Impressions before first big incoming patch
Game has a huge amount of potential, but there are problems right now. As expected from beta I guess. A lot of its potential is actually in features that have been in the developers' cards and are probably incoming. Another thing I should mention is that I've had absolutely zero crashes or problems with this game. It runs smoothly for me. Good job on that front.
My main problem right now is found in the lack of reasons to build or explore. Exploration is fun at first, but most planets feel samey. That was to be expected I guess. You need to explore harder and harder planets to get better ores to get better gear to reach a new tier. But all difficulty is found in mob combat. Combat is terrible right now, the first big patch coming today will address that. But they need to quickly implement other sources of difficulty; lack of air, heat or cold, pressure, crazy terrain, etc. Caves and mining is a bit tedious and you rarely find anything interesting underground except ores and the occasional chest. They need to make things more interesting underground, chests should have a chance at containing more amazing stuff.
I think I have been unlucky in my exploration though and have found either no dungeon/structures or super hard and frustrating ones which I could never get the reward from. Like I said, combat is currently stupidly hard, but that should be relatively fixed within the next hours with the big 2nd patch.
As I reached the second tier of gameplay, I found a bit of improvement because monsters dropped a bit more variety of loot. There seems to be a bit more content as the game progresses. But the gear progression is a bit too linear.
There is a "set home" button to set a planet as your home planet. They really need to implement features related to a home planet. Right now, you never feel like building much because you need to travel from planet to planet to find stuff to progress. If there were things you could only do on the planet you choose as your home, then you would have reasons to build on that planet.
I would say that if you have been on the fence about the game, and you have not been anticipating the game for a long time like me, you might want to wait until it's more fleshed out. Unless you have friends to play with who like to roleplay or build huge things and you can have fun with them if you guys are creative with the building of stuff.
The game is gorgeous and the music is amazing. Sometimes you'll find very nice places and have a nice moment of peace. I don't know how to explain. It's also a always sort of exciting to put fuel in your spaceship, choose a planet, and travel to it. The animation makes it cool and beaming down at first is always fun. But yeah, they really need to bump up the specificity of planets.
Here is a great Reddit post summing up ideas and the currently "meh" exploration.
I think one of the problems is how closely tied planet difficulty and possible loot yield are... If every planet had the potential to yield amazing stuff, then every planet could be a candidate to be a place to explore deeply. Right now you just sort of skim at the surface in the hope of finding stuff then leave.
I have to say though, for such an early beta, the game contains a LOT of stuff. Decorative stuff, armors, weapons, plants, random items, etc. There is a lot of content that's for sure. And it'll grow. They just need to make the various planets more unique in some way. And more of them be worth your time.