Star Wars Mod

gianfrancozola said:
Even found that there is another book, where a clone of him is taking part, but clones don't count so, i'd say thrawns death 10ABY.
No this means crap for the mod (cause its maybe one of the tiniest issues imaginable), but just read the books, and so...

I took all the birth/death dates from this Star Wars Wiki which is the best star wars reference besides the official SW database.

The other two books you are talking are "A specter of the past" and a "Vision of the future" which I'll read soon. I finished the Thrawn trilogy just last month. :)
 
Ok, I think I found the reason the flag's don't work. This mod replaces the folder Sid Meyer's Civilization IV>Assets which includes many .py (python) files. One of these files controls the flags (ScreenInput.py). This mod does not include that file. You should be able to drag the file from C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\Python\ScreenInput.py into the ...Assets\Python folder from this mod and have the flags work. I'm not sure if it will, I haven't tried, but that may be able to fix flag probolems.

NEW_Rome
 
I don't know about anybody else, but I"m a major Star Wars buff, so I may be able to help with details. Good mod by the way.
 
This is an interesting mod, but I just want to ask when you're going to start working on the units, having tons of marines everywhere is the only thing about this mod that bugs me.
 
Mr.Earl said:
This is an interesting mod, but I just want to ask when you're going to start working on the units, having tons of marines everywhere is the only thing about this mod that bugs me.

0.7 is all about units, we are working on it right now
 
Hey I've been gone for a few days. It's cool we got on the front page. Anything I should do?
 
Rabbit_Alex said:
Hey I've been gone for a few days. It's cool we got on the front page. Anything I should do?

Well you said you wanted to change the graphics around... go ahead:)
 
Another download link (3ddownloads) is up and the planning stages for units is over. I will post the planned units soon
 
I have one comment real quick... you spelt Palleon wrong. It's actually Pellaeon.
 
How Come There is only three city names for the old sith
P.S. a way to get three more cities out of Taris are
Taris Upper city
Taris Lower city
Taris Under city
 
Hey everyone, I just wanted to inform the Civfanatics community that there is this site that is a large Mod directory for every game able to be modified and you guys might like it, im just posting this because you can add Mods [your mod(s)] and they have a huge community with many features. here is the link. PLEASE check it out. I really wanna get the Civ IV Mod count up because they have like 3 mods and there are sooooooo much good mods on this site. thanks everybody and heres the URL:
Moddb.com
 
It's a pretty good mod so far. (I tried it at 0.6.)
The issues I had are...
-Flags are not displaying correctly.
-Tech tree jacked to crap (, but I see a lot of potential in there).
-Too few city names. (UNKNOWN is not a good name for a city. :) )
-Yoda does not read the tech quotes.
-Incorrect missionary created when I discover a religion.
-Where's my freakin' Jedi?!
-Too many things still have the old name.

There are probably more things, but I don't want you to think I'm just complaining. I'm impressed and appreciative of what you are doing. I look for to Version 1.0.
 
Back
Top Bottom