I looked with a blank face what's ahead of me with this game and it looked to nothing is obvious. Compared to the last game being forgiving and generous, this one needs a strong planning to get things right.
What stopped me the last turnset was the difficulty in choosing the next tech. Next tech should be one favoring present city or next ones. Problem, AH is a costly one one can pass unless plentiful of pasture bonuses.
I think at this point to ponder further I need more exploration east. Not only Cyrus, being IMP, is known to expand like weed, but also I don't even know the potential of west. I need to fill there before even thinking east. East is easily fogbusted and definitely good for backfilling. Also, what favors west, if a resource happened to lie there is the real possibility of a cheap +2

from trade routes within culture control.
Thus for west settlement if possible:
1) Beat Cyrus to nice potential sites
2) Possible cheap trade routes without worker involvement.
3) Minus: Dangers from barbs. The way the capital is located, it is easy to defend, but once I get to settle west, defense is harder.
4) Since I am going to improve that GH, it's near west.
I think Fishing is sufficiently all-around to be selected next.
I thought about it and I agree on this. Cheap, helping on commerce, needed for several seafoods and definitely helping with 20% modifier with Pottery beeline. Pottery being twice cheaper, that is the key of our good expansion. 30

granary is nothing to sneeze at.
Trying to put in investment/dividend way to wording: Since 22

= 30

, then for an investment of 30 hammers into a granary, I'll start to get benefits just with growing one size. After it's pure benefit, thus it's a tremendous investment. If I got the concept right. It's a new paradigm to me...
Before going further, while committing fishing, I'll be able to explore a tad more and get more assesses on my future decisions. Who knows what lie westward.
Warrior rush Cyrus is dismissed. I think warrior rushing on IMM is ridiculous. It is even more costlier than my 8.8% axe gamble and may fail more often. It is still imprinted in brain...that 4-5 warriors loss on a single monarch AI archer.
A screenshot because pictures are always fun to look at.
A interest micro question given the bad layout of my BFC, should I burn one turn on going on Grass hill before mining plain hill next to wet corn. Once I reach that point. I should test.
EDIT
Ok, bots, we got a really nice spot. A flat out obvious spot and definitely the future bureaucratic capital.
Since it is getting late, I leave to that screenshot.
Oh, do not bother about "Better short term" flag. It is in fact the better site having the most grassland tiles. A perfect relocalization of the capital. Hell, it is a better site than my capital!
Because of those phants, I feel cheesy elepult again, ha!