Dom Pedro II
Modder For Life
I can't believe that the creature phase is being called great and replayable. I thought the creature phase was extremely flat and without depth.
It can be much, much more. It WAS much, much more in 2005.
Soduka (right from the beginning of the thread), it's seldom that wachting a video nearly made me cry. Out of frustration and anger about those decision by EA to dumb down the game.
I played Spore for three weeks casually and sold it last week on Amazon. After waiting years for its releae. I do rather stick to Sim Earth. This is more of a demanding and satisfying evolution game. By Will Wright. So go figure.
I want that game (SimEarth)
You can find it both on Amazon and Ebay for a reasonable price. But beware (really!) that it is considered a rather dry game with waaaay old EGA graphics. But it terms of diversity, strategy, options, realism, ... it beats Spore downright.
Yashed To said:The magic word is "DOSBox". Works like charm, especially with legally obtained games![]()
BTW, I have been running an evolution forum game for the last year and a half, if anyone wants to check it out![]()
*NESLife3*
"Who to Tar and Feather?"
For people who feel betrayed by the changes in the game from 2005 game-play videos to final release, this is a pretty interesting thread started to examine the design decisions since 2005.
http://forum.spore.com/jforum/posts/list/8555.page
"Who to Tar and Feather?"
For people who feel betrayed by the changes in the game from 2005 game-play videos to final release, this is a pretty interesting thread started to examine the design decisions since 2005.
http://forum.spore.com/jforum/posts/list/8555.page
^Thanks for that link. Very interesting...
Does anyone have a convenient link to these videos with all this cool stuff that's not in the finished game? I've only found videos that seem to show more open landscapes, and some graphical changes in the interface etc, but nothing actually 'new'...
"Who to Tar and Feather?"
For people who feel betrayed by the changes in the game from 2005 game-play videos to final release, this is a pretty interesting thread started to examine the design decisions since 2005.
http://forum.spore.com/jforum/posts/list/8555.page
Thank you for this video and the review. I am not getting this game as a result.It can be much, much more. It WAS much, much more in 2005.
http://video.google.com/videoplay?docid=8372603330420559198&ei=QBvNSN6FGoLOrgLDv-jXAg&q=Spore
Obviously two things have happened; both of which EA has admitted to doing on purpose.
1) The game was very purposely dumbed down. Really, really dumbed down. Remark from Will Wright specifically stated they rather sell more copies than make a lasting, challenging experience that might not appeal to everyone.
2) The game was sectioned off for expansion packs. A lot of expansion packs.
Think for a minute about the evolution present in game. The placement of the legs, arms, mouths, don't mean anything. Since all the parts were given numbered traits, they all have the same effect once placed somewhere on the body. That's completely against any type of thought and made that way so anyone without a brain in their skull could make a creature. It used to be, as shown in those videos, that the placement and body structure mattered and you would have to adapt your creature to its changing surroundings.
News-Flash- There are no changes in surroundings and your creature becomes COMPLETELY irrelevant only 40 % into the game. How is that supposed to be fun or rewarding?