Spring Patch Info

Why is Seondeok's Hwarang being adjusted? It's only a 5% boost no? I've seen stronger leader abilities in many other civs by far.

It's the Korean Civ ability that is annoying (too focused on seowons and inappropriately named), and the seowon itself is the main component of "Korea is OP" whiners (though Scotland is stronger late game than Korea by far).

I think we will have to see what exactly the adjustment entails to determine what they have in mind.
 
I wonder why they did not buff Victor? I get nerfing Magnus (although I agree with the comment above that chopping in general should be nerfed...), but even with a debuffed Magnus, Victor still won’t get much love. I understand he may have some utility in MP, but as it stands, Victor could use some help in SP too.
 
The RNDY unit is not as good as what was removed, still a rubbish civ double nerfed then plastered over. Am really wondering why I have bothered spending all this money to have them continue to spit on my civ.

If people have not worked it out loyalty has also nerfed settling on other continents a lot, now my newly settled city teetering on loyalties edge will be converted and fall.

Muppets, was waiting for a decent patch, fixed a lot and leave England useless

How would you fix England's loyalty issues? Or any colonial power for that matter? City settled on the coast, on a different continent, gets a loyalty boost?
 
He says months to come! I guess no new DLC for months to come. Eeeeeeeeeee:/

I'm not surprised, honestly. If they had something planned for anytime between now and July, it would already have DLC apps and depots on SteamDB.

And remember, if each expansion contains 4 series regular civs, 4 new civs, and 1 alt-leader, and there are no DLCs, then they would need a third expansion in order to get all the series regulars in. Each passing month without a DLC improves the likelihood of that scenario. And that makes me excited.
 
I missed any sort of ETA in the video, and no mention whatsoever on airplanes. Have they ever even acknowledged there is an issue with them?
 
The RNDY already gives +4 Loyalty on foreign continent.
You can also get the Hic Sunt Dracones GA and loyalty isn't an issue anymore. Every city on a foreign continent starts with 4 pop and +2 loyalty per turn.

Yay, an England thread.

I guess there's not much else to talk about until we get more specific patch notes. The video is kinda vague.
 
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Twaddle

1. How long does it take to get to redcoats
2. How well do you think you will do having not used all that production you sunk into 10 RNDY
3. How well do you think England will do with 10 less districts
4. Can you find 10 off continent cities? - yes they RNDY need to be off continent as well

You need 5 settlers off continent as it happens but they will loose to loyalty, especially as I said earlier with religion as well. Settler cost and a place to put them , its just rubbish, all crap. Compare it to better spies and its just Pants

I would have expected you to understand reality better than that lily

and the nobheads put vicky on the front like she is happy with this? PAH!

I think twaddle is definitely worse than muppets. It sounds worse.

I hope they nerf England even more (before fixing right before the patch hits). @Victoria 's rants are the most fun to read.

Really, England should just be what it was, extra trade route etc, with an additioal loyalty bonus for off-continent coastal cities, and maybe a +1 science or production buff to RND.

@Leyrann woohoo! That is good news! Finally!

edit: hmm, or if the trade routes are too strong, how about a free builder when they found the city? I don't know. Let Vicky think about it. She knows their dynamics pretty well.

edit: @historix69 yes, but you have to *build* it first. That can take a long time.

Contrary to this, I should now be able to ride golden ages all the way through. Dark ages were easy to avoid until the last couple of the eras and now it should be more straightforward.

AI AI AI AI AI AI AI > Where art thou AI?

I kinda feel like the early golden age is too easy. I think they should remove points for barbs, gooding huts, and meeting people. Then up the threshold by 10 or so for the ancient era.
 
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The double trade routes weren't an original part of England. They were a buff implemented in the first few patches. I've always felt it was a bit heavy-handed and am not sorry to see it go. It was replaced by the RNDY loyalty in R&F, which works nicely for England's coastal expansionist theme. To that effect, I am happy to see the free melee units component partially restored to its former glory. I feel it's integral to England's (actually Britain's) rapid empire growth under Victoria. And keeping it more coast-oriented is the proper flavor.

Thanks. I do realise England didn’t start Civ VI with trade route stacking - I think I said that in my (too wordy) post. Trade route stacking was clearly a band aid fix. But I think it worked, synergised with other abilities, and fit England thematically well. England was a major trading power - and still is in some ways. Extra trade routes - and an extra reason to build commercial hubs - fit that well.

I don’t think Trade Route stacking should come back. And I get lots of extra trade routes doesn’t work for R&F and is painful to micro-manage. But I think Firaxis should have let England still get a few more trade routes.

I don’t mind England getting a loyalty boost. I just think it’s dumb linking it to a harbour of all things. More generally, England just has too much linked to its one district now. It’s silly.

@acluewithout
You can mod England to get e.g. +1 TradeRoute Capacity per RNDY and a free Trader (or Ship of the Line or ...) instead of a melee unit on completion and the complete mod would be less lines than your post.

Thanks. Your comment is true on two fronts. I assume both were intended. One, I’m sure it would be easy to code some trade route buff (albeit I don’t know how to code anything more than a spreadsheet at the moment ). Two, my posts are way, way, way too long. Sorry about that.

But that said. If I play a modded game, I’m not really playing the game. So modding doesn’t really work for me.
 
And remember, if each expansion contains 4 series regular civs, 4 new civs, and 1 alt-leader, and there are no DLCs, then they would need a third expansion in order to get all the series regulars in. Each passing month without a DLC improves the likelihood of that scenario. And that makes me excited.

There were 43 Civilizations in Civ 5 in total with the Brave New World expansion. If they were to release another DLC for Civ 6, assuming 8 new Civs in Expansion 2 that would mean exceeding that number with the Expansion 3 (there are currently 35 Civs with all DLC and Rise & Fall).
 
Twaddle

1. How long does it take to get to redcoats
2. How well do you think you will do having not used all that production you sunk into 10 RNDY
3. How well do you think England will do with 10 less districts
4. Can you find 10 off continent cities? - yes they RNDY need to be off continent as well

You need 5 settlers off continent as it happens but they will loose to loyalty, especially as I said earlier with religion as well. Settler cost and a place to put them , its just rubbish, all crap. Compare it to better spies and its just Pants

I would have expected you to understand reality better than that lily

and the nobheads put vicky on the front like she is happy with this? PAH!

No I think this RNDY is very good, of course due to your reasons not super useful.
BTW they don't say RNDY have to be off continent, do they?

1: Now due to +3 combat strength, Printing is on the main tech line, Military Science just need 2 more techs, and is granted at ~T105.(assume normal map)
2: 75-strength Redcoats are super useful in embargo wars. Also, you can chop new RNDY in conquered cities to snowball. If it already have one, just pillage the original harbor and fix it.
3: The main point is that RNDY costs super less than Muskets and Redcoats, even if you build only for the unit you get your investments tripled.


4: Instant profit is always better than long-term ones. For old RNDY to make full use you need to build a Commercial Hub and 2 trade routes, at the time you finish doing all these things and run for dozens of turns to let the trade route to pay for itself, you already win before that.

The new RNDY gives exactly what you need in late-game, with very high profit rate. (100H for 340)

Although due to constraints England may still be a middle-level Civ, the new RNDY is sure to outperform its ancester.
 
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Thanks. I do realise England didn’t start Civ VI with trade route stacking - I think I said that in my (too wordy) post. Trade route stacking was clearly a band aid fix. But I think it worked, synergised with other abilities, and fit England thematically well. England was a major trading power - and still is in some ways. Extra trade routes - and an extra reason to build commercial hubs - fit that well.

I don’t think Trade Route stacking should come back. And I get lots of extra trade routes doesn’t work for R&F and is painful to micro-manage. But I think Firaxis should have let England still get a few more trade routes.

I don’t mind England getting a loyalty boost. I just think it’s dumb linking it to a harbour of all things. More generally, England just has too much linked to its one district now. It’s silly.



Thanks. Your comment is true on two fronts. I assume both were intended. One, I’m sure it would be easy to code some trade route buff (albeit I don’t know how to code anything more than a spreadsheet at the moment ). Two, my posts are way, way, way too long. Sorry about that.

But that said. If I play a modded game, I’m not really playing the game. So modding doesn’t really work for me.

Its a tough balance for me too. Using just enough mods to make the game better/playable without using so many its no longer 'civ'. Sometimes I'll try a mod out, and it will be too 'non-civvy' for me, so I bunk it. Twuddle and moppets!
 
I can't believe I'm defending the developers but I don't know if ya'll realize how long it takes to do anything. I am as impatient as anyone, but changes to the game should be introduced slowly, to see how things interact with each other before introducing anything too drastic. Also, anyone who has worked in a large corporation knows that everything takes forever. Everything takes 100 times longer than someone not in the industry thinks something should take.
 
Thanks. Your comment is true on two fronts. I assume both were intended. One, I’m sure it would be easy to code some trade route buff (albeit I don’t know how to code anything more than a spreadsheet at the moment ). Two, my posts are way, way, way too long. Sorry about that.

But that said. If I play a modded game, I’m not really playing the game. So modding doesn’t really work for me.

I don't mind people posting long posts. It just takes some time to write all those lines and in that time you could work on a mod to fix the problem your complaining about.

You are right :
If you mod the game, you no longer play THE game.
But you play YOUR game which can be more fun for you since there was a reason why you created the mod.
 
No I think this RNDY is very good, of course due to your reasons not super useful.
BTW they don't say RNDY have to be off continent, do they?

1: Now due to +3 combat strength, Printing is on the main tech line, Military Science just need 2 more techs, and is granted at ~T105.(assume normal map)
2: 75-strength Redcoats are super useful in embargo wars. Also, you can chop new RNDY in conquered cities to snowball. If it already have one, just pillage the original harbor and fix it.
3: The main point is that RNDY costs super less than Muskets and Redcoats, even if you build only for the unit you get your investments tripled.


4: Instant profit is always better than long-term ones. For old RNDY to make full use you need to build a Commercial Hub and 2 trade routes, at the time you finish doing all these things and run for dozens of turns to let the trade route to pay for itself, you already win before that.

The new RNDY gives exactly what you need in late-game, with very high profit rate. (100H for 340)

Although due to constraints England may still be a middle-level Civ, the new RNDY is sure to outperform its ancester.

Do you ever stream or something like that? I want to see how the heck you get those insane turn times you're always taking about.
 
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