Spoutnik says Bip-bip-bip [IMM fastest Space Colony]

Manco Capac

Friday,13 June,I Collapse
Joined
Mar 1, 2010
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Hello tender bots,

time for a second installment of IMM fastest Space Colony Victory.

A prophet bode around 4000 BC that the "star foreigners" are going to invade Earth in 5850 years later.
Power has been vested into an immortal leader hight Peter the Great. It is his duty to lead his nation towards human race survival and to crush those who are unreasonable to this higher goal.

This game has a small variant compared to the last game being one more human settlement added. Let's see how it affects global tech rate and helps the human player (it is going ofc).


Spoiler :






Let the race begins.

P.S. I rolled a previous random map with Roosevelt+stone. 'twas unacceptable to me. Too good.

P.S. This map is randomly rolled. Do you think I shall get a less riverly start?

SHORTCUTS

First Turnset
Second Turnset
 
:popcorn:

probably gonna play this...race to space ;)

Spoiler :
did you mean "downward" spiral in your sig? ....that's the usual phrase....
 
You seem to only have 10 riverside tiles in your capital, 8 of which are green. Naaaahhh that's not that many.
 
:gripe:
Cottage paradise with 2 hill pigs? Too cheesy!
It's your show though.
 
:gripe:
Cottage paradise with 2 hill pigs? Too cheesy!
It's your show though.

I'll make reflection in this. Myself, after seeing such a start, I was feeling the same...despite you're joking.

Reporting in.

Actually, it'd be interesting if you looked at the midgame of the last map with alternative routes (more war!).

This one is started in one week. I intended to see some stuff from the last first.
 
Played till T60

Spoiler :

We're isolated...
Spoiler :



Checked with WB just to make sure. I would be very impressed to see a competitive early space victory when iso. :crazyeye:
Maybe reroll?
 
If we are isolated, I'll be happy to hop in. :)
 
If we are isolated, I'll be happy to hop in. :)

It sounds anger to me...:(
Yeah, I'm ultimately bad in isolation. And that's going to be hard to get a <1850 AD win...depending of the island's quality.
There are "autarchy" players and "dependency" players. The latter is one depending of some AI's to pummel to rise and I belong in that area. I think you belong to the first just like Cseanny.

Nevermind

I sure get more and more epic replies. :twitch:

:-)
 
BTW, if it happened I got gold or gems somewhere in my BFC, this game is disqualified immediately.
Just a prudent notice for people playing like Prodeo.
 
It sounds anger to me...:(
Yeah, I'm ultimately bad in isolation. And that's going to be hard to get a <1850 AD win...depending of the island's quality.
There are "autarchy" players and "dependency" players. The latter is one depending of some AI's to pummel to rise and I belong in that area. I think you belong to the first just like Cseanny.


It is logical I am independent of AIs since I had no idea there were AI personalities, tech preferences, exploits and such, and also played with no tech trading up until I was already accomplished high level player (Emp/Imm). Basically, played without diplo :). CFC and knowledge about existence of so many game mechanics made it so much easier and so much more fun.

I don't think you couldn't pull impressive isolation Imm SS victory with PHI leader and lots of food. You see the main strategy, right.;)
Plus, although you can't steal workers, they are up to 25% cheaper for Peter so it is a bit overridden.

Also, I think dependancy is way to go in Civ if you want impressive victories. People prefer shiny over consistent. Lately, even me. I want shiny!!!!!
 
I've played 5 turns: I guess Space race won't feel like an unnatural win condition. Will wait until you qualify/disqualify the map to play further.

Pigs, rivers, Huayna Capac, stone and Peter: is it totally arbitrary to accept one from the map generator and refuse the other? If so, it is totally up to you to decide what is acceptable.

Settling location isn't clear from the starting screenshot. More riverside to the west. Plains hills. Water.
From the trees' font, this is the northern hemisphere, surely you do know that.
 
Hmmm didn't know HC+stone. Well, I'll think about it tonight. Might try to generate some non commerce start.
 
If People wants, I can't take Stalin instead of Peter. He's the weakest of the russian leaders...
 
Hmmm didn't know HC+stone. Well, I'll think about it tonight. Might try to generate some non commerce start.
Sorry, I haven't been clear.
I didn't mean Huayna was in the game. Just that you felt Huayna Capac, as a leader for the player, was too overpowered to be "acceptable". However, you feel Peter is ok, the pigs are ok. The river you're quite not sure. Stone + Roosevelt was not acceptable.

I don't know what is acceptable or not to you. And, actually, I don't mind. You proposed a random map... do I get to say the river is not random enough? Haha... No I don't.
If you have criteria to filter the randomness of map generation, fine, but those are for you to know ;) I won't meddle.

In essence, what I was saying is:
What happened to the "I'll generate a random map" claim? You do it, you decide what's random enough and what's not :dunno:
I guess you should generate the map first and then start the thread next time :lol:



If People wants, I can't take Stalin instead of Peter. He's the weakest of the russian leaders...

Arf... I love Stalin (love Peter too) but I'd rather get to play Peter or another random enough leader. But then again, it isn't me you should mind in creating your map.
I've actually scored my record for space race with Stalin, for a G-Major iirc. Maybe it was a 1752 AD landing. Didn't get accepted though as I'm unfamiliar with the saving/loading policy there in HoF section and did something wrong.
 
What happened to the "I'll generate a random map" claim?

Yeah, perhaps I should define I am sometimes biaised when I choose a random map.
In the past (or when I play a HoF game), I tended to search for the cutest maps with nice features, but I behave in the other sense in S&T subforum. I tend towards the worse and worse maps. What pleased me in the last map was the not too much food, not perfect start with multiple resources along a so-so leader. Of course, it turned out to be strong due to those flatland coppers.
When I saw Roosy with decent stretch of rivers+stone+coastal, it sounded easy GLH+Mids and everything.
One aspect that was interesting in the last game was the complete lack of stone+marble until mid-game.

If I get too much of a good start, I sense I'll snatch a rather easy good date, that's all.
1700 AD did surprised me and showed me how strong an good early rush can be along AI's not willing to build wonders early.

True, there is no weak leaders in the russian faction...
I will look for a non-rivery start later with Peter again. That's gonna be a change and we'll see if a late bureaucratic capital can work too (a.k.a. moving the initial capital).
I noticed in my last game I had several space GPeople towards the end...so I guess a more agressive number of trade missions/bulbing should be done.
 
Well, then maybe another map is in order, indeed.

For map details on turn 5:
Spoiler :
Coastal stone is in sight on turn 2, sharing the 3rd pigs (of course!). I suppose that's worse than a river.
Chances for isolation remain.
 
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