Add this Little addition:
View attachment 130041
It is a desktop shortcut to the game. I am not a modder, but it is something I can contribute.
Also, Thanks woodelf.
It is nice to see someone liked the moons idea. I like the banthas idea as well. But the cows should be "Nerfs." I remember they were in "Star Wars: Galactic Battlegrouds" But I don't know where my copy is. If I find it, I will try to poke around and find a picture (Unless someone else knows where there is one).
Another thing is the "Jet Fighter" is an actual jet. Not sure if there is a way to make that a person or not... Just a thought.
As for Rancors... They could be barbarians.... Just a thought again.
Jail could be a "Sarlac Pit." What better way to "control your people in times of war" than to have the threat of being dropped into a Sarlac pit. I know I would behave. LOL
Unique Units should be the air units more than anything. If I play Rebels, I would rather fly an X-Wing over a Tie Fighter. That also would allow for the Y-Wing Bomner and Tie Bomber.
Shuttlcraft could be the Imperial Shuttle . That would make more sence than the Tie Interceptor... Again. Just a thought (I seem to have a few this morning LOL).
The Death Star could have an extensive build time (Say 100 turns regardless of where it is built) and should be a world wonder that only allows that one city to create Nukes.
There need to be wonders and "Jedi Temples." The inability to distribute the ideas of the force as you want to, makes all the religion aspects of the game pointless. Priest could be Padawans. Unable to fight, but with the ability to spread the concepts. After so many temples are built, a World Wonder of a Jedi or Sith (I know there are supposed to only be two Sith) Council could be built. This would in turn allow the builder access to the most powerful units the game should have.... Jedi Masters and Sith Lords. There should be a way to enable one culture to NOT be allowed to build both wonders. Don't know how. Like I said I am not a modder.
The lack of ability to adjust culture levels makes developing Techs too fast. I had them all well before I finished the game.
I do like where this mod is heading and I hope you find some of my suggestions useful.
I hope this is not at the bottom of the page so the modders also get to read this. That took a while. LOL