Steel and Thunder: Unique Units

Steel and Thunder: Unique Units 1.51

Yeah I did exactly what you said and modified those values to 1 and they appear active in the selection screen of the leaders,but when I press start game and it starts loading they disappear and aren't in the game when it starts.

You need to edit BOTH MOARUniqueUnitsUserSettings.sql AND MOARUniqueUnitsConfigUserSettings.sql. :)
 
Ok man,will try and see if it works....And it did work,thanks very much man.
 
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I'm glad to see that many unique models of AT rifleman have been added to the latest version. But now some civilization units of other periods still do not have unique models.
I realized that may you are the only person who could do it.I'm looking forward to seeing those civilizations become more distinctive and can't wait.
So.Just a question do you have the plan to add some CIV5's R.E.D models into Warfare Expanded future?

Warfare Expanded is not my mod - it is by @Wolfdog. I have no plans to add more cultural diversity at this point.

And the latest Chinese translation has just been completed. I wish could help you more.

Thanks a lot for that! Will include in future release. :)
 
I have one last question.I just played as Japan,unlocked Yamato and it just looks like a regular battleship.Is this how you did it or maybe I have something incomplete in the mod?
 
Yamato always has just been the regular battleship model which is one reason it is not enabled by default.
 
I'm not sure if this bug is due to mod conflict (I've checked and don't have any other mod that adds unit or modifies units besides this one and unit expansion) but... I can't seem to finish building the Zulu Assegai Warriors (Isijula Warriors). Game crashes when I try to buy or upgrade as well. Not sure if this is happening to anyone else.

Edit: I can build/purchase any other STT unique units from previous games perfectly fine (Strategist, China - Hui Hui Pao, Mongolia).
 
I'm not sure if this bug is due to mod conflict (I've checked and don't have any other mod that adds unit or modifies units besides this one and unit expansion) but... I can't seem to finish building the Zulu Assegai Warriors (Isijula Warriors). Game crashes when I try to buy or upgrade as well. Not sure if this is happening to anyone else.

Edit: I can build/purchase any other STT unique units from previous games perfectly fine (Strategist, China - Hui Hui Pao, Mongolia).
There was just a pretty extensive patch yesterday, so the mod might not work yet.
 
Hi Deliverator, quick question. I see the kongolese medicine man is a replacement for the medic, does this mean that it replaces battering rams and siege towers as well? Or are those still available as that civ?
 
Yamato always has just been the regular battleship model which is one reason it is not enabled by default.
Sorry to bring this up again,but is there any reason for witch the yamato looks the same as a regular battleship? I mean all your other units look different than the standard ones.
 
Sorry to bring this up again,but is there any reason for witch the yamato looks the same as a regular battleship? I mean all your other units look different than the standard ones.

This is because when I original made Moar Units it wasn't possible to have custom 3D models and now it is disabled by default so I'm not motivated to convert a model for it.
 
Just a question: why are 2/3rds of the unique units disabled by default? Are the older ones not balanced perhaps?
 
Just a question: why are 2/3rds of the unique units disabled by default? Are the older ones not balanced perhaps?

Most because I don’t have the time to make a second additional UU for every Civilization that was added in the Expansions but also because some of the ideas already in the original Moar were not great - some Civs it is hard to come up with one never mind two.
 
OK, doesn't matter if it's complete for all civs I would say. The units in everything enabled seem nice, or would you recommend playing without for a more balanced game?
 
I don't know if that's intentional or not, but the Ulfheddin unit is not performing what the description in his civilopedia claims he does, he is not giving combat strenght to my units and neither yeilding faith from combat wins. It is literally just acting as a medic and improving my units healing.
upload_2020-8-27_6-31-31.png
 
I don't know if that's intentional or not, but the Ulfheddin unit is not performing what the description in his civilopedia claims he does, he is not giving combat strenght to my units and neither yeilding faith from combat wins. It is literally just acting as a medic and improving my units healing.

This is fixed in the version released to Steam today. Adjacency effects were broken in one of the New Frontier Pass patches.
 
Love the mod! Any plans to add 2nd UUs to the New Frontier Civs?
 
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