Star Wars: The Mod Strikes Back

To What File Do I Load The Starwars Units You Made?:scan: When Will The MOD Be Done?:band: :borg:
 
Hey; I've got a radical idea for the leader of the Republic. You know how all along, the best leader we could think of was Palpatine, who was really more of a leader of the Empire? And we had other ideas (Valorum, Amidala) that didn't work? What if we put the Senate as the leader? We could have some random representative on one of those podium things, and behind them we could have a picture of the Senate building, with all the senators. This idea came to me when I saw that Supreme Chancellors never really had any power at all! So why not put the senate instead?
 
In other news, I have completed a rough version of the era 1 tech tree for the Rebellion! Discussion is welcome!

Black text represents buildings/wonders
Red text represents units
Blue text represents resources
Green text represents governments
 
I agree w/chris; Palpatine is the best choice for the Republic's leadership. I also took a look at the tech tree and I'm ok with it except for one minor detail: I dont think that the hoth turret should go in era 1- maybe an early, weaker version of it, but, in my opinion, the hoth turret itself should come shortly before the events of Empire Strikes Back. btw, good work on the units! Kind of embarrassing that I can't contribute anything towards that end . . . but good work anyways!

@Varlin hmm it is kind of small, but I don't know what else we can squeeze into it as this is the tech tree for the Rebellion in the 1st era not a lot is going on

btw I looked at the Palpatine image for the unit list- just wondering, are we going to have the king unit Palpatine for the Republic all wrinkly and evil or how he looks through AoTC and the beginning of RoTS? Personally I would like to see the king unit for the Republic "regular-looking" Supreme Chancellor Palpatine.
 
I agree w/ starwarscrazy - if we use a Palpatine king unit for the early eras, it should be a normal, stately Palpatine rather than the decrepit one.
 
@SWC - Yeah, I made a typo with the Hoth Turret. It should say "Light Hoth Turret" this era, and it upgrades every era to be heavier.

Also, the Palpatine would be good when he's not so evil-looking, because when he got wrinkly, he immidiately started the Empire. The one advantage of the evil Palpatine would be that Jobiwan already made it.
 
It should be 5 lines.
Also, your UrbanDead link is too obvious. We can see it goes to the UrbanDead brain-eating thing.
 
Yes, disguise it properly, like mine. (click on the link to find out who said the quote) ;)
 
odintheking said:
In other news, I have completed a rough version of the era 1 tech tree for the Rebellion! Discussion is welcome!

Black text represents buildings/wonders
Red text represents units
Blue text represents resources
Green text represents governments
I know this took me a while to post this, but for some strange reason I can't view the tech tree? I can see the tiny little preview, but when I click on it, it just shows a red X. When I save the image to my desktop and open it up in either PSP or MsPaint, it says it's an invalid file extension or that it's an invalid PNG file. :cry:

I'm guessing it's just me, but my computer must be ********. :wallbash:
 
Hey, I'm back :D, (i say that because i haven't posted for ages).
There aren't many units in that tech tree or anything... i know you expect us to help you fill it in, but i personally think that your tree may be too specific...
I still hold the belief that my unit tree was the best [cos i'm arrogant], and i don't think the beam troopers and all that really fit into the star wars universe...

As an alternative to this tree, i think i'll draw on one of my previous ideas, and say that each era should represent a wartime - the sith war, the clone wars, the galactic civil war, and the yuuzhan vong invasion [or just general EU]. However, to represent only units that we have seen, or whatever, i think it a good idea that the units don't always fit into the 'war' that they were placed in.
For example, z-95 headhunters are present in sith war, then upgrade #1 in clone wars, x-wings in GCW, and then the nice x-wings in EU. Another example, ARC-170 fighters in sith, TIE droids CW, TIE fighters in GCW, and then TIE advanced or Defenders in EU.

And i know someone made some hint that some troops would be removed a while back - i beg you NOT to remove hoth troopers!!!!!! thats the only unit with moving parts i'm going to dare to try and animate, so if you remove them i won't be best pleased ¬-¬

Back to the tech tree tho, all 4 standard races [empire {E}, republic {R}, rebels {A} and confederacy {S}]will follw a standard tech tree... in era one, basic techs like "droids", "plasteel", "Interplanetary engine", "short range starfighters" etc will be researched. This age, with some big ships, will primarily be used for building up all the planets. The whole mod won't be easily completeably, research time will be heavily increased so that it may take an entire 300 turns or something to escape one of the ages.
Other example techs for each of the ages;
era 2 ; heavy blasters, hypredrive, starships, durasteel
era 3 ; sector defense, missile launcher systems, planetary garrisons
era 4 ; turbolasers, advanced starfighters, star cruisers, capital ships
Each civ will then have unique techs, four or five, which will be civ-specific; e.g superweapons for the empire, bothan spynet for the rebels, so that entirely civ-specific structures can be set up, eg bothan spynet, imperial intelligence agency, etc. This is so that generic 'espionage building' or other such drab names won't have to be used. I can supply a complete tech tree idea (in-game preview ;)) over the weekend.

That signature was waaaaaaaay too long.
What else do i have to comment on?
Good work with all those units btw *applauds* altho i'm angry at blackhand's units grr you were worse than me last time i checked, and now you're awesome grr...

I like the idea of the senate ruling the republic, but i think valorum / palpatine [not even valorum if he's too much] would be sufficient leaderheads. Possible scenarios could be the sith subversion of the senate, and this could use the spaceship parts... but we'll worry about that later.

I hope that my tech tree which i have worked on while i endured civfanatics disruption [grr i couldnt sign in]... i think we'll need to start a buildings discussion thread soon, because that is a key part to the mod which we havent made a significant move on yet (and yes i do rmeember chris' original suggestions).
 
Ok, the hoth troopers will be there, but just in era 2. I really like the idea of having the Sith war as era 1, but not the idea of removing the beam tube trooper and stuff. Maybe in one of the expansions we can add the Sith War, (along with perhaps the Sith as a civ, :mischief: ) but for now, that's the best we can do. (Plus, blasters have to come from somewhere, and everything in that tech tree/ unit tree is correct to the Star Wars universe anyway).

As for this:

sheepmonster said:
As an alternative to this tree, i think i'll draw on one of my previous ideas, and say that each era should represent a wartime - the sith war, the clone wars, the galactic civil war, and the yuuzhan vong invasion [or just general EU]. However, to represent only units that we have seen, or whatever, i think it a good idea that the units don't always fit into the 'war' that they were placed in.
For example, z-95 headhunters are present in sith war, then upgrade #1 in clone wars, x-wings in GCW, and then the nice x-wings in EU. Another example, ARC-170 fighters in sith, TIE droids CW, TIE fighters in GCW, and then TIE advanced or Defenders in EU.

I honestly don't understand what you're trying to get at.

Oh, BTW, welcome back, sheepy!
 
Nice to see you again Sheep. :)

Ok, I finally did manage to go onto another computer and get Odin's Tech Tree. I still don't know why my computer can't view PNGs. After all the talk Sheepmonster just made, I'll think I'll leave the Tech Tree to him, he seems to have the right idea. However, I think the unit tree should stay for the most part the same, because we finally got it to place where it would work very well and redoing it would delay us more.

I think it's funny that Sheepmonster has TIE Droids upgrading to TIE Fighters when I originally wanted that and he wouldn't let me because TIE Droid didn't appear until the Battle of Mon Cal later on. :lol:

Yes we do need to do some building discussion since the building list I made was really just an early tentative version.
 
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