@odin- u finished the tech trees? Where is the thread for them, and if there isnt one can u upload them so we can see them- the unit trees need to match up with them.
Responses- (corresponding to odintheking's comments)
1. In my edited version of chris' original tree i think i either moved the AT-RT or eliminitated it . . . if i did one less unit to do (unless u guys REALLY want that AT-RT)
2. I understand what you mean, but if we want to have any hope of completing the mod around (note- around, not before) christmas, we have to cut some things and save them for later . . . while i would prefer to have the fighter lines the same, i feel that (for now) the new ones are acceptable.
3. Ya, we should fix that. Perhaps we should make the heavy mechs non-upgradeable like certain other unit lines (i dont remember exactly which ones check the unit tree). . . that would allow for more realistic battles (e.g. the battle of hoth where there were both AT-ATs and AT-STs)
4. ok . . . .

But i think the wonder thing is a good idea- otherwise there really would be no way to allow padawans, apprentices, knights, and masters all in the same era (not one that i can think of anyway)
Regarding a Republic mounted creature unit- either one works, whichever one (giant catipillar or dragon-lizard thing) u guys want to do.
What if we had the death star as a wonder that produces a 'death star' unit every like 20 turns or something, and then a wonder later on called 'intercepted death star plans' that makes the death star wonder obsolete. if it can be done, then

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Yes the empire had leftover juggernauts and venators, but it did not manufacture them anymore, preferring to produce, use, and deploy more advanced walkers (AT-ATs, AT-STs) and ships (Imperial, Executor).
The victory was more powerful than the venator, if only slightly, though never massively used for the republic as the venator was. The victory was only briefly used in massive quantities by the empire, after which the decommissioning of almost all clone wars ships for newer models, began,and the imperial-class replaced the victory- not entirely, but for the purposes of the mod it did.
The biggest reason why i don't want the late republic units to be the early imperial units is because, in the regular game (not scenario) the empire would have weak units that, when the republic has them, suddenly become strong. Whenever possible, I think we should allow each civilization separate units (with a few exceptions- the headhunter is shared by the republic and the rebellion) so if there are better alternatives I prefer to choose them over having civs share units.