Star Wars Mod

cbutcher318 said:
For the space units thing, I think for the finished mod would be to have the water turned into space. Land could represent planets, and the large capital ships and such would replace all of the ships, starfighters and such would still be air units.

That is how we plan on doing it.

Civmansam - get back to me about my message. I'll have some free time tonight.
 
hussar said:
CIVMANSAM
adding some more for you, I have attached a word doc with with some more ideas about the barbarian/ alien races.
A. the Unique Building is the building that is specific for that type of species. Each unique building has four functions.
1. A minor bonus for having access to that type of species
2. To produce a species specific melee unit.
3. produces a settler style of unit that has a sole purpose of spreading the different species to the different planets, by creating a species building.
4. Produces a great hero for each species (world wonder unit)

I was thinking that a kewl option could be to add +1 culture to a Civ for each species it has. You would after all be getting more "culture".

If the attachment doesn't work, I may ask suggestions so i don't have to re-type it all.

I was thinking that you may want to make the Jedi/ Sith as great people, with buildings producing +1 Light Side or +1 Dark side, when you get to 100 Force points you get a great person, depending on which side of the force was contributed more force points to the production. eg 51% light side and you score a Jedi. The same rate of return as the great peole 100 for the first one, 200 for the second, 400 for the third. e.g. Younglings acadamy adds +1 light side, Padawan Acadamy +2 light side.
You could get some interesting outcomes if you had a light side religion and started building loads of dark side buildings and you got a sith appear in your republican capitol.

I welcome debate for this stuff, just thinking that if it was possible this could be a solid foundation.

Wow
That word doc has a ton of info.
I'll definetly use this
Thanks
 
I loaded the mod (there was few errors while loading the game), started playing and found three bugs:
- flag is missing (it's white)
- i got wookie in beginning, tough i'm playing with Siths
- tech tree is missing, when i clicked on tech tree, it displays the vanilla one
 
Crash757 said:
I loaded the mod (there was few errors while loading the game), started playing and found three bugs:
- flag is missing (it's white)
- i got wookie in beginning, tough i'm playing with Siths
- tech tree is missing, when i clicked on tech tree, it displays the vanilla one

The errors will be fixed sry about that.
The flag is really light so its hard to see the design sry again
The wookie will be changed once i put units in
Tech tree has been taken down because im finishing it up
 
Civmansam said:
Wow
That word doc has a ton of info.
I'll definetly use this
Thanks

I just got back from classes and I read that word doc. Someone correct me if I'm understanding this right, but for each species in a city(planet) you get +1 culture. In the original game, is that like the 40% American / 40 % Malinese / 20 % Roman thing that is displays on the city window?

Civmansam - I got your message back and I'll try to do some stuff today and send to you later. And what are your plans for the tech tree?
 
Idea. Okay, you could mod the menu so it looks like a galaxy and then have all the planets that you could chose. Also, insted of trying to combine the space stuff with the land stuff, you could do whate they did in Battlefront II, have seperate space battles. On the land battles have(for air units) only fighters, but on the space maps have capital ships and fighters.:D


For ispiration the space battles, check out the Civ 3 Star Trek Mod.


PS: Sorry if I repeated things I have not read ther entire fourm yet.
 
DarthMcWord said:
Idea. Okay, you could mod the menu so it looks like a galaxy and then have all the planets that you could chose. Also, insted of trying to combine the space stuff with the land stuff, you could do whate they did in Battlefront II, have seperate space battles. On the land battles have(for air units) only fighters, but on the space maps have capital ships and fighters.:D


For ispiration the space battles, check out the Civ 3 Star Trek Mod.


PS: Sorry if I repeated things I have not read ther entire fourm yet.

Interesting Idea about battlefront

Rabbit_Alex do you think this is a good idea?
 
I think it would be a great idea. It would be just like Empire at War. I played the demo and what you did was move your fleet(t) into a system, and if the enemy fleet is there you fight for control of the space around the planet. Once you have space control you can send ground troops down to the surface.

By the way, we need to recruit more people.
 
Rabbit_Alex said:
I just got back from classes and I read that word doc. Someone correct me if I'm understanding this right, but for each species in a city(planet) you get +1 culture. In the original game, is that like the 40% American / 40 % Malinese / 20 % Roman thing that is displays on the city window?

I wasn't thinking of this split, more like how many different religions.

To be more specific I mean if you start the game as wookie and go and capture the Gamorrean planet, then use the Gamoorrean planet to produce a gamorean settler, send it back to your home planet to introduce the species to your home planet.
The Gamorrean settler builds another Gamorrean unique building on your home planet and you can now build wookies and gamorreans on your home world. You have now created a symbiotic planet with two species on it.
If you go and capture a third planet, say the Toidarians and capture it you can now send a toidarian settler to the gamorrean planet or your home wookie planet, you could also send a wookie to the toidarian or gamorrean etc.
If you brought the toidarians back to your homeworld you would now have a three way symbiosis.
Capture 20 planets, bring back a settler from each of them to your homeworld and you now have a real Mos Isly space port, with different species living there. you can produce 20 different type of unit and are getting some chunky bonus' to your units because of all the different unique building bonus'.
I was getting at the idea that you would also be scoring +20 culture in this planet because of the 20 different types of species.
does this make more sense?
There would be a fine balance between spreading your species/ growing your cities/ producing your units. just llike Vanilla civ has the balance between religion/ growth/ units
 
hussar said:
Rabbit_Alex said:
I just got back from classes and I read that word doc. Someone correct me if I'm understanding this right, but for each species in a city(planet) you get +1 culture. In the original game, is that like the 40% American / 40 % Malinese / 20 % Roman thing that is displays on the city window?

I wasn't thinking of this split, more like how many different religions.

To be more specific I mean if you start the game as wookie and go and capture the Gamorrean planet, then use the Gamoorrean planet to produce a gamorean settler, send it back to your home planet to introduce the species to your home planet.
The Gamorrean settler builds another Gamorrean unique building on your home planet and you can now build wookies and gamorreans on your home world. You have now created a symbiotic planet with two species on it.
If you go and capture a third planet, say the Toidarians and capture it you can now send a toidarian settler to the gamorrean planet or your home wookie planet, you could also send a wookie to the toidarian or gamorrean etc.
If you brought the toidarians back to your homeworld you would now have a three way symbiosis.
Capture 20 planets, bring back a settler from each of them to your homeworld and you now have a real Mos Isly space port, with different species living there. you can produce 20 different type of unit and are getting some chunky bonus' to your units because of all the different unique building bonus'.
I was getting at the idea that you would also be scoring +20 culture in this planet because of the 20 different types of species.
does this make more sense?
There would be a fine balance between spreading your species/ growing your cities/ producing your units. just llike Vanilla civ has the balance between religion/ growth/ units

We're definetly going to do this.
Hussar do you want to join the team?
We could use more help:D
 
hussar said:
does this make more sense?
There would be a fine balance between spreading your species/ growing your cities/ producing your units. just llike Vanilla civ has the balance between religion/ growth/ units

Yeah that makes more sense. Does anyone know how we can implement the Battlefield-II style seperate ground and space battles (maps really)? As far as I know the engine doesn't support that, but maybe after the SDK is released we'll be able to change more stuff.

Civmansam - were you gonna make icons for the civics or can I do some (I'd kinda like to :lol: )?
 
I just noticed a spelling mistake. In the second post where the civics are, it should be "Hereditary Rule" not "Heredity Rule."

Civmansam - where the new leaderheads going to be basically the same as the old ones except using the better pictures I found? Just wanted to know.
 
I would be happy to be on the team, but i can't mod and I live in a third world country where luxuries like the internet and electricity are not guaranteed.
I will submit stuff where I can to try to help out. If there is something specifically you want help with or research etc I am happy to help, I'm working on some map size stuff for you at the moment and some general stuff,
I'll be going back to Australia in a month or so so i may be able to offer more on line help then.
 
hussar said:
I would be happy to be on the team, but i can't mod and I live in a third world country where luxuries like the internet and electricity are not guaranteed.

New Jersey?
 
Funny Kael

I know how you feel Hussar. I used to live in a third world country too. Internet is soooooooooo slow
 
Kael said:
New Jersey?
Used to live in Brooklyn(New York), then moved to Jersey and then moved back to Brooklyn!:rolleyes: :mischief:

Thank you all for listening to the story of my life!
 
I've got some planet size suggestions here...
 

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