pick up two more (Ivory and Dyes). ;)

1250 - 1285 AD - Naval invasion prep
Transports launch with about 30 tanks, 16 cavalry and 8 mech infantry. This also includes about 5 armies. One turn before they land the beach invasion, Atlas signs a Mutual Protection Pact with both Persia and Egypt! Doh! I have no interest in declaring on 3 civs simultaneously! I decide right then and there that Babylon will be the next victim, as he is closest to the troops location, and lagging behind the others in tech anyway. He is too poor to afford freinds as well. The ships then spend a few turns ferrying over to Babylon and we get Hannibal to declare war by a failed spy attempt. Computers, and Rocketry are researched in that order. AI contributes Espionage. Yes, the tech leaders among the AI are now 1 full age behind. I also build the SETI program to help research.

1300 - 1355 AD - The Babylon war.
This war was sad really. Tanks vs. spearmen and the occasional musketmen. The city of Babylon itself was defended by 6 spearmen. Their counterattack consisted of 2 warriors who landed on the Greek mainland. :lol: Space Flight, Synth Fibers and Fission checked off. Same with Apollo program. Four turn techs are effortless now, even without AI funding. Babylon, while contributing next to nothing all game, did build an awful lot of barracks however, which allowed Greek tanks to immediately upgrade to modern armor out on the front lines. :)

1355 - 1425 - The end game - Space Ship Launch.
It was down to 7 opponents now. Spain, Atlantis, Persia and Carthage, I would never touch. I would finish the game at active war with the Zulu, Hittites and Egypt....and making fast progress on them. Modern armor sure does cut down riflemen quickly!

The last tech - laser - would be learned in 1420AD, and the Greek spaceship would launch in 1425. This was about 75 years later than I had projected back at the start of the middle ages. I also ended up far short on domination by this time. In the end, the world looked like this (red dots=palace and FP) in the end.

rabies-gotm21-ad1425.jpg


I feel pretty good about this game. Right from the start, I felt in control of the game. There were really only two events I had to react to, the Atlantis MPP with Persia and Egypt at the last second, and my ancient age failure at taking the Minoans out on the first attack. More importantly, I know where I could have improved in this game - so I can make strides to fix that in future games. ;)
 
Predator (Civ3 1.29b)

As the second half of the Industrial Era began, the interturns were taking 2-4 minutes each, and I decided to go for a quick UN victory. A few wars broke out among the AI civs, but they did not do any major damage to each other, and the Greek nation continued to invest the gold gained from trade into new infrastructure in its isolated and far flung colonies. Reseach continued at a 4 turn pace to the end of the industrial area despite a quite limited land area, and the Modern Age was reached in 1230 AD. As expected, Rocketry was the Scientific free tech, and Fission was set as the next reseach target due in 6 turns.

The palace prebuild was not large enough to complete the UN on the same turn that Fission was discovered, so the vote was delayed 2 additional turns. Since I had disallowed bribery and alliances from the start, the UN vote would be based soley on the unaltered attitudes of the other civs. I had not declared a single war or razed a single city (or captured one by force) the entire game, so it was not a surprise that Greece won the vote 15-1 with only Persia voting for itself.

Diplomatic Victory in 1285 AD.
Base Score: 4856.
 
DaveMcW- absolutely amazing win!!! i never would of thought it possible to build a spaceship with just one city.
good job!!:goodjob:
 
Open 1.29f

this was my first attempt at a GOTM and it was a blast. all those rivals on a map this size was fun. i couldn't believe how fast we were advancing in techs via trading. i'm not much of a warmonger so my territory wasn't too big. i did conquer the Minoans through 3 seperate small wars, with the first two producing 2 GLs apiece which enabled me to put a palace in Knossos for my second core. Sparta built the FP to form my first core. i was only at war with two other civs: Russia declared war with me at the begining MA so i brought in Germany, France and the Ottomans to my side. i took the 3 cities Cathy had built near my empire and let the others finish her off. my only other war was with France. 4 turns before i was to discover Fission, Joan popped up a stack of 12 cavalry just outside one of my cities on the German border. i checked to see what her army consisted of thru the military advisor screen and noticed that she only had 13 cavalry total along with about 30 infrantry. i asked her to leave. she said no and declared war. i quickly chewed up her cavalry with my tanks and produced my final GL. 4 turns later he rush built the UN in 1510 AD and i squeezed out a diplo victory with 8 civs voting for me (including Russia) 1 civ for Xerxes and 6 abstaining (sore losers)

final Firaxis score - 3851
final Jason score - 5947

i just want to thank all who make this forum possible. what a great bunch of people as well as an amazing place of resource. the war academy has improved my gameplay immensely. in fact my victory in this GOTM inspired me to play my very first Emperor game right afterward. i lost, but i was very close :)
 
DaveMcW - your are the MAN !!!!!!

One city + more than 100,000 gold + Launch a Space Ship in this world with 15 or so civs !!!!

No way !!! I am totally speechless.

Fantastic Job.

That opens up all sorts of new possiblites and shows that a 5 city game would be a piece of cake (for you that is). But maybe something I might try sometime, but not on a GOTM. At least not yet.
 
1.29 – Open

Research continued through the industrial era at a four-turn clip, and the AI was so far behind that I saved the ToE for the end of the era. In 1295, I built the ToE, picking up radio, rocketry and the key: computers. Prebuilds and 9000g gave me instant research labs in every non-corrupt city one turn later – in the meantime, I researched ecology at 100% in 4 turns. After that, I cruised all the way to the 1460 launch.

My focus during this era was on steadily increasing my territory. In 1090, my dozen or so mounted units – freshly upgraded to cavalry unusually late in the game – attacked the six isolated Russian cities around the sea in northern Germany. They were defended by spearmen, and I took them in five turns, while my infantry and artillery held off large numbers of Russian knights and medieval ground units.

In 1160, I declared war on France, and soon took the three isolated French cities in the same area with my cavalry, and allied with the Russians to seal off the French counterattack.

In 1240, after building rail lines into their territory, I declared war on the Ottomans, using a combination of my dirty-dozen cavalry units, and infantry. I invaded via the north, hooking my way down to Sogut, while a second front developed from the southern wine area. The Ottomans were the most backward civ after their medieval attack on Greece, and I moved as fast as my units could heal and hit again. The Ottomans were conquered by 1305, at which time I had started building tanks.

With research labs built everywhere, the Greek economy focused on the war effort. In 1335, I allied with my recent enemy the French, as well as the Kelts, against Russia. My first strike was a seaborne strike against Marseilles, which the Russians had taken and was their only source of rubber. Four turns later my tanks were upgraded to MA. The Russians had some infantry, but they fell easily to the MA, and Russia was conquered by 1380.

France was next, and its closely-spaced, railroaded cities fell in one turn: 1385.

In 1390, I declared war on the Kelts, the last man standing on the continent. The Kelts were large, and had over 40 infantry and almost 20 cavalry. By now my Mas had increased in number to wipe out the Kelts by 1420.

I had been at war with Carthage for centuries, ever since they attacked to eliminate their crippling gpt debt. I immediately allied with the rest of the world against them, but Carthage held on, losing no territory. Recently, Egypt and the Hittites had made peace with them. So I built a few transports, and these landed an invasion force against the backward Hittites in 1425. I rolled through them and into Carthage, made peace halfway through, and backed up to wipe out Egypt, a couple of turns before I launched in 1460.

At this point, the AI had yet to research motorized transportation.

I have one observation worth noting, in a separate post.
 
There were a lot of space-race games this time around, and the time of launch among the better players seem to vary based on two factors. One has already been addressed: Predator games generally led to faster ancient-era research, and so faster launches. But the second factor that I've noticed is the wide gaps in research pace between the end of the QSC and the middle of the medieval era.

There are now a lot of good QSC players, and there is not much difference in where players finished in terms of research and civ size by 1000 BC. Likewise, most of the better players had their research rates in fighting shape no later than halfway through the Middle Ages, and kept it there the rest of the way. What seems to separate the very top players from the next tier is how the top players expanded, developed infrastructure, set up the palace and FP, and handled the transition out of despotism - in this critical period of the game.

My very basic sense is that expanding as aggressively as possible is the key here, with the palace/FP setups falling in place as a result. The error that I and perhaps others make in this era is to split focus between unit-building and infrastructure. It may make more sense to not worry about building libraries, etc. until after the two cores are secured - because acquiring the two cores quickly generates more gold than a slower expansion, even with the benefit of additional infrastructure.

What I think isn't important, though - what do the players who entered the Middle Ages with barely a hiccup in their research rates think about this period in the game?
 
(PTW1.21 Open)
In Outer Space Will I Still Hear That Incessant Bleating ... ?
It was the bleating that did it. The incessant bleating. Sheep. Goats. Lambs. And those damned irritating Menudo gambolling about. And the bleating. The constantly bleating. Enough to grind the hardest Peanut down to an oily paste.

True to his word (see A very lucky Peanut), Emperor Alexander Peanuttus I was going to escape ! He had to get away from that bleating ! Over the long centuries to follow, he single-mindedly drove his loyal Grecian Peanuts to study and learn and labour, and finally the glorious Greek space ship was launched in 1680AD. Alexander, sitting in the pilot's seat and grinning maniacally, had finally escaped !

As he hurtled past on his way to the stars, the Gods on Mt. Firaxis declared Emperor Alexander Peanuttus I to be "Magnificent" for this heroic effort, and awarded him 3687 points. St. Jason immediately upgraded this to 5044 points.

The Path to the Stars
In his heroic campaign against the Germans, Alexander's fine generals and her brave Peanut swordsmen captured Berlin, securing the Pyramids for Greece. Those same skilled swordsmen also captured Leipzig and the Colossus. A great leader arose, built an army with three veteran swordsmen units, and won further great victories. The gods signalled that the war should end when the army was defeated in combat by a lone German spearman.

Peace was the hallmark of the next twenty centuries of the Grecian Peanut Empire. Exploration and trade allowed Greece to meet all the civilizations of the world, except for the hapless Romans who had been destroyed in the distant past. Greece's trade in new technology gave her access to luxuries and resources that she lacked, and most importantly gave her countless thousands of baskets of gold coins. Alexander's Treasury was easily the largest building in Athens, dwarfing even his majestic palace. Scrooge McDuck - eat your heart out ! Foreign gold paid for Greece's armies, paid for many of her fine buildings, and allowed her to pour all her resources into science and technology.

The centuries rolled on ... the cash rolled in ... Greece powered ahead. None of Greece's rivals could out-research her ! Peace reigned across the world for many, many years. Nobody wanted to fight ! A Melee ? Not in Peanut's world !

Greece build many fine wonders of the world - Copernicus's Observatory, Newton's university, Shakespeare's Theatre, Smith's Trading Company, Theory of Evolution, Hoover Dam, the United Nations, SETI, and The Internet. Greece was the envy of the world. Her armies were always up to date, and more than strong enough to defend her borders.

And so, Greece laboured through the technology needed to reach the heavens. As she acquired new knowledge, she traded it for as much gold as she could gouge from her neighbours. Occasionally a neighbour would learn something new - then Greece would trade for it, then sell it on for whatever was offered or to just give it away.

A Disturbing Dream
Emperor Alexander ordered the building of the United Nations in order to prevent any other nation from wresting mastery of the world from him. Knowing that being elected Leader of the UN would condemn him to an eternity serenaded by bleating, he chose not to press a vote. However in 1575AD, on the very night that he finished the UN, Alexander dreamed that a UN vote really did take place. The results were overwhelming - 11 votes for Alexander, 3 for Shaka (the largest nation), and 1 abstention (the fickle Isabella). In his dream the Gods applauded wildly and awarded him 3941 points which St. Jason generously upgraded to 5621 points. Alexander was disturbed by this - was he doing the right thing pressing for Space ? Would he get a lower score ? Then a sheep bleated loudly right outside the palace windows - and his mind was made up. It was Alpha Centauri - or Nothing ! Hang the scoring !

Useless Neighbours
As the space ship drew closed to reality, Alexander hoped that some of his neighbours would research some of the technology he needed and save him some effort. Alas, his hopes were in vain. Instead of researching Nuclear Power, which he left alone for a while, they researched foolish knowledge like Recycling and Genetics. Utterly useless for a spaceship ! In the end, Alexander researched himself almost every technology he needed in order to escape.

Incompetent Spies and An Imbecile General
In order to check how his rival's space programs were proceeding, Alexander sent spies into the capitals of his neighbours. All of these succeeded except for the bungling of the Persian Affairs department. Spy after spy of theirs was caught over the years, eventually causing Xerxes to declare war around 1600AD. Lavishing cash and technology on the other world leaders enticed every other nation to join a Greek-led alliance against Persia.

For his amusement, Alexander dispatched a few escorted transports of Modern armour to Persia to see whart sort of trouble they could cause. Amusement - because Alexander knew that within a few turns of them arriving in Persia, the spaceship would be ready to launch.

Then in an "amusing" incident an incompetent general with defective colour discrimination between shades of blue landed a transport of armour on a Spanish island - mistaking it for Persian territory. Isabelle immediately objected and demanded the expulsion of these forces. The ships were escorted to international waters, but the armour was sent to the nearest neutral territory - on the EDGE OF THE WORLD !

"Not my problem now" laughed Alexander, waving to the hapless general trapped in the southern mountains as he headed for space.

PeanutGOTM21SpanishExile.jpg

Edit - oops correction to the alternative UN figures
 
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