Steel and Thunder: Unique Units

Steel and Thunder: Unique Units 1.51

I was also but I'm addicted to the game so I just jumped into the upgrade. <_< please save us
 
Any idea when there is going to be a GS expansion? Also I was thinking about creating a mod that adds Civs from Fallout into the game would it be okay to have a version that has your mods as a prerequisite (I want to make a version with two units instead of one which would only be balanced with this mod).
 
Deliverator updated Steel and Thunder: Unique Units with a new update entry:

1.40 Update

Updated for Gathering Storm!

New Units:

HMCS Haida (Canada)
Canadian unique Atomic Era Naval Melee unit that replaces the Destroyer. +10 Combat Strength versus Naval Raider class units. +5 Combat Strength when in formation. Prevents friendly Traders within 4 tiles from being plundered as long as they are on a water tile.

Kalandozó (Hungary)
Hungarian unique Medieval Era Ranged unit replacing the Crossbowman. Double gold from pillaging Districts and Improvements. Yields 50% of defeated...

Read the rest of this update entry...
 
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Deliverator updated Steel and Thunder: Unique Units with a new update entry:

1.42 Update

v1.41

* Fixed: Rise & Fall and base game compatibility.
* Fixed: Set Technology for Templar to Castles and made it purchasable with Faith.
* Fixed: Chasqui upgrades to Warak'aq.

v1.42

* Many 3D art fixes.
* Make independent of S&T: Unit Expansion (create Units_XP2 if not exists).
* Fixed: Brazilian Bandeirante Historic Moment image SQL.
* Add Korean translation by nut9931.

Read the rest of this update entry...
 
Are the second unique units disabled because they're not working right?
I enabled them just how you described by turning 0's to 1's and the Amazon Scout unit is invisible except for the outfit and dog.
 

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so what does these units actually do? where is the description

In the Civilopedia mostly - maintaining the info anywhere else has proved too much effort.
 
This mod is the best of the bunch.The only thing that kind of saddens me is that there are no unique tanks and the Yamato Batleship ain't in it.I've seen tanks and yamato in moar units mod ,but that one simply doesn't work for me.
 
This mod is the best of the bunch.The only thing that kind of saddens me is that there are no unique tanks and the Yamato Batleship ain't in it.I've seen tanks and yamato in moar units mod ,but that one simply doesn't work for me.

Enabling units from Moar Units that are disabled by default
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Moar Units added two addtional Unique Units per Civilization for some Civs - these units are included with Steel & Thunder: Unique Units but are disabled by default. To enable them you can alter the Enabled flags in MOARUniqueUnitsUserSettings.sql and MOARUniqueUnitsConfigUserSettings.sql. These files can be found at ....\steamapps\workshop\content\289070\1362931045\Data.

In the above SQL files you'll see a bunch of lines like this top: INSERT INTO EnabledUniqueUnits (CivilizationType, Type, Enabled, DefaultReplaces, DefaultUpgrade, UnitAiBaseUnit) VALUES ('CIVILIZATION_AMERICA','UNIT_AMERICAN_AH64_APACHE', 1, 'UNIT_HELICOPTER', NULL, 'UNIT_HELICOPTER');

The number 1 after the unit name means that this unit is enabled. If it is 0 (zero) then the unit is disabled. If you want the Civ selection screen to be updated too then you need to alter the file MOARUniqueUnitsConfigUserSettings.sql to reflect which units you have enabled/disabled in MOARUniqueUnitsUserSettings.sql.
 
Hello.
I'm glad to see that many unique models of AT rifleman have been added to the latest version. But now some civilization units of other periods still do not have unique models.
I realized that may you are the only person who could do it.I'm looking forward to seeing those civilizations become more distinctive and can't wait.
So.Just a question do you have the plan to add some CIV5's R.E.D models into Warfare Expanded future?

And the latest Chinese translation has just been completed. I wish could help you more.
 

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Enabling units from Moar Units that are disabled by default
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Ehh sorry but how do I actualy do that?Do I need to downlaod another Mod?I think yesterday i tried enabling your Moar units mod that had some tanks and yamato but for one the game said that it disabled it automaticaly and secondly when I manualy enabled it ,the game just wouldn't load and would say that there is a problem with the Mod(Moar units).Also I disabled both GS and Rise and Fall but it still would crash.
 
Yeah I did exactly what you said and modified those values to 1 and they appear active in the selection screen of the leaders,but when I press start game and it starts loading they disappear and aren't in the game when it starts.
 
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