loki1232 said:I think, however, that the planets shoudl not be able to build any units themselves, instead they should build improvements that automatically produce units. Instead of a city building an X-wing, the city would build an X-wing plant, which would then produce X-wings every so often.
There's a basic, insoluble problem with this - it breaks the game at a fundamental level. Every resource has to have a source and a sink, or the game is not balanced and it breaks. In this mod especially, where there aren't four ages of buildings to slowly work through, units are the only sustainable sink for shields. Unit-producing wonders are a good idea, but only if used to a limited extent.
I think that the cities hould be able to grow past level one, but whenever they make a factory (ex: TIE fighter plant) there should be a population point loss. This simulates the amount of people needed to work in the factory. A shipyard that produced ISD's would need more workers than one producing small freighters. This doesn't just affect unit producing improvements. Industrial improvements would work just the same. You could build one of the solar mirrors (from Wedge's Gamble) and it would require just one population. A mining operation however, would require many more people.
All of the basic terrain types would have 10 food, so that an undeveloped city could support 5 people. No city could have more than 5 people, and no improvement would require more than 4 pop points.
The numbers are just random, it's the idea that is important.
This makes all planets basically equal in one restricting factor for infrastructure construction. Also, this doesn't really introduce anything to gameplay except to slow down that construction in a way that cannot be affected by the player. Since planets aren't being colonized and tile improvements aren't being constructed and tiles aren't even being worked, IMO it's simpler to simply eliminate pop points entirely as a part of gameplay. This changes for four- or eight-tile planets, of course, as pop points are important.
I also think that only presicion bombing should be allowed. This means that Starfighters can only destroy destroy buildings and kill civilians, not injure the defnders. However, they can destroy defensive installations such as turbolaser batteries and sheild generators. This way they can help with the battle but not win it on their own.
This is good, but unfortunately it means starfighters can't attack starships.