Ssnes3:

Nation: Anubitan
Ruler/Player: Anumesses The Morning and the Evening Star
Major Cities: Karnetcher
Population: To be determined by me
Government:Godking (Pharoah)
Economy:1/1/0
Army: 900 cavalry
Navy:5 ships
Age: Copper Age
Education: None
Infrastructure: None
Confidence: Tolerating
Projects/Wonders:
Description: They look like Anubits from AoM or Anubis warriors from the Mummy yea... ill write a better description later
 
Nation: Per'gha'eic
Ruler/Player: The Ihati/ ~Darkening~
Major Cities: Ariledra (Capitol)
Population: To be determined by me
Government: Theocratic monarchy
Economy: 2/0/0
Army: 2000 Infantry 600 cavalry
Navy:
Age: Copper Age
Education: None
Infrastructure: None
Confidence: Tolerating
Projects/Wonders:
Description:

The Per are, unlike the standard, basic humans with psychological diffrences that make them unique. Their history is one long and filled with a sense of tragic hope. The first record of the race (if you can call it a record) orcurred in a simple Ancient book know a the Caladorian, or the Worker, referring to how the Per lived simply lives as workers. Living in a small, desnly concentrated area of hills and forests, the Per had a life of ease working under the tutalege of the Ancients. That, however, ended as an increasing number of Ancient kings wanted to rule Per directly, and the took the indpendence away from the people.

It would be hundreds of years later before another record of the Per would come into existence. In a tale common to many recitals, it is recorded of how the descent of the last Per king launched a rebellion that cost many thousands of lives- both per and Ancient. The rebellion failed, and as a punishment, the Ancients slaughtered most of the population and banish the rest from their hoime (coming to be know as Per-Gah, or Red-Land).

The Per were cast as far away from the Ancients that they could find- the desert of Khu-nu. It would be here-under the harsh sun- that the Per would take their unique characteristics. Their sking grew dark- darker than the rocks scattering the ground- and the minds began to become warped from the exhausting heat. The result left the per a completly diffrent people. Sometime during their stay in the deserts, the Per lost all form of solitary lives and began to live in mass communities- one single community in the middle of a sparse landscape would be the norm. They took on their unique society of living for the mass, and dying for the mass.

The per state of mind is one of the most unique things in the world- many argue that they do not possess individual minds, but rather, are commanded by one through unknown measures*. Rather unlikely, most people now assume that its just a way of life- the life of a mass. Now they're known by their ancestrial name- Per'gha-eic- "People of the Red Land".

*Basically the per are like human bees. When one is born, they are born into a single class type and stay there the rest of their lives- without ever questioning why.
 
Did the ancients use the slaves in thier armies?
 
@Reno: That is precisely why I chose to make them different. Can't have players saying "I have a hero that can talk the Ohmus into charging across my enemy's lands!" ;)

@emu: After the Ancients learned to link, conventional warfare became less effective (since entire armies could be dominated). This resulted in two things: direct confrontations between (linked) Ancients in duels of psychic might became prevalent. Also, sneak attacks and ambushes happened so often even inside the factions that none could feel truly safe unless he was already in power over a large link. The other was endless hordes of slave soldiers launched by both sides in an attempt to overwhelm the opponent. This, naturally, resulted in both sides trying to dominate parts of eachother's hordes - causing not small confusion and chaotic slaughter. Truly, this last memory of the Ancients' abuse where men unwantingly killed and were killed is perhaps so great a trauma that the various slave species managed to struggle for susvival even in the miserable conditions after the Ancients left. They were free, after all. ;)
 
Free, you say? Appaling. Good that we put an end to that nonsense in Kienwardum, at least... ;)
 
Only the Blue-clad-one could do such a thing. ;) [/manga reference]

Well, I'm not taking any chances. Not going to encourage people to it in any case.
 
well where is cleric starting I should be in the same cradle if we are both orcs.
 
Fill out the nation template first. I've reserved a place in the Bay cradle, where Cleric starts.
 
Fill out the nation template first. I've reserved a place in the Bay cradle, where Cleric starts.

ok ok, I had wanted a bigger description but I got stuck at the word "foul" for about 2 hours.

Nation: Orc Clan Lyca
Ruler/Player: Vaknar Olog/emu
Major Cities: Lycagaras
Population: To be determined by me
Government:
Economy: 1/1/0
Army: 2000 infantry 600 cavalry
Navy:
Age: Copper Age
Education: None
Infrastructure: None
Confidence: Tolerating
Projects/Wonders:
Description:

Before the fall of the ancient ones, the orcs worked dutifully and ably at tasks that required pure physical strength, but not mental strength. While other species fought their servitude, orcs (or at least the ones I’m talking about) did not, for to challenge the gods is foolhardy, no matter how evil or cruel.

But the ancient ones had become too consumed by greed and power, not satisfied with dominating the lesser beings upon they turned upon each other and commanded and compelled great hordes of slaves to their cause. In the fighting between the great hordes of slaves and duals between the ancient ones, cities were turned to rubble, fire rained from the heavens and the ground beneath their feet was torn asunder.

Even as the ancients left this world the orcs killed, even as the world seemed to be tearing itself apart the orcs killed, even when they had slaughtered the other species they did not stop. They had succumbed to bloodlust and it had carried them for many days until they could find no other enemy except themselves and that was when he, Lycagaras, found them.

He commanded them to stop, that striking your own kind is a foul devilish thing to do.
 
Nation: Glorious Nation of Kaz Erronia
Ruler/Player: Warlord-King Artoth/Erik Mesoy
Major Cities: Corran
Population: To be determined by me
Government: Non-hereditary monarchy; king's successor is whoever beats the other challengers in a fight
Economy: 1/1/0
Army: 1000 infantry, 900 Cavalry
Navy: None
Age: Copper Age
Education: None
Infrastructure: None
Confidence: Tolerating
Projects/Wonders:
Description: The Errons are a fiercely warlike, semi-nomadic people. They are dreadful enemies and faithful friends with a strong sense of honor. With slaves to work the land for them and a leader who has shown his prowess in battle, they are free as the wind and fight with or against whom they like.

Important Notes: The capital city, Corran, is likely to be the only major city for a long time. Various groups of Errons meet there, trade goods/slaves/news/whatever, the ride off again to make war on and inflict pillagings on whoever they hate. The King is there about half the year.

<snippy>
Also, the map is a ripoff of the Realm of Magnamund of the Lone Wolf series. I just took the map and redrew it, with a few minor changes. If I ever sense someone exploiting this "knowledge" IC, I will slap them down so horribly that they will not dare to play in my NES ever again. :)
<snip>
Um, *raises hand*, I played 20 of those books. So give me a random start location and I'll try not to look too closely at the map.
 
So you have. :) And a good thing it was that you warned me in advance.
 
Leaving for camp. Will be back by Friday, when I most likely will have received a mail regarding my wireless modem.
 
cleric, your nation sounds like something from the Land of the Minatours (spelt horribly wrong)
 
Nation: Duwandria
Ruler/Player: King Misya/ Sheep
Major Cities: Freisz
Population: To be determined by me
Government: Hereditary Monarchy/ Kings eldest son gets the throne. Daughters can only ascend when no son is in line.
Economy: 1/1/0
Army: 1000 infantry, 900 Cavalry
Navy: None
Age: Copper Age
Education: None
Infrastructure: None
Confidence: Tolerating
Projects/Wonders:
Description: The Duwandrians are an enigma unto us all.
 
cleric, your nation sounds like something from the Land of the Minatours (spelt horribly wrong)

No it's a completely different ripoff.
 
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