thelibra
Future World Dictator
Howdy folks, I seem to have lost some vital skills in the game during the bothersome two semesters that got in the way of grinding out more emperor wins. Near the end of summer, last year, I was regularly pulling off an emperor win (maybe 1/2 the time), tried my hand at Immortal throughout the the college semester, realized I didn't hate myself enough to play on Immortal, and went back to nice relaxing Emperor-level. Now I've apparently forgotten some vital understanding of REXing that allowed me to actually REX fairly early, effectively, without destroying my econ and without focusing everyting on wiping out a nearby neighbor early on, and still end up even or ahead in points.
Yet for some reason, now I've lost whatever it was that let me do that, and I cannot seem to make it past 1AD without being behind in points by a staggering 200-400 amount, or the few times I do, I am suddenly and rapidly outstripped by another nation.
I'm trying my best to remember my strategy, it went something like this:
Somehow, this fails to net me a good place in the stats. Not sure what I'm doing wrong. Any help from Emp+ players would be appreciated. No offense to players on lower levels intended whatsoever, it's just that the game dynamic changes considerably once you hit Emperor (and even more so at Immortal and Deity). I have a feeling I'm still playing with a Monarch mindset.
Yet for some reason, now I've lost whatever it was that let me do that, and I cannot seem to make it past 1AD without being behind in points by a staggering 200-400 amount, or the few times I do, I am suddenly and rapidly outstripped by another nation.
I'm trying my best to remember my strategy, it went something like this:
- 1st Turn: Research BW (or mining). Build Worker (or fishing boat, depending on food supply). Scout in a semi-circle around my starting city.
- Turn B: After BW is researched and worker is built, chop-rush first new settler. Research Mysticism, or food source for second-city. Start moving my warrior/scout into receiving position for nearest priority-settlement spot spaced so that there are no more than 2 shared tiles or 2 "useless" tiles (like mountains, deep sea squares, deserts).
- Turn C: Second City gets planted, in it, build either monument if fat cross is needed before city is usable, or worker if it isn't. First City now grows while building a warrior. Next research will either be Wheel, Sailing, or Pottery, depending on my particular financial strategy. Worker on 1st City improves food source (if no fish) or mines (if fish).
- Turn D: Once First City finishes growth, chop-rush next settler, while the 2nd Warrior/Scout that it just finished building moves into receiving/escort position. If no source of copper is available to settle on, research iron. Else, research Writing.
- Turn E: Second City should finish monument (or worker) roughly about the time the settler from Turn D finishes building. Set Second City to build worker (or monument, whichever didn't get built first). Move Settler from First City to next settlement. Focus research on Archery/Masonry to get defenses up before barbs and wars get out of hand. Build another military unit in First City while city grows.
- Turn F: Once First City is up to Pop 3, start next settler. Third City follows Second City in early-actions. Second City will soon start defenses (walls or archers or both) while worker develops food and hammers.
- Wash, rinse, repeat. Every population growth of my First City means another settler gets produced. Once cities are militarily secure, I begin improving the econ.
Somehow, this fails to net me a good place in the stats. Not sure what I'm doing wrong. Any help from Emp+ players would be appreciated. No offense to players on lower levels intended whatsoever, it's just that the game dynamic changes considerably once you hit Emperor (and even more so at Immortal and Deity). I have a feeling I'm still playing with a Monarch mindset.