Status and "To Do" List

Place it in CIV Gold/Assets

Thats the problem, I don't have a folder for this mod like Ezra's mod and others. I know what to do, copy the dll from lt bobs from the asset folder and paste it to the asset folder for this mod. I don't have a folder like the other mods to do this. Is it because the other mods used win rar and not zip?

The mod does work...
 
Great work Civ Gold team! :)

Makes me want to play some Civ IV... If only I could find my lost copy.:(
 
We won't add a custom dll to CIV Gold for the simple reason that anybody can choose a custom dll to add to CIV Gold (Bhruic, CIV Rev, LtBob).

Please try to find the CIV Gold folder yourself and drop the dll in Assets. You say the mod does work, so it's probably in this location (depends on which location you chose with the installer):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CIV Gold
 
Great work on 4.0 guys... is there by any chance a changelist from 3.0 posted anywhere?

Thanks,
ripple01

Nothing official. I should try to get something together.

Obviously we added several new civs. And the changes to 3.0 civs were minor (mostly spelling fixes and some small balance tweaks).
 
How is the patch/"terrible pack" coming along?

BTW...I think the "terrible pack" needs a better name. :)
 
I'm working on the patch right now. Most of the fixes are included already and I moved on to the more 'mysterious' issues. I'm also doing some serious testing with a custom debug dll to resolve some more issues that have not been reported yet.

The patch will be released this month. If nothing new pops up, it might be released in a week.

Wyz is working on the "terrible pack" and he is thinking of another name. My suggestions:

- CIV Gold: Avarice
- CIV Gold: Root of Evil
- CIV Gold: Rogue Leaders

First two from Radix malorum est cupiditas, "the root of evil is avarice".
 
where's a pic of the Yar'adua LH(nigeria)
 
The patch will be released this month. If nothing new pops up, it might be released in a week.

Wyz is working on the "terrible pack" and he is thinking of another name. My suggestions:

- CIV Gold: Avarice
- CIV Gold: Root of Evil
- CIV Gold: Rogue Leaders

First two from Radix malorum est cupiditas, "the root of evil is avarice".

Good news indeed. (As avarice is not the root of things evil, I'd vote for Rogue Leaders - but I'm quite fine with The Terrible Pack.);)
 
where's a pic of the Yar'adua LH(nigeria)

Unfortunately, he didn't make the cut. I can see adding another Nigerian leader at some point, but I didn't have the art work (or anyone able to do the art work) for Yar'adua at present. Also, he's still a new face for the time-being. Gold leaders tend to be more historically entrentched.


As for the "terrible pack"...

My choice was "The Nature of Man", which I quite like for a number of reasons.
 
We won't add a custom dll to CIV Gold for the simple reason that anybody can choose a custom dll to add to CIV Gold (Bhruic, CIV Rev, LtBob).

Please try to find the CIV Gold folder yourself and drop the dll in Assets. You say the mod does work, so it's probably in this location (depends on which location you chose with the installer):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\CIV Gold


I got it to work.
 
I am a newbie, so this post is probably misplaced. If you could redirect me to a more suited place for my request.
I am an old player, and since the Civ II I was dreamiong about a realistic approach to the ancient Greek world. Now, with the colony status in the BTS, I think this is attainable. A new mod could be created, where you can onlycontrol one city and every other city you build, becomes a colony.
I have several ideas and a deep enough Knowledge of the ancient Greek history to help any such try, but I know nothing about moding. three scenario ideas that I came up with:
Greek Tribes: Dorieans, Ions, Aioleans, Myceneans, and Minoans (SP?). Add Pelasgians and Illyrians, and maybe Troy and Frygia and you got enough to work with. Core game, where your ultimate goal is to make everyone your vassal or colony. Lots of manipulation, treachery and diplomacy micromanagement, with major cities having multiple colonies and vassals. Razing of cities should be deactivated.
Doric Invasion: The Dorieans (the only tribe that posseses Iron working at the begining) start at the north of the map and find their way down to Peloponissos.. The catch? Cities they conquer become colonies after 10 turns and vassals after another 10. They also can't control more than one city at a time. Goal? Establish the city of Sparta at the preordained location (with the premade settler unit that they have to carry and protect for the whole ride). Secondary goal? Occupy the once legendary city of Mycenae!
Persian Wars: Important Greek Cities are on the map, some binded by Vassal or colonial ties (Athens with colonies Miletos and vassals Samos and Chios, Sparta with a couple of sattelite-colony cities (Messinia, Elis with the Zeus Statue Wonder), Korinth with colony Potidaia and vassal(?) Syracuse, Thiva (vassals Voiotiean league and Fokis with the Oracle Wonder), Plataiea, Argos, Rhodes with Colossus etc. Macedonians starting with Aegae get half the religion bonus, but can have more than just one city under control. All those cities are binded by Hllenic religion that acts as ethnicity (spread only when they are built, the Settlers carry it with them and assimilation after conquest). This should have a lot larger impact (double?) than regular religion, so that even though they fight and bicker between themselves, they unite before external danger (usually they do, there always "traitors" like Thiva and Alicarnassus in the Persian wars. This is why a substantial, religion implied, relations bonus works better than a single nation. Outside enemies are various and at all sizes. They can control any number of cities, but pay big maintenance costs. Persian empire with vassal Phoenicia, Egypt, Mesopotamia, has to face multiple mutinies from their vassals before turning west (or maybe Egypt, Mesopotamia starts independand but declining and Persia is at war with them). Former Phoenician colony of Carthagene (Now independant since Motherland iwas capitulated), looks at Sicily as the only expansion road (they hold a city on the Southeast of the island). They have desert (and the end of the map!) surrounding every other way). Upstart Rome breaks free from the Etrouscan league and they have to deal with the consequences before turning East). Finally, at the northern borders, various minor nations are posing a threat (Illyria, Scythia, and others). You can play any of the outside Nation and the 4 motherland cities of Greece (Athens, Sparta, Korinth and Thiva). Wonders already placed the three afformentioned and The hanging Gardens, Pyramids and others build in the area of the game until 750 BC when the game begins
 
I'm working on something that might interest you. I won't go into details right now, but it entails a more historical eventful scenario you describe above.
 
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