@shakabrade
Wow that
is an unconventional opening! Instinctively it doesn't sound right but hell that's always the case with unconventional stuff
Waiting so many turns just to improve your first tile (not to mention working 4 unimproved tiles) seems slow to me... if you had more forests maybe (as
BIC mentioned in his Rusten example). Plus I don't get the fog-busting argument: you would have to deal only with animals so no risk of trespassing. Following your course of action however, I would whip a Worker rather than a Settler so as to make up for the lost Worker turns.
I haven't done the maths to prove it but if you have 3 FPs you can grow to size 3 in ~14 turns and size 4 in ~19 turns. On T20 you whip a worker and on T21 you can have 3 warriors (one is starting warrior) and a worker. I'd prefer OFing into second worker which will also be chopped by the first worker, when you get AH, you have 2 workers on it, therefore, it is done in 2 turns and you can have cottages on FPs sooner since they take a lot of worker turns. First settler can be either whipped or chopped. Still don't know which is better.
T22 my start (with warior, worker, worker, warrior build in mind):
City is size 2 (2F in food bin), you have produced 96

and 251

with Palace.
Techs: BW, Hunting, 21%.
Units, 2 Warriors, a Worker and 6

in new worker plus 1/3 forest chop.
I am doing this calculation in my head and on the paper so I could be very wrong.
T22 settling on wine hill: to be calculated... Now I'll post so I don't waste this.
302C, 98H, 3 wars and a worker, 8 hammers in a worker build
size 1, 12

in the bin.
I better check it again. Or just play it once I get to the computer.
Edit:
Now I changed builds (forgot about some stuff) and my start vs. normal start results are: +15F (size 2(5

in bin) vs. size 1 (12

in bin)), +7H, -35C. Units are the same, improvements are: 1T in ivory vs. Camp on ivory, 2T on Pigs. When cottages are in, my start gets huge advantage and can also share Pigs for the second city.
My start seems better cause it can 2whip second worker or settler sooner than normal build (1 whip second worker or slow build settler at size 2).