There have been some other attempts that I remember. Starting Huge Sid space and getting to the middle ages.
I'm starting a Huge 20k pangea attempt with maximum opponents, and the first start I see is lucky:
I picked opponents who were non-scientific. In order top to bottom on the spaceship launch screen: Rome, Egypt, China, America, Japan, India, Aztecs, Zulu, Mongols, Vikings, Celts, Arabia, Maya, Portuguese, Hittites.
Goals: scout some with a warrior, try to find the best nearby site, and get some cities up. No time for a granary even if I can trade for Pottery. The reason lies in that the quantity of cities I believe more useful than growth early for getting into war for an MGL for the Heroic Epic. Another decision point: do I research Mathematics or Writing at minimum? A trade route for ivory sounds very hard and dependent on luck to get up fast enough for the Statue of Zeus. Move the worker and plant in place. I spot a mountain at 4-4-2 from the starting spot (the numerals match what you'd press on the keyboard to move a unit there). I think I can't get a trade route up quickly enough, so I'll research Writing.
I already see a spot at 1-1-1 from the capital which can have 4 bonus grasslands and mountain, which makes me consider just putting out a settler. But, I stick with a warrior, because I think I can afford to have fewer cities (I think huge pangea 20k is possible without a food bonus).
Once the worker finishes irrigating, I consider using the worker to scout. But, if I do that, I'd lose production possibility on the best 20k I see so far, so I decide to have those workers start mining along the river. No are roads planned for now, except at the 9 spot from the capital. I plan to move the warrior to the mountain and then have it move the outer radius of the capital.
After 001 hits size 2 it riots. I had MapStat loaded, but not current. So, I load MapStat with the most recent autosave and make a happy citizen in 001 with the luxury slider.
3500 BC I had seen spices 2 turns before, and now I spot ivory!
Since I have ivory close, I decide to move the warrior to make contacts. I'm going to put the 20k site at 1-1 from 001 so that it can attempt the SoZ and not check to see if that's the optimum spot for production. That site can have 6 bonus grasslands and a mountain and a cow. I prefer the 2nd city at CxxC spacing, but I think the possibility of the Statue of Zeus is strong enough to warrant less shield production potentially long-term.
3250 BC A Portuguese scout appears, they have Bronze Working and Pottery and Masonry already. Plant 002. It starts on a palace prebuild. I consider having it use the cow, but I think I can build the SoZ without it, and 001 can focus on getting settlers out with the cow in use.
3050 BC Our warriors meet Mao, who has BW and WC.
3000 BC See that China has 0 gold, while Portugal has 20 gold. Since the AIs almost always research BW and WC this implies that Mao bought Alphabet from someone. Portugal sold Alphabet to someone else likely, since Mao doesn't have Pottery. I decided a few turns back to road the forest at the 2 spot from the capital. I think that isn't necessary to get ivory to 002 for the SoZ. But, I'm sticking with that road for now. Portugal starts on The Colossus.
2950 BC - Portugal now has Ceremonial Burial.
2800 BC - China now has Pottery and 51 gold. I don't recall such a jump this early like that before. Plant a third city which also starts on a settler.
2750 BC Portugal has The Wheel.
2590 BC A roman warrior appears. I have one turn left on the road for the ivory, so the luxury slider goes off (I had it off and on in previous turns depending on what was needed). Mao already has a surplus Spice source. Rome has no extra silks, and Portugal has no extra wines.
2550 BC China starts on The Pyramids (it's a prebuild on the Statue of Zeus I think... they have ivory, but the Pyramids can easily get built by AIs before 2000 BC). I road another forest, because I have no use for the shields right now from a chop. I have the worker moving towards another BG to mine.
2430 BC China now has the same techs as Portugal. I use the roaded first tile with my settler moving.
2350 BC I could buy a worker from Rome. But I want to buy Mathematics as soon as I can, so I decide against it. In the interturn Portugal completes The Colossus. They start on The Pyramids.
2270 BC Found a 4th city which has cow and spices. It starts on a settler also.
2190 BC Portugal now has Writing. Portugal starts The Oracle in the interturn.
2150 BC Rome learns a technology they didn't have. I believe it's The Wheel. Spot yellow looking borders.
2110 BC Rome has the same techs as China. Meet The Vikings who have 130 gold, spices (0), incense (0) and the same techs as Portugal.
1950 BC interturn China starts on The Oracle. The Maya complete the Pyramids!
1910 BC Portugal starts on The Oracle. Portugal, China, and Scandinavia have Mathematics. Using the settler trick, 002 has 158 shields in the box. I think China doesn't have ivory hooked. Could someone please finish that Oracle up now? Due to the move order the Hitties could cascade to it next turn with no more shields needed. China has the Oracle going in Macao.
In the interturn China starts the Statue of Zeus and The Oracle. Kazan, a Mongolian city completes the Oracle. It's only 80 shields for China to finish the SoZ if they continue to build it from scratch.
1870 BC - Our warrior meets Tokugawa and trades!
I check and Canton is building the Statue of Zeus.
1830 BC China was building The Oracle in Nanking last turn. Now they are building the Statue of Zeus there. But they didn't finish it. I probably would have done better to see where they started The Pyramids. I'm guessing it was Nanking. Maybe I should swap to a temple and forget it, but I leave the prebuild on The Palace.
1790 BC China doesn't finish the SoZ. 182 shields in the box making 8 shields per turn. Meet India who lacks Writing. Learn Writing. Portugal has Code of Laws. Rome almost has Writing. Trade Writing for Mysticism, BW, and 2 gold from India. Trade Writing + 20 gold to Rome for The Wheel and Warrior Code. Trade Writing for Iron Working and 2 gold from Japan. Start 70% run on Literature.
1725 BC Purchase Mathematics from Japan for 12 gpt and 47 gold. Swap prebuild to the Statue of Zeus and it's a lock with 1 turn left! It's now a 10% on Literature. Oh well. After the SoZ completes I decide a temple is better now. We won't make it to Literature for a bit now with having bought Maths, which we should have traded for Horseback Riding. A barracks would be nice, but AC's won't be spawning a leader. I'll want knights for that, I think. Japan put an embassy in our capital.
1700 BC - Trade Rome Maths for Horseback Riding and 96 gold.
1650 BC - Portugal has Map Making. In the interturn they start on The Great Lighthouse.
1575 BC - Vikings start Great Lighthouse.
1550 BC - India gets sold Mathematics for 25 gold by our salesman of the century. Meet America. The temple completes and starts on a palace prebuild.
1525 BC - Portugal has Currency. Change palace prebuild to barracks. On the interturn America starts The Temple of Artemis.
1500 BC - Build embassy with America: