Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
It's not about realism though, that's not the opposite of "artificial", the opposite of "artificial" (at least in the way I use it here) is more like... "natural".
An example of what I mean: Weapon types. I do not think that the changes to weapon types are based on "What is logical for the weapon type?", but rather based on "We have a set number of weapons and have to find niches for all of them!". The most obvious example to that are missile weapons that now completely bypass shields. If you could spam those, that would obviously be the ideal weapon to have and completely render useless not only shields, but also any weapon that is not a missile weapon, because those would just be a weaker version of the missile. So how did they solve that? They moved missiles into the Torpedo slot, thereby limiting the amount of missiles you can put onto a ship and forcing you to also use other weapons (as there are no full-missile ship designs, they come with small weapon slots and are only available to Corvettes and Cruisers).
That's just a completely artificial solution to me.
Another example are the combat computers. Why exactly can't you put a Swarmer Module on a cruiser? What's wrong about building massive tanks that get right into the center of the battlefield and soak up damage? That probably would not be a very cost-effective strategy, but if I want to do it, what reason is there to stop me from doing it? Why am I forced to use Corvettes as dodge-based "Tanks"? There's literally no reason for that other than "We don't want to allow it".
Which of course is not much of a problem, after all, that's what mods are for, but it just doesn't sound good to me.
An example of what I mean: Weapon types. I do not think that the changes to weapon types are based on "What is logical for the weapon type?", but rather based on "We have a set number of weapons and have to find niches for all of them!". The most obvious example to that are missile weapons that now completely bypass shields. If you could spam those, that would obviously be the ideal weapon to have and completely render useless not only shields, but also any weapon that is not a missile weapon, because those would just be a weaker version of the missile. So how did they solve that? They moved missiles into the Torpedo slot, thereby limiting the amount of missiles you can put onto a ship and forcing you to also use other weapons (as there are no full-missile ship designs, they come with small weapon slots and are only available to Corvettes and Cruisers).
That's just a completely artificial solution to me.
Another example are the combat computers. Why exactly can't you put a Swarmer Module on a cruiser? What's wrong about building massive tanks that get right into the center of the battlefield and soak up damage? That probably would not be a very cost-effective strategy, but if I want to do it, what reason is there to stop me from doing it? Why am I forced to use Corvettes as dodge-based "Tanks"? There's literally no reason for that other than "We don't want to allow it".
Which of course is not much of a problem, after all, that's what mods are for, but it just doesn't sound good to me.
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