This thread is now under use for OOC discussion of SprylliNES II.
Spoiler obsolete stuff :
I have been considering this and various other NES ideas for a while, and I have now decided that I am definitely going to start this NES. It's a political NES and this is the pre-thread. Please reserve a position in the NES here!
It takes various aspects from ZPNES VI, EkoNES, and DaNES II. Thanks go to the mods of those NESes.
I will launch the NES midday GMT next Wednesday and I will then prepare an Update Zero. Please make reservations by then if you want to be present in Update Zero. Then the order deadline each week will probably be Saturdays 6pm.
Summary:
In essence, there is a single city run by an oligarchy of twenty “kings” and one Priest who each have a seat on the Senate. The players represent ruling clans who have to acquire kingships from each other, or they represent some part of the priesthood, or they represent some band of travelling merchants or colonists.
The Priests:
There must be three players in the priesthood, called the Prophet, the Priest, and the Dean.
The Prophet makes up prophecies and then sends them to me, to the Priest, and to the Dean. The Prophet may never post IC. The prophecies, as received by me, may well come true. The job here is more part of the modding job than a playing role, although it could be fun anyway for the player.
The Priest is nominated by one of the city’s elite clans, and this clan will be chosen randomly by me according to the verdict of a junior, non-partisan, acolyte upon looking at some entrails. The Priest has a seat on the Senate and is the only one who is allowed to announce prophecies. Thus the priest can neglect to tell the city about a prophecy or entirely make one up. The priest is paid a large salary from the Dean’s upkeep.
The Temple (whose public face is the very theoretically non-partisan Priest) commands the great loyalty of the lower classes. How much loyalty it commands depends on how many of the prophecies come true, on how much the Priest tries to get them to do things, and, more than anything else, on the prestige of the Temple (i.e. the Dean). The Priest’s clan’s own prestige being high does not cause the populace to become any more loyal at all to the Temple.
The Dean runs the secular affairs of the Temple in the city. His task is to enhance the glory of God by the maximum aggrandisement of the Temple and to get the greatest possible influence for the Temple. He may not announce prophecies, but if he denounces the Priest’s announcements he undermines not only the prestige of the Priest’s clan but also the prestige of the Temple itself. Public order may also be negatively affected. The Dean is also head of the city’s civil service.
The Elite Clans and the Mercantile clans:
The city itself is divided into fifteen quarters, each of which elects its own king every decade or so. Three are life kings, elected by the other kings whenever one dies. The other two (NPC) kings are victorious generals. These take up their posts when acclaimed particularly enthusiastically by the populace, and so there may not always be three. More generals can be appointed as Kings by the senate, but normally only to placate the populace. The twenty-first seat is taken by the Priest. Only elite clans can stand to be elected Kings in the ten quarters of the city.
Otherwise, the Senate can levy taxes and pass legislation, as governments do. All the clans will want to enhance their own prestige through pushing senate resolutions and by doing great things on their own.
Elite clans, as in Daftpanzer’s Nesse, need a speciality. However, these can be wide ranging, covering not only inherently noble pursuits like diplomacy and generalship, but also more plebeian affairs such as trade within the city, metal-working and the arts.
Elite clans cannot engage in business outside the city's territory and mercantile clans cannot stand for the Senate.
The Stats:
Each faction has a yearly income, measured in Shillings (why not?) and an upkeep value: generally speaking, each soldier you have ought to cost 10 shillings each year and each war horse that you have should cost 4 shillings. Other things will cost you upkeep: potentially, corruption will, and so might anything else you build or invest in. You can use your income on what you like. Ask me for the cost. Labourers cost 2 shillings for a year of work; beasts of burden cost 1 shilling.
Income can be stored away physically (but of course it can be raided physically too ) in a treasury. This is also shown in the stats. You can’t bank shillings without telling me where to store them in your orders.
Every clan has a membership. These members alone can form the cavalry of your private army. Your prestige increases if prestigious, rich, sorts of people join you, and your prestige declines if you let riff-raff into your clan. Each member gives you a subsidy each year of 10 to 60 shillings depending on their wealth (but you always have to pay for their horses if you want them to have horses). Your membership increases with your prestige.
Every clan has a prestige stat. At the end of the NES, the prestige stat determines the “Winner”. It also causes the clan to gain members and get popular respect (and thus victory in elections). Of course, the Temple always has greater popular respect than its prestige stat would indicate.
Other Things:
The map is lower down the page with a description of the city.
Orders, I hope, will be concise but interesting, with a clearly defined spending section.
Stories may cause their writer to receive a bonus. I appreciate all efforts to make this world more vivid and interesting.
How to join this NES:
Please apply to play by giving your clan a name, a speciality, a brief description/history, and say whether you want to be near anything in the city such as the port or the city centre, or if you want to be outside the city walls, or whatever. I would prefer it if you didn’t recycle names from other NESes; this is a tedious practice. Remember I need a Prophet and a Dean and some merchant/colonist clans as well as elites. In fact, I would rather have no more than 8 elite clans. Here is a template.
Clan Name:
Clan Type: (Elite/Mercantile/Dean)
Speciality:
Description/History:
Other:
I also need a name for the city, and a title for the NES. Suggestions on improvements to the ruleset are very welcome.
It takes various aspects from ZPNES VI, EkoNES, and DaNES II. Thanks go to the mods of those NESes.
I will launch the NES midday GMT next Wednesday and I will then prepare an Update Zero. Please make reservations by then if you want to be present in Update Zero. Then the order deadline each week will probably be Saturdays 6pm.
Summary:
In essence, there is a single city run by an oligarchy of twenty “kings” and one Priest who each have a seat on the Senate. The players represent ruling clans who have to acquire kingships from each other, or they represent some part of the priesthood, or they represent some band of travelling merchants or colonists.
The Priests:
There must be three players in the priesthood, called the Prophet, the Priest, and the Dean.
The Prophet makes up prophecies and then sends them to me, to the Priest, and to the Dean. The Prophet may never post IC. The prophecies, as received by me, may well come true. The job here is more part of the modding job than a playing role, although it could be fun anyway for the player.
The Priest is nominated by one of the city’s elite clans, and this clan will be chosen randomly by me according to the verdict of a junior, non-partisan, acolyte upon looking at some entrails. The Priest has a seat on the Senate and is the only one who is allowed to announce prophecies. Thus the priest can neglect to tell the city about a prophecy or entirely make one up. The priest is paid a large salary from the Dean’s upkeep.
The Temple (whose public face is the very theoretically non-partisan Priest) commands the great loyalty of the lower classes. How much loyalty it commands depends on how many of the prophecies come true, on how much the Priest tries to get them to do things, and, more than anything else, on the prestige of the Temple (i.e. the Dean). The Priest’s clan’s own prestige being high does not cause the populace to become any more loyal at all to the Temple.
The Dean runs the secular affairs of the Temple in the city. His task is to enhance the glory of God by the maximum aggrandisement of the Temple and to get the greatest possible influence for the Temple. He may not announce prophecies, but if he denounces the Priest’s announcements he undermines not only the prestige of the Priest’s clan but also the prestige of the Temple itself. Public order may also be negatively affected. The Dean is also head of the city’s civil service.
The Elite Clans and the Mercantile clans:
The city itself is divided into fifteen quarters, each of which elects its own king every decade or so. Three are life kings, elected by the other kings whenever one dies. The other two (NPC) kings are victorious generals. These take up their posts when acclaimed particularly enthusiastically by the populace, and so there may not always be three. More generals can be appointed as Kings by the senate, but normally only to placate the populace. The twenty-first seat is taken by the Priest. Only elite clans can stand to be elected Kings in the ten quarters of the city.
Otherwise, the Senate can levy taxes and pass legislation, as governments do. All the clans will want to enhance their own prestige through pushing senate resolutions and by doing great things on their own.
Elite clans, as in Daftpanzer’s Nesse, need a speciality. However, these can be wide ranging, covering not only inherently noble pursuits like diplomacy and generalship, but also more plebeian affairs such as trade within the city, metal-working and the arts.
Elite clans cannot engage in business outside the city's territory and mercantile clans cannot stand for the Senate.
The Stats:
Each faction has a yearly income, measured in Shillings (why not?) and an upkeep value: generally speaking, each soldier you have ought to cost 10 shillings each year and each war horse that you have should cost 4 shillings. Other things will cost you upkeep: potentially, corruption will, and so might anything else you build or invest in. You can use your income on what you like. Ask me for the cost. Labourers cost 2 shillings for a year of work; beasts of burden cost 1 shilling.
Income can be stored away physically (but of course it can be raided physically too ) in a treasury. This is also shown in the stats. You can’t bank shillings without telling me where to store them in your orders.
Every clan has a membership. These members alone can form the cavalry of your private army. Your prestige increases if prestigious, rich, sorts of people join you, and your prestige declines if you let riff-raff into your clan. Each member gives you a subsidy each year of 10 to 60 shillings depending on their wealth (but you always have to pay for their horses if you want them to have horses). Your membership increases with your prestige.
Every clan has a prestige stat. At the end of the NES, the prestige stat determines the “Winner”. It also causes the clan to gain members and get popular respect (and thus victory in elections). Of course, the Temple always has greater popular respect than its prestige stat would indicate.
Other Things:
The map is lower down the page with a description of the city.
Orders, I hope, will be concise but interesting, with a clearly defined spending section.
Stories may cause their writer to receive a bonus. I appreciate all efforts to make this world more vivid and interesting.
How to join this NES:
Please apply to play by giving your clan a name, a speciality, a brief description/history, and say whether you want to be near anything in the city such as the port or the city centre, or if you want to be outside the city walls, or whatever. I would prefer it if you didn’t recycle names from other NESes; this is a tedious practice. Remember I need a Prophet and a Dean and some merchant/colonist clans as well as elites. In fact, I would rather have no more than 8 elite clans. Here is a template.
Clan Name:
Clan Type: (Elite/Mercantile/Dean)
Speciality:
Description/History:
Other:
I also need a name for the city, and a title for the NES. Suggestions on improvements to the ruleset are very welcome.