stJNES: Across Generations

Amon should call it Saxondy, its like Normandy but full of Saxons.

Also about the economy you can only increase one thing every turn? right?
 
Egypt was egypt in the good ol' days...And is egypt now.Greece was greece and still is greece.Why can England not have been and always be England?
 
Egypt is an exception, cus the modern country happened to call itself what it was called so long ago. Greece was not called Greece, it was called Athens, Sparta, Delphia, Argos, etc.

BUt if you want it so bad, fine, England can remain England.
 
lol...If it matters you can change my name to the "Anglo Sexons" who will basically be like anglo-saxons...But with sex...:p
 
Nation: Kingdom of Poland
Capital City: Krakow
Player/Ruler: Dreadnought
Government: monarchy
Religion: polythesism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:
 
Duchy? in the bronze age? wouldnt he just call himself a king? well unless your actually a vassal state of another power I suppose.

Edit: thats cheating, now my post makes no sense
 
Nation: Muscat
Capital City: Muscat (duh)
Player/Ruler:jalapeno_dude
Government:Chiefdom
Religion:Animism/Spirit Worship
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

Edit: changed name to Muscat.
 
emu said:
Duchy? in the bronze age? wouldnt he just call himself a king? well unless your actually a vassal state of another power I suppose.

Edit: thats cheating, now my post makes no sense

I thought the same thing, so I changed it.
 
Muscat orders sent.
 
Nation: Srivijaya
Capital City: Palembang
Ruler/Player: Maharaja Balaputra/Cuivienen
Government: Monarchy
Religion: pre-Vedic Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 Infantry
Navy: N/A
Size: 1
Education: None
Infrastructure: None
Wonders:
Background: The people of Srivijaya form an early trading state, oriented around fishing and the sea. The people are peaceful and the seas rich.
 
Tamna
Jeju-Si
Player/Ruler: Israelite9191/King Go II and Queen Jindeok
Government: Monarchy
Religion: Jeju Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background: Samna was founded, according to legend, by the three brothers Go, Yang, and Bu who emerged from the Earth and brought new inhabitants to Jeju-Do, or Jeju Island. The kingdom has evolved into a semi-matriarchal society of fishermen and women and an adventurousness that suggests a future in exploratoin and trade on the high seas.

Start Location: Jeju-Do, the large island off of Korea.

EDIT: Jason, I would suggest that you use the revision I did to the Greater Antilles in the map, the Bahamas are really quite hideous on the traditional map.
 
NEIN not another fresh start. Damnation!
 
Nation: Sumer
Capital City: Ur
Ruler/Player: Gilgamesh/Birdjaguar
Government: Monarchy
Religion: Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 Infantry
Navy: N/A
Size: 1
Education: None
Infrastructure: None
Wonders:
Background: People of the Reeds in the land between the rivers
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Jason, do you have an approximate starting year for this game?
 
mississippian ordersent!!! :band:
 
Thank you. Orders sent.
 
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