MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
About scouting - A lot of you seem too pre-occupied with grabbing every last goodie hut. Thats not strategy, it dice rolling. And I dont think its really that wise. I like to keep my starting units close to home so thet can fog bust and kill barbs. There is nothing worse than getting a tile pillaged or having to stop a worker to dodge a barb.
I will many times wait until between 650BC- 1AD before I send out a scout. I will build it from my military city and it usually gets a promo or two, extra visibility, extra movement. Then I send it out on auto explore and it will travel all over the map and reveal all the AI cities. I sign open borders so it can move freely. This is a much safer method, no need to worry about barbs.
Scouting helps with Goodie huts sure, but finding 4 CSs before the AI nets you 120g vs. 60g. Finding 5 AIs before turn 20 and selling some open borders to the quick Writing ones for 50g and then being able to get lux sales going with AIs that aren't your neighbour is great. They will spend their gold early game, you just need them to spend it with you.

Knowing where you can and cannot settle is also very very important. Knowing if an AI is settling *towards* you vs. *away* from you is important. And so forth.