Spore: A Failure?

The Cell stage is simple fun, where your choices actually matter!

But after playing a few creature games, trying to play it different ways, I've found its all pretty much the same. 'Basic' creatures appear near your nest, but after you kill or ally those you meet tougher ones, and you always need to use the same 'parts' if you want to actually kill/impress anything else. The way things currently work, it simply doesn't matter if you have a one-legged blob or a multi-limbed monstrosity. You have the right kind of part, you get the points. It doesn’t matter how many parts you have, one will do. It doesn’t matter where you place them, either. Body size and shape doesn’t alter anything except visuals. As things stand, the game actually punishes you for adding extra limbs and trying out different things, due to the cost in DNA points. I had a very tough time getting through the creature phase with a 7-limbed creature, because each pair of limbs (you can merge a pair into one central limb) costs 50 DNA points, and hands/feet cost extra ontop of that, while 250 points would have got me a top-rated ‘part’ for attacking or impressing other creatures. I then didn't have the DNA points to spend on the parts you need, in order to achieve things, in order to get more DNA...

Your first game is 'special', when you can believe that the game is evolving due to your input. The graphics are also amazing, if you have a reasonably high-spec machine (I have 3gig ram, quad 2ghz, but lower-end graphics card that struggles with the highest settings of shadows+lighting), and I found my first planet to be very rewarding visually. There is more fun to be had in another couple of games, perhaps trying out carnivore or herbivore routes for the first time, or spending points of wings for flying around instead of walking. But after that, I've found myself losing interest and not really discovering anything new.

Even in the Space stage, after the initial joy of being able to explore strange new worlds and see your homeworld from space, along with all the places you explored as a simple creature, there's only so much variety to be found – probably, less than an hour’s exploring will show you all the main types of planets - and not a lot you can actually 'do' on other worlds. Sure you can terraform them, and seed them with life-forms, to be able to plant more colonies. But it simply doesn’t matter what life-forms you use, so long as they are from the right ‘category’ (small plants, big plants, herbivores, omnivores, etc). And sure, you can change their colours and alter the terrain, if you spend hours doing mini-games and flying around to find all the terraform tools, but that’s purely cosmetic. As is the design of your spaceship, buildings, vehicles…

I’ve yet to find the ‘hologram’ thing that lets you talk to life-forms on planets. But I guess even with that, most of the time, you will just see the random creatures moving randomly from their random spawn points, and running away when you fly too close. You can’t land or get out of your spaceship. I’ve yet to make a large empire and fight in wars, because my first experiences of combat have been pretty depressing – you basically fly, click to fire, fly, and then probably explode. If you’re on your homeworld, you then launch in a new spaceship, to carry on the cycle of pointing, clicking and exploding… Admittedly there is some skill involved, and you can learn to swoop around and dodge incoming fire, but its hardly up to the standard of any decent combat game (same goes for combat in all stages).

I must say I've found tribal stage to be more enjoyable and repayable than most people seem to think. But even that isn’t exactly thrilling in terms of gameplay. Whereas the Civ stage can be pretty horrifying, especially if you are forced into a total war against a military power, while not being a military power yourself, as has happened to me most times. The religious and economic options do add variety, but I’ve rarely been able to make use of them for long, before everything is taken over by military powers. This is a stage you can lose - if you save at the wrong time, you can be stuck in a non-recoverable situation. When you lose, you go back to your last save, potentially to lose again straight away, and go back to your save… That almost happened to me on my first attempt. It’s tempting to spend hours designing vehicles and buildings on your first go, until you realise they display poorly in-game, and vehicle designs don’t actually change the way they behave except for sound effects. All ground vehicles fire blue cannonballs, all aircraft fire lasers, etc. All do roughly the same amount of damage with every shot. All shots hit.

I’d also hesitate to compare it to The Sims 2 – I’ve also played that game, and I see some major differences. The Sims is completely open-ended, and potentially never-ending, rewarding you in some way for any path you choose, and always having something else to aspire to. Whereas, Spore leads you towards a certain goal all the time, and - before the Space stage at least - it doesn’t reward you at all if you deviate from that. In the Sims you can actually have generations and inherited traits, and you also have responsibility - the youngsters need help to gain skills and happiness for later life, and the things you purchase depreciate in value over time, so you need to plan ahead, etc. The design of your house, the value of its stuff and the state that its in all effect all kinds of things.

But there is basically none of that in Spore, no real evolution and hardly any responsibility – in the cell and creature stage, you can totally reshape your lifeform every time you go into the editor, sell all your parts for their original prices, change body shape and emerge with something completely different - anything you can pay the DNA price for. The species ‘traits’ you acquire over time are limited in number and basically impossible to miss if you aim for them. Your only real long-term responsibility is relations with other empires in the space stage, which take time to develop. But again, its simply a matter of paying demands / doing mini-games to raise your standing with them.

In the Sims, you also get to see your different people and families doing things together, and potentially cross-breeding! You can build a whole neighbourhood if you have the patience. You absolutely don’t get that in Spore, as your planets/games cant interact, each has its own version of the ‘galaxy’. And nothing actually ‘evolves’. You might see other creations of your own or your friends in game, but its randomised and you have very limited interaction anyway.

It’s true to say that you’ll get out of Spore what you put into it. If you enjoy making things for the fun of it, and enjoy telling stories, you’ll gain something from this game, but it won’t be from any enthralling gameplay. It will be from your own mental effort. I can’t say I regret buying Spore at this point, but that’s just me. Nothing does what Spore does all in one game… but Spore doesn’t quite make it all work, even in reduced form. Again, it’s a bitter-sweet experience, seeing the engine behind Spore and knowing the possibilities of what could have been. Its still early days to talk about long-term appeal.

/rant (wow)

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Short version = I’d hesitate to recommend it to others, especially with the potential DRM issues…

Here’s hoping for better things from Spore 3 when its released in 2014!
 
After Civ4 BtS I took a stance to now wait to buy a game to see what the games community has to say, and to see how how the company supports the game. Spore was my first real test of this new paradigm. Thus far I think I am on the right path here. The logical conclusion of this path leads to me filling my PC gaming entertainment void with something else entirelly.
 
What was so wrong with CIV 4?
anyway It s probably best not to get Spore if you complain about it before even buying/playing it.
There will always be faults with games, NONE have ever delivered exactly what is made out on the box or the "reviews" every player gets some good and some bad from a game.
Its like life really YOU GET Back what you put into it.
SIMS 2 was like having a morgue to engage in,great 3D, but dull houses and furnishings slow on loading etc,with expansion and users mods/items it was much much better.
At present Spore needs imagination and creativity and suspension of what it should be.
It is Not David Attenboroughs documentary game-" life of a cell to real life animal " and physics and biology.
With time, player mods and maybe expansions, it will be what people wanted to some extent.
Don't want to buy it? fine,Wait or buy something else. Stick by your conviction from what "others say" instead of complaining.
 
I've discussed my problem with Civ$ and its expansions in this forum enough already.. I make mention to put things into context for that which I've established a history with. I said too much already and will not research to provide links. Its all OT if it isn't already understood.

As to judgeing a game before I play... well thats why I'm here to read the opinions of people I've learned something about over the years... people whos judgement I have some limited understanding of. After Civ4 I am shy to invest into a game which may be a cheesy pay per quarter scheme. Thus far I see Spore heading the same direction as my once beloved Civ game has. Then the DRM issue is enough to just forget about Spore altogether. I came back to comment once again because my email notifications brought me here and I had a little more to say before the...

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I could not even exchange the blody game for an other one because the game store deemed it worth ten cents in exchange value due to the complication of it having a limited amount of instalations.

It should be sold with a warning, "Once bought this game depreciates in value to almost nothing!"

Excrement!
 
I could not even exchange the blody game for an other one because the game store deemed it worth ten cents in exchange value due to the complication of it having a limited amount of instalations.

It should be sold with a warning, "Once bought this game depreciates in value to almost nothing!"

Excrement!

That sounds like a swindle.
 
I could not even exchange the blody game for an other one because the game store deemed it worth ten cents in exchange value due to the complication of it having a limited amount of instalations.

It should be sold with a warning, "Once bought this game depreciates in value to almost nothing!"

Excrement!

That's going to happen with a lot of new games. I don't see how I could sell any PC game, even dating back to games with CD-Keys that were used to play online. Who would want to buy a used version of WarCraft III when you can't play online due to your CD-Key being in used by a previous owner who sold the game but kept a burnt CD or something. Selling PC games has always been touch and go. Singleplayer games should be easier to resell. I think the gaming industry loses a lot of money to resales (EB Games, Gamestop..) and will put an end to it in some way. Already killing it for PC games, they might find a way to encode console games so that they can only ever be played on the first 2 or 3 machines they are inserted in... Who knows..
 
That's going to happen with a lot of new games. I don't see how I could sell any PC game, even dating back to games with CD-Keys that were used to play online. Who would want to buy a used version of WarCraft III when you can't play online due to your CD-Key being in used by a previous owner who sold the game but kept a burnt CD or something. Selling PC games has always been touch and go. Singleplayer games should be easier to resell. I think the gaming industry loses a lot of money to resales (EB Games, Gamestop..) and will put an end to it in some way. Already killing it for PC games, they might find a way to encode console games so that they can only ever be played on the first 2 or 3 machines they are inserted in... Who knows..

Trying to kill the resale of use games is evil and greedy. Imagine if there were no used cars. A lot of people would be left out because they couldn't afford it.
 
I want to backtrack a bit on my rant the other day. With Spore trying to do so much, its easy to complain about what it gets wrong, and focus on that. If it wasn’t for all the hype leading up to the release of the game, I think more people (including me) would be more thankful for what it does get right, which IMO is still more than many other recent PC games achieve. It’s very original, one of the only new games I’ve been interested in at all in the past few years, and I’m sure there are some great technical achievements behind the scenes.

I played some today, just messing about in the creature editor, then playing some of the tribal stage with it. It was relaxing and also rewarding, to play for a little while with no big expectations. Its still not mind-blowing fun, but I got more out of it by not expecting so much :)

I can imagine Spore being a permanent feature on my HD… never being played obsessively again like in my first game, but played for short periods when I feel like creating or exploring something. And there’s also the issue with the scary DRM which makes me afraid to uninstall it :lol:
 
I got bored with it after 10 minutes of creature stage. the cell stage is fun, but after that it just gets soooo dull and repetitive. I mean come on, I'd rather play super mario bros on a NES emulator. it's way more fun. spore was nice in the video previews but it has been dumbed down way too much. I'm all for streamlining and I hate micromanaging and I think that games should be as simple as possible. but simple shouldn't mean "made for 6 yrs old" imho. simply put, spore is the most "commercial" game I've ever seen. I hate the sims, but the sims is about 1000 times more complex than this, which tells the whole story I guess :lol:
 
Shame, Spore is for the child in us all, can't reconnect that is a shame.
well in time Spore will be macro adult, come back then?
 
I would agree with Daft- there are lots of obvious problems with Spore, but I think that they are outshone by the successes of the game.
 
I've discussed my problem with Civ$ and its expansions in this forum enough already.. I make mention to put things into context for that which I've established a history with. I said too much already and will not research to provide links. Its all OT if it isn't already understood.

As to judgeing a game before I play... well thats why I'm here to read the opinions of people I've learned something about over the years... people whos judgement I have some limited understanding of. After Civ4 I am shy to invest into a game which may be a cheesy pay per quarter scheme. Thus far I see Spore heading the same direction as my once beloved Civ game has. Then the DRM issue is enough to just forget about Spore altogether. I came back to comment once again because my email notifications brought me here and I had a little more to say before the...

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I rather play a million bad Civ 4 games than play one good Civ 3 or earlier games.

Maybe you're just not a civver.
 
The issue is the fact of a game being put out broken and incomplete

and any player needs to spend Time (waiting for patches) and money (buying expansions) to get "the full game"

Now I am quite satisfied with BTS as it is now... but I would not buy CivV until 1-2 years after it is released [although that is somewhat irrelevant as I would probably get it as a gift.. but]

And I would generally advise anyone that has a good working Civ version that they like to do the same... If you currently enjoy Civ3/Civ4 stick with it and about 1/2 a year after the second expansion for CivV is out, come look at it and consider if you want to buy it [by then they should have most of the patches for it.] Not to mention it will be cheaper.

As for Spore I'm thinking the same thing.... If I ever do buy it, then I'll probably wait until about 2012 when they are working on Spore 2. At that point I'll see if Spore I + expansions seems like a Game I want, and then buy... If not, and if the hype on Spore 2 is good... wait till about 2020 and see if Spore 2 +expansions is what I want.

Side benefit, won't have to worry about upgrading your computer too much to play the game.
 
The spore that we got is the same to what spore should have been the same as simcity societies is to a proper simcity game. It's been dumbed down to attract the casual gamer.
It is dumbed down to what we play, but we are in a way hardcore gamers who want to have complexity, the majority of people (i know and probably world wide) don't want to play a game that goes for hours, they don't want something they need others people to play, EA is just putting it to a larger market, which is why it is still topping the charts.

This kind of thing is one of the main drawbacks of Nintendo's successes with the Wii and DS. As a result of them, it is not the same world as far as gaming is concerned that it was in 2005 when Spore was announced.
Making a game simplier does not mean it is bad, it will just suit others instead of you, we were told Spore would be aimed at the casual gamer and it was, bad luck to you if you didn't listen or read reviews, and the space stage is not simply which is the main reason why Spore is positive for me, also the constructors have so much complexity to them i probably could spend weeks just making stuff if i didn't have school.

However we are now far outnumbered by the new casual gamer who want:
  • Something that is cheap
  • Something that can be left under the telly
  • Something that can be played 30 minutes at a time.
  • 4+ multiplayer at the same place
Casual gamers don't always want something which is cheap, for example the sims, costing about $80AU at release and $30AU now it still is not cheap, then you have all the expansions (5-7 for sims 2) which cost about $20 each which is over $200 for basically one game.

Apart from its dumbing down, my other major problem with Spore is the DRM. It is not okay to allow 3 installs only. Again this affects us (more likely to buy a computer every 2 years and probably have more than one anyway) more compared to casual gamers who buy a new computer when the old one breaks.
You will be able to install on 5 computers soon, and also be able to unistall it and de-authorize that install.

Every stage has a game that does it better than Spore:
Cell - flow
Creature - The Sims?
Tribal - Populus
Civilization - Simcity/Civilization/Pick a RTS
Space - GalCiv

Nothing is like the creature stage, never before do you go around and interact with other human made creatures and at the same time have the ability to create your own totally unique creature. Space stage is simple combared to some other space games, but compared to Astro Empires which both me and you used to play it is easily better then it, also creating your own buildings, cars, planes, boats and spaceships is something no other game has EVER done and it is something many people love, maybe it is not for you, but everything there was known before the game come out (well the tribal and civ stage did suck apart from the buildings, but i was expecting more in the civ stage due to my love of Civ)
 
[to_xp]Gekko;7293985 said:
I got bored with it after 10 minutes of creature stage. the cell stage is fun, but after that it just gets soooo dull and repetitive. I mean come on, I'd rather play super mario bros on a NES emulator. it's way more fun. spore was nice in the video previews but it has been dumbed down way too much. I'm all for streamlining and I hate micromanaging and I think that games should be as simple as possible. but simple shouldn't mean "made for 6 yrs old" imho. simply put, spore is the most "commercial" game I've ever seen. I hate the sims, but the sims is about 1000 times more complex than this, which tells the whole story I guess :lol:

I didn't like the cell stage and loved the creature and space stage. We are all different, and anyway Spore wasn't primaraly for its game play but for the actual creation of creatures, vehciles and buildings. I know many people who just play the sims to create people, over and over again, i don't see how they do it but they love it. It is those kind of people that will totally love Spore. The reason why the CFC Spore forum is more anti spore is because we are lovers of complex games (ie Civ 4), but many people, more then the complex gamers just prefer a simplier game, which you can jump in at any time and does not drag on for hours. This is something spore does, and it does it well.
 
I just looked for "Spore replay value" on google.

The first results are somewhat quite bothering for me as i'm quite interested in this game. Plus all those comment about the lack of depth makes me thing that it's a lot like the sims. You enjoy only what you are capable of putting into it.

Basically, in the sims, it's a kind of rince and repeat avery game too. have a guy (or girl) and do what you want with it. The funniest thing for people being designing the house, put the guy into a career top, etc...

Spore is a game which is very different for every person. Civ 4 is the same game over and over again (but always good) while spore has 6 different games in it. 3 are bad in my opinion (cell (which isn't to bad), tribal and civ), 2 are good and replayable (space and creature) and the last is the creator, which is something NO OTHER GAME HAS EVER DONE, and in Spore it is what will wright set out to do and it worked perfectally, it is what i love about spore and so do many other people. Some people don't like that part of the game as they prefer action not careful construction, that is fine, but they choose to get Spore and it was very clear what Spore was so they shouldn't start complaining about it.

Spore is a game of creation, if you like action and action only, you shouldn't get it, if you like complexity you shouldn't get it. I like complex and simple games, just depending on what i feel at the time, so i like both Spore and Civ 4.
 
It is dumbed down to what we play, but we are in a way hardcore gamers who want to have complexity, the majority of people (i know and probably world wide) don't want to play a game that goes for hours, they don't want something they need others people to play, EA is just putting it to a larger market, which is why it is still topping the charts.


Making a game simplier does not mean it is bad, it will just suit others instead of you, we were told Spore would be aimed at the casual gamer and it was, bad luck to you if you didn't listen or read reviews, and the space stage is not simply which is the main reason why Spore is positive for me, also the constructors have so much complexity to them i probably could spend weeks just making stuff if i didn't have school.


Casual gamers don't always want something which is cheap, for example the sims, costing about $80AU at release and $30AU now it still is not cheap, then you have all the expansions (5-7 for sims 2) which cost about $20 each which is over $200 for basically one game.


You will be able to install on 5 computers soon, and also be able to unistall it and de-authorize that install.



Nothing is like the creature stage, never before do you go around and interact with other human made creatures and at the same time have the ability to create your own totally unique creature. Space stage is simple combared to some other space games, but compared to Astro Empires which both me and you used to play it is easily better then it, also creating your own buildings, cars, planes, boats and spaceships is something no other game has EVER done and it is something many people love, maybe it is not for you, but everything there was known before the game come out (well the tribal and civ stage did suck apart from the buildings, but i was expecting more in the civ stage due to my love of Civ)

I never said that it was a bad commercial move for EA. I said it was a poor game as far as hardcore gamers (e.g. me) are concerned.

The slight loosening of the DRM has happened since my post but I'm still against any form of DRM as intrusive as secuROM, especially considering it didn't stop piracy (Spore was pirated 3 days before release) but only hurt people who paid legit money for the game.

Also @Sims2. It's not $200 at once and people don't have to get all the expansions. Most game stores here have offers for Sims 2 and all expansions which average around €100 for the lot. That's only €40 more than Spore with no exps.

We'll have to agree to disagree about whether Space stage is better than AE as I still play AE and you don't. So obviously I have a better opinion of AE.
 
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