Hold on we need to take a step back. We can't add all of those new units on starwarscrazy's list when there are so many yet to be completed. The reason I didn't include every unit we could possibly use in the SW Universe in my unit list was so that we could actually get the mod completed. We should also reuse unit graphics whenever possible. However, it looks like Sheepy's taken over the unit lines now. Sorry I haven't looked at your unit lines yet Sheepmonster.
The alien race resource thing is proving more complicated than I originally thought, but I think we can still make something out of it. I think maybe we could just group the Geonosians exclusively with the Separatists and the Mon Cal only with the Rebels.
I'd also like to mention that the units shouldn't all have the same stats. Here is something I mentioned in an earlier post:
I don't think the civs should be perfectly balanced, because it takes away some of the flavor for each civ by robbing them of there strengths and weaknesses. All of the civs should have advantages and disadvantages on the battlefield but not too much so the game doesn't become unbalanced. For example:
*Rebels should have superior air units and foot units / weaker in the area of mechs
*Imperials should have superior mechs and capital ships / weaker air fighters
*Republic should have superior air units and mechs / more expensive units
*Confederacy should have superior mechs and cheaper units / Weaker foot units
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Here's something I scrapped together to get my 2 cents in. This is what I'd like to see for unit lines:
*Lv1 Infantry
(Basic Warrior) > Lv2 Infantry > Lv3 Infantry > Lv4 Infantry > Lv5 Infantry
*Special Infantry
(Imperial Royal Guard, Magna Guard, etc...)
*Lv1 Scout
(Expansionist Civ Only) > Lv2 Scout
*Lv1 Jedi/Sith > Lv2 Jedi/Sith > Lv3 Jedi/Sith
(> Lv4 Jedi/Sith > Lv5 Jedi/Sith?)
*Bounty Hunter
*Lv1 Mounted > Lv1 Standard Mech > Lv2 Standard Mech > Lv3 Standard Mech > Lv4 Standard Mech
*Heavy Mech
*Atmosphere Mech
(Airspeeder, LAAT Gunships)
*Lv1 Turret > Lv2 Turret > Lv3 Turret
*Lv1 Fighter > Lv2 Fighter > Lv3 Fighter > Lv4 Fighter
*(Fast Fighter Line?)
*Lv1 Hvy Fighter/Bomber > Lv2 Hvy Fighter/Bomber
*Lv1 Transport > Lv2 Transport > Lv3 Transport
*Lv1 Light Ship > Lv2 Light Ship
*Cruiser
*Lv1 Warship > Lv2 Warship
*Command Ship
Scout: Low Attack/Low Defense/High Speed (Expansionist Civs get 2 Types of Scouts)
Infantry: Medium Attack/Medium Defense/Low Speed/Cheap (Standard Unit, Requires no Resources)
Special Infantry: Elite Infantry, Stealth Attack, Expensive (Requires Resources)
Force: High Attack/High Defense/Low Speed (Force Users, Only can produced by Improvement & Wonders)
Mounted: Medium Attack/Medium Defense/Medium Speed (Early Unit, Pre-cursor to Mechs)
Atmosphere Mech: Medium Attack/Low Defense/High Speed
Standard Mech: High Attack/Medium Defense/Medium Speed
Heavy Mech: High Attack/High Defense/Medium Speed/Can Bombard/Expensive/Can Transport Foot Units
Turret: High Defense/Immobile/Bombard
Bounty Hunter: Medium Attack/Medium Defense, Hidden Nationality
Fighter: Air Superiority/Good Range/Low-Medium Bombard
Bomber: Lethal Bombard/Medium Range/Medium-High Bombard
Transport: Low Attack/Low Defense/Medium Speed, Transports Many Units
Light Ship: Low Attack/Medium Defense/High Speed, Cheap, Transports a small amount of Units
Cruiser: Medium Attack/High Defense/High Speed/Low Bombard
Warship: High Attack/Medium Defense/Medium Speed/Medium Bombard/Expensive/Transports Units
Command Ship: Very High Attack/Very High Defense/Medium Speed/High Bombard/Very Expensive/Transports a ton of Units