Starbound

I really like Terraria, and I love space-themed games, but I have almost no interest in this one whatsoever. I really don't see what all the hype is about.
 
Yes, the Terraria developers were kind of donkeyhats; they stopped production because the game wasn't making enough money anymore, I think it was. Correct me if I'm wrong.

Personal reasons are valid. Can't leave it at that?



Anyways I've been playing the beta about 15 minutes. The opening set-up is well done, and the spaceship console is neat and organized. I'm disliking the opening complexity though. I can't even get the second mini-quest completed.
 
Anyways I've been playing the beta about 15 minutes. The opening set-up is well done, and the spaceship console is neat and organized. I'm disliking the opening complexity though. I can't even get the second mini-quest completed.

The beginning is relatively hard right now, but not because it's "complex"? The monsters are tough and some resources are rare from the get go. But... I mean, if you can read, you should be able to figure it out easily? Anyway, it's still better than no guidance whatsoever like in certain other games of that kind.
 
The beginning is relatively hard right now, but not because it's "complex"? The monsters are tough and some resources are rare from the get go. But... I mean, if you can read, you should be able to figure it out easily? Anyway, it's still better than no guidance whatsoever like in certain other games of that kind.

How to chop wood though?

It's running from monsters trying to figure out how to get wood to make the craftsman bench
 
Use the manipulator given to you on the ship, it's basically your equivalent of the minecraft "punching trees". The manipulator does the harvesting very slowly though. Chop down your first trees with the manipulator, then get some cobblestone the same way. After this you should be able to make your crafting table and use it to make your stone pickaxe/axe/hoe, etc. From there on you will want to quickly upgrade it to copper pickaxe.
 
Yeah I see now.

Harvesting cobblestones and trees is a real chore. Bowhunting is semi-fun though.

Kind of odd to be harvesting pavement stones to make furnaces though. I'll have to suggest they use some geological terms for rocks. :)
 
Yeah the beginning of the game is a bit slow. But they are already patching super quickly. Right tonight you should see this update coming:

Spoiler :
- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels. (done)
- Monsters now have a small chance to drop meat when killed with normal weapons. (done)
- You can no longer teleport to another players ship from underground (done)
- Bandages are now craftable with 4 plant fibres, no longer require fabric (done)
- Fix human starter chest showing apex starter items (done)
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50% (done)
- Make guards you’ve summoned refer to you as their boss (done)
- Make the refinery appear earlier in the game (done)
- Reduced fuel costs a bit to go to other planets (done)
- Tweaked wording of starter quests to encourage exploring of more planets. (done)
- Added hunting knife weapon that also makes monsters drop meat (done)
- Added new legendary weapon (done)
- Pixel loss on death reduced to 20% for testing, might change further (done)
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? (Done)
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. (done)
- Tweaked the UFO boss to make him smash blocks. (done)
- Also make him a little bit easier by changing him to level 9 from level 10 (done)
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
http://i.imgur.com/O2IYd6k.png (done)
- Increase mining speed a little (done)
-Add numbers above the hotbar slots http://i.imgur.com/qTJiFrS.png (done)
- Craftable climbing ropes! (done)
- Make sure hunger bar is always shown when eating food (done)
- Make hunger bar display when the alt key is held down (done)
 
I am enjoying the music that comes with the game. I kind of miss Terraria's more video-gamish music that is pretty evocative of the pre-programmed situation, but Curtis Schweitzer's music is pretty good from the OST.

'Europa' is one my favorite tunes on it.
 
There will be a new bigger patch in the next few days that will most likely wipe your characters and stuff. They had pretty much said that this would happen at some point though. Still hurts. But the patch should make it less grindy at the beginning so might be faster to get to the same point.
 
Probably won't hurt me. I made it to the Distress beacon and the ufo came and blasted my base to a crater. :)

I then built up my arms and armor.
 
Probably won't hurt me. I made it to the Distress beacon and the ufo came and blasted my base to a crater. :)

The UFO didn't use to destroy blocks, but people were exploiting it and encasing it to kill it, or hiding in very cramped spot... So they patched it so it could destroy blocks. I highly advise going far from anything you value before putting down the beacon :P Maybe another planet!
 
Is this more story driven/guided than Terraria? My main problem with games like Minecraft and Terraria is I start off all enthusiastic and then lag as there is no real over arching goal for me. I realise in Terraria there was a goal of sorts but it was to vague for my simple brain!
 
Is this more story driven/guided than Terraria? My main problem with games like Minecraft and Terraria is I start off all enthusiastic and then lag as there is no real over arching goal for me. I realise in Terraria there was a goal of sorts but it was to vague for my simple brain!

Yes, but not yet. The beta has minimal story. But the final release will contain a different story for each race (probably with similar goals though). There are going to be quests and side quests. Right now all there is are the basic quests that teach you the game and it's more sandbox. That being said, it's still going to be a Minecraft and Terraria style game so don't expect the story to be the main appeal of the game. Maybe it'll be enough to make you want to keep going though, who knows. The story is usually that you've been kicked out of your destroyed world for some reason and you are stranded with a spaceship and nothing else. So you need to build stuff and go forward.
 
If anyone has played it yet I would love to hear thoughts on this game. Been seeing some streams and hearing about it from a few people. Played Minecraft but not Terraria for reference.
 
Impressions before first big incoming patch

Game has a huge amount of potential, but there are problems right now. As expected from beta I guess. A lot of its potential is actually in features that have been in the developers' cards and are probably incoming. Another thing I should mention is that I've had absolutely zero crashes or problems with this game. It runs smoothly for me. Good job on that front.

My main problem right now is found in the lack of reasons to build or explore. Exploration is fun at first, but most planets feel samey. That was to be expected I guess. You need to explore harder and harder planets to get better ores to get better gear to reach a new tier. But all difficulty is found in mob combat. Combat is terrible right now, the first big patch coming today will address that. But they need to quickly implement other sources of difficulty; lack of air, heat or cold, pressure, crazy terrain, etc. Caves and mining is a bit tedious and you rarely find anything interesting underground except ores and the occasional chest. They need to make things more interesting underground, chests should have a chance at containing more amazing stuff.

I think I have been unlucky in my exploration though and have found either no dungeon/structures or super hard and frustrating ones which I could never get the reward from. Like I said, combat is currently stupidly hard, but that should be relatively fixed within the next hours with the big 2nd patch.

As I reached the second tier of gameplay, I found a bit of improvement because monsters dropped a bit more variety of loot. There seems to be a bit more content as the game progresses. But the gear progression is a bit too linear.

There is a "set home" button to set a planet as your home planet. They really need to implement features related to a home planet. Right now, you never feel like building much because you need to travel from planet to planet to find stuff to progress. If there were things you could only do on the planet you choose as your home, then you would have reasons to build on that planet.

I would say that if you have been on the fence about the game, and you have not been anticipating the game for a long time like me, you might want to wait until it's more fleshed out. Unless you have friends to play with who like to roleplay or build huge things and you can have fun with them if you guys are creative with the building of stuff.

The game is gorgeous and the music is amazing. Sometimes you'll find very nice places and have a nice moment of peace. I don't know how to explain. It's also a always sort of exciting to put fuel in your spaceship, choose a planet, and travel to it. The animation makes it cool and beaming down at first is always fun. But yeah, they really need to bump up the specificity of planets. Here is a great Reddit post summing up ideas and the currently "meh" exploration.

I think one of the problems is how closely tied planet difficulty and possible loot yield are... If every planet had the potential to yield amazing stuff, then every planet could be a candidate to be a place to explore deeply. Right now you just sort of skim at the surface in the hope of finding stuff then leave.

I have to say though, for such an early beta, the game contains a LOT of stuff. Decorative stuff, armors, weapons, plants, random items, etc. There is a lot of content that's for sure. And it'll grow. They just need to make the various planets more unique in some way. And more of them be worth your time.
 
I'm probably not going to play it but I was shocked to see it was the 2nd highest played game on steam last night. First was dota2 by tons (around half a million users) second was star bound (around ~80k).
 
So, I recently got this great game, and have been playing it instead of dividing sufficient attention to exams.

The game sets you out as a castaway explorer in deep space, escaping some dangerous past. Eventually you run out of fuel over a planet, and you drop down to investigate, hopefully to save your life - and eventually find yourself a new home. After you've found fuel and gained enough resources to take some beatings, you can travel lonely space, making Flash Gordon-esque visits to strange, weird worlds of wicked beasts, peaceful dinosaurs, fanatic bird-men, mad scientist monkeys, and the locations are beautiful... One of my favorites were - of course - my starter planet, which was covered in snow and purplish grass and some really rabid bipedial wolf things. The first nights were gruesome as cold planets slowly kill you unless you make sure you have made some warm clothes and a campfire. It took some time getting leather to stay alive. And the worlds are quite exotic - I've spoilered this for those that haven't seen this yet
Spoiler :
I've encountered miniature houses deep underground, a sewers dungeon, and one of the jungle planets I visited happened to have fleshy insides, being a living planet!


The game style is very similar to Terraria, but it's doing a lot more with the premise. Beyond the personal character that is used between worlds, you also have a personal ship to customize. The world system is more elegant and mining is much less painful as you "splash" mine, sort of. Also, the combat is much more interesting with all sorts of weapons being available upfront.

The game is still in beta though... Some of the monsters have pretty stupid AI, and at certain parts of the game, it is really grindy. Also, some things are not very intuitive and not very well explained. (It took me ten minutes of random clicking to figure out how to cook - I eventually cracked down and went online.) But I feel I can have a lot more fun with it - if only with its completely reworked awesomer map generator in a huuuge galaxy. Also, honestly, I feel the setting is better.

I can't wait to visit my first asteroid belt. My current planet is a desert planet and the ground is sooo hard to mine through and filled with lava, making my single player progress on hold for a while.
 
I've logged 150 hours on it already. Hell of alot of fun.

I'm kind of annoyed right now, though, because the location where I've built my base has been hit by so many meteors, all of which destroy quite a bit of stuff.
 
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