• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

stJNES10: Expand and Conquer

Joined
Mar 3, 2002
Messages
12,050
Location
Bay Area, California
stJNES10: Expand and Conquer

Introduction
Welcome to the last edition of the stJNES series. What happened to stJNES9? I lost interest in NESs, and thus in modding. And I think I know why. The updates were too spread apart, leading to a loss of interest not only for some of the players, but for the mod as well. I recall from stJNES5 and 4, that when the updates got long and tedious, I was still happy to do it. Because I had astounding interest in the games.

And therefore, I bring to you a Return to our Roots (in a stJNES-form); at least for the beginning. I can’t stand modding too simplistic of rules, so I am not going to try and say that I won’t increase the amount of rules. But I will say that it will happen gradually, and not for the first 10 turns.

Updates? They will be quick, precise, and too the point for the first five turns. The first five turns will be in five days. Yes. That means an update a day for the next five days. This should get the players and myself into the game solid enough to do the next five updates once every two days. And after that, we will see what’s going on.

And so, I bring you stJNES10: Expand and Conquer. The rules are simplistic for the first five, and near the same for the next ten, turns. I implore you to join for story-writing purposes, and if you want a challenging, yet exciting game.

First update requires orders, so make sure to give them when you sign up. First update is also 8:00 pm my time (PST) tomorrow.

Rules

Economy
In the most primitive of societies, the ruler had what he wanted. And thus his actions, i.e. increasing the army, building a temple, expanding, etc, affected the economy. Therefore, in order to increase anything, you must use and economy level. To grow your economy, you cannot be using it the same turn, and you must state how you are growing it (taxing more/less, expansion into rich areas, increase in trade, etc).

Levels of the economy goes as follows: Depression, Recession, Failing, Unstable, Stable, Growing, Prosperous, Outstanding, Powerhouse. (notice the two new level editions to the stJNES series, all those stJNES fans will notice :))

Military
The military consists of, in the beginning, your army and navy. They will be in number format, and each economy can increase your army and navy by the amount according to the nation’s age, which you will be informed of on the front page. When your nation increases in an age, i.e. Bronze to Iron age, then you must spend an economy to upgrade your army, and an economy to upgrade your navy.

Units available to the military vary according to your age, and will be shown on the front page.

Note: Planned rule additions include the showing of your armies and navies on the map, and the addition of Unique Units

Culture
The culture of your nation is essential to the people, and to your expansion progress throughout the game. With a strong culture, you can exert influence over your neighbors (they will agree with you more often), your people will be happier with your rule (just as long as it is following their custom), the people will resist foreign rule more, and expansion will be greater. To increase, spend an economy on it. It is kept track of by numbers.

Education
Your people can’t go into the next age without education, period. To increase your education, spend economies on building temples, where they teach, and academies. Hire and train teachers for your elite.

Note: Planned rule additions include some kind of technology level or research stat.

Government
A shared government, i.e. power is rested in both a dictator and a body of nobles, or some kind of parliament, will be treated as just that: a lack of total power. Some of your orders may be vetoed by the other power holder, and you will be notified of this hopefully (though not all the time) before it is too late to change them. However, your people are much happier with some kind of split power, and are less likely to rebel.

Wonders
Wonders must be structures in this game. And their effect will be obvious (that way, the Great Lighthouse doesn’t increase the amount of farmland, or something). You must spend the amount of economies required before it is complete, which will be displayed in your template. All wonders automatically increase your culture by two. Please write a bit about what you are building, so I will have an idea of how much it will cost.

Trade
Only available for those in the iron age.
Basically you trade all the time. But you can set three priority trade routes with three different nations. You must have a road connected, which costs 1c to build, from one of your cities (not towns/villages) to one of their cities. Or you must share the same body of water, and both have a city port. The you each must pay to set up the route, which is basically agreeing to a right of trade. Then, you have to pay three economies to set up the route, and then every three turns you gain one economy.
The routes can be broken during war with armies/navies, and random events do distort outcomes of trade.

Template

Nation (replace)
Government (replace)
Capital:
Ruler: ?/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Please state your location, too, if it is not obvious.
 
Player Nations

Austria
Government: Absolute Despotism
Capital: Vienna
Ruler: Norseone
Economy: Stable
Age: Iron Age
Army: 1,100 Spearmen, 800 Archers, Trained
Navy: 50 Galleys, Trained
Culture: 1
Education: 0
Wonders:
Notes:

The Kingdom of Brisbane
Tribal Monarchy
Capital: Brisbane
Ruler:/fantasmo
Economy: Stable
Age: Bronze Age
Army: 1,200 Spearmen, 400 Archers, Trained
Navy: 25 Galleys, Trained
Culture: 1
Education: 0
Wonders:
Notes:

United Kingdom of Great Britain and Ireland
Government: Absolute Monarchy
Capital: Londinium
Ruler: Queen Britannia III / Fëanor
Economy: Growing
Age: Bronze Age
Army: 600 Spearmen, 500 Archers, Trained
Navy: 150 Galleys, Trained
Culture: 1
Education: 2
Wonders: The Great Lighthouse (4/4) *DONE*, Stone Hedge (DONE)
Notes:

Burma
Monarchy
Capital: Mandalay
Ruler: Emporer Suryavikrama/naervod
Economy: Prosperous
Age: Bronze Age
Army: 800 Spearmen, 800 Archers, Trained
Navy: 50 Galleys, Trained
Culture: 1
Education: 0
Wonders:
Notes:[/b]

Calicut
Despotism
Capital: Calicut
Ruler: ?/North King
Economy: Unstable
Age: Iron Age
Army: 650 Swordsmen, 400 Spearmen, 200 Horsemen, 900 Archers, 20 War Elephants, Good, Iron Age
Navy: 50 Galleys, Good, Iron Age
Culture: 1
Education: 3
Wonders: Temple of Calicut (1/4)
Notes: Located on the southwestern Indian Coast, a large port city, ruled completely by the local tyrant.

Egypt
Theocracy
Capital: Thebes
Ruler: Kamilian
Economy: Growing
Age: Iron Age
Army: 800 Spearmen, 500 Archers, Trained, Iron Age
Navy: 50 Galleys
Culture: 3
Education: 1
Wonders: Great Library (0/4)
Notes:

Guomindang Kingdom
Government: Imperial Court Council (Under the rule of the Dragon Throne)
Capital: Nanking
Ruler: Zhao K'uang-yin, the T'ai-tsu Emperor/Insane_Panda
Economy: Stable
Age: Bronze Age
Army: 800 Spearmen, 700 Archers, Trained
Navy: 50 Galleys
Religion: Kuangyin
Culture: 1
Education: 1
Wonders:
Notes:

Kingdom of Illyria
Government: Noble Council
Capital: Salonae
Ruler: King Agron/ Xen
Economy: Prosperous
Age: Iron Age
Army: 550 Spearmen, 250 Archers, Good, Iron Age
Navy: 48 Galleys
Culture: 2
Education: 4
Wonders:
Notes: Campus Martii (0/3), Imperial Palace (4/4) *DONE*

Japan
Monarchy
Capital: Kyoto
Ruler: Emperor Jimmu / Grandmaster
Economy: Failing
Age: Bronze Age
Army: 750 Spearmen, 1,450 Archers, Trained
Navy: 65 Galleys, Trained
Culture: 3
Education: 1
Wonders:
Notes: Japan is a chain of islands with few natural resources... but we do have ninjas! Perhaps military prowess and overseas expansion will bring the Japanese people honor and glory.

Greater Empire of Java
Depotism
Capital: Yoganajakarta
Ruler: Guputri I /Sheep2
Economy: Prosperous
Age: Iron Age
Army: 300 Spearmen, 600 Archers, Exceptional
Navy: 100 Galleys, Good, Iron Age
Culture: 1
Education: 1
Wonders:
Notes: Buddhist Stupa (0/6)

Liguria
City Council
Capital: Genoa
Ruler: Lord Crau/alex994
Economy: Growing
Age: Bronze Age
Army: 1,600 Spearmen, 1,000 Archers, Trained
Navy: 50 Galleys, Trained
Culture: 1
Education: 0
Wonders: Academy De Royale (3/3) *DONE*
Notes: A seafaring people wishing to expand their trade and territory.

Moskovia
Government: Religious Monarchy
Capital: Moskva
Ruler: Azale
Economy: Stable
Age: Iron Age
Army: 750 Spearmen, 450 Archers, Trained
Navy: 50 Galleys, Trained
Religion: Filarhh
Culture: 1
Education: 1
Wonders: Blue Basilica (0/4)
Notes:

Mycenae
Noble Council
Capital: Athens
Ruler: Humanslaughter
Economy: Failing
Age: Iron Age
Army: 600 Spearmen, 500 Archers, Trained
Navy: 88 Galleys, Trained
Culture: 2
Education: 3
Wonders:
Notes:

Kingdom of Normandy
Government Monarchy
Capital: Rouen
Ruler: William the Conqueror/blackheart
Economy: Growing
Age: Iron Age
Army: 1,050 Spearmen, 1,400 Archers, Good
Navy: 50 Galleys, Trained
Culture: 1
Education: 1
Wonders: Meadhall (DONE)
Notes: Norman conquests!

Novgorod
Government: City Council
Capital: Novgorod
Ruler: Knyaz Mikhail/Stormbringer
Economy: Prosperous
Age: Bronze Age
Army: 1,500 Spearmen, 1,000 Archers, Trained
Navy: 50 Galleys, Trained
Culture: 3
Education: 0
Wonders: Riga (3/3) *DONE*, Morskoy Gorod (3/3) *DONE*
Notes:

Kingdom of Turkistar
Despotism
Capital: Afeii
Ruler: Satari Dynasty/Erez87
Economy: Growing
Age: Iron Age
Army: 500 Spearmen, 500 Archers, 2,500 Horsemen, Trained, Iron Age
Navy:
Culture: 2
Education: 2
Wonders: The Great Farms of The Aral Sea (2/5)
Notes:

Sinhala
Government Monarchy
Capital: Anuradhapura
Ruler: Vijaya /Constantine
Economy: Powerhouse
Age: Iron Age
Army: 50 Spearmen, 800 Swordsmen, 500 Archers, Good
Navy: 45 Galleys, Good, Iron Age
Culture: 3
Education: 3
Wonders: Port of Anuradhapura (3/3) *DONE*
Notes:


Tripolye
Knyazism
Capital: Poljansk
Ruler: Knyaz Marek Kamnev/das
Economy: Recession
Age: Iron Age
Army: 100 Spearmen, 150 Archers, 50 Horsemen, Good, Iron Age
Navy:
Religion: Dvubozhist (87%), Other
Culture: 1
Education: 1
Wonders: Velikiy Khram (1/4)
Notes: Proto-Slavs.

Vikingland
Absolute Monarchy
Capital: Oslo
Ruler: King Harald Haarfagre/Heine
Economy: Growing
Age: Iron Age
Army: 2,350 Spearmen, 1,500 Archers, Good
Navy: 50 Galleys, Good
Culture: 1
Education: 0
Wonders:
Notes: Academy of Berserks (DONE)
 
NPC

Nation (replace)
Government (replace)
Capital:
Ruler: NPC
Economy: Stable
Age: Bronze Age
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

------------------------------------

Bactria
Despotism
Capital: ?
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 2,800 Swordsmen, 500 Spearmen, 600 Horsemen, 500 Archers, Iron Age
Navy:
Culture: 1
Education: 2
Wonders:
Notes:

Basque
Loose Monarchy
Capital: …Basque City
Ruler: NPC
Economy: Unstable
Age: Iron Age
Army: 2,200 Spearmen, 1,600 Archers, Iron Age
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Carthage
Despotism
Capital: Carthage
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 2,000 Spearmen, 100 Archers, Iron Age
Navy: 100 Galleys
Culture: 2
Education: 2
Wonders:
Notes:

Kingdom of Caucasia
Monarchy
Capital: Tblisi
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 800 Swordsmen, 500 Spearmen, 500 Archers
Navy: 75 Galleys (Caspian Sea)
Culture: 2
Education: 1
Wonders:
Notes:

Chiangs
Monarchy
Capital: ?
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 500 Swordsmen, 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Dacia
Monarchy
Capital: Sibiu
Ruler: NPC
Economy: Unstable
Age: Iron Age
Army: 900 Spearmen, 500 Swordsmen, 200 Horsemen, 300 Archers, Iron Age
Navy: 100 Galleys
Culture: 2
Education: 0
Wonders:
Notes: Formed in response to Tripolyean invasion.

Dravidia
Despotism
Capital: Nagpur
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 2,000 Swordsmen, 700 Spearmen, 300 Horsemen, 800 Archers
Navy: 50 Galleys
Culture: 1
Education: 2
Wonders:
Notes:

Union of Finland
Confederation
Capital: Tampere
Ruler: NPC
Economy: Unstable
Age: Iron Age
Army: 1,800 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 3
Wonders:
Notes:

Gujarat
Monarchy
Capital: Rajkat
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 800 Spearmen, 700 Archers
Navy: 20 Galleys
Culture: 2
Education: 1
Wonders:
Notes:

Hittites
Monarchy
Capital: Hattusha
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 2,000 Swordsmen, 800 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders:
Notes:

Macedon
Monarchy
Capital: Pella
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 800 Spearmen, 600 Horsemen, 700 Archers
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders:
Notes:

Malaysia
Republic
Capital: Unknown
Ruler: NPC
Economy: Stable
Age: Bronze Age
Army: 600 Spearmen, 300 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Mongols
Government: Cult Khanate
Capital: Karakorum
Ruler: NPC
Economy: Stable
Age: Bronze Age
Army: 200 Spearmen, 500 Archers, 500 Horse Archers
Navy: None
Culture: 1
Education: 0
Wonders:
Notes:

Nepal
Monarchy
Capital: Kathmandu
Ruler: NPC
Economy: Growing
Age: Iron Age
Army: 1,300 Spearmen, 600 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

The Kingdom of Nicaea
Monarchy
Capital: Nicaea
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 1,500 Spearmen, 500 Archers
Navy: 100 Galleys, Iron Age
Religions: 99% Cult of Prometheus
Culture: 3 (Greco-Anatolian)
Education: 1
Wonders:
Notes: Port of Nicaea (1/4)

Persia
Theocracy
Capital: Susa
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 2,000 Swordsmen, 700 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 2
Education: 1
Wonders:
Notes:

Kingdom of Sphardia
Monarchy
Capital: Madrid
Ruler: NPC
Economy: Growing
Age: Iron Age
Army: 800 Spearmen, 300 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Siam
Monarchy
Capital: Bangkok
Ruler: NPC
Economy: Growing
Age: Iron Age
Army: 400 Spearmen, 300 Archers
Navy: 125 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Yan
Monarchy
Capital: ?
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 500 Swordsmen, 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Yunan
Monarchy
Capital: ?
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 500 Swordsmen, 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:

Xixia
Monarchy
Capital: ?
Ruler: NPC
Economy: Stable
Age: Iron Age
Army: 500 Swordsmen, 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 1
Wonders:
Notes:
 
AGES OF MILITARIES

Bronze Age
Military: Infantry: 500, Cavalry: 100, Artillery: 0
Examples of available units:
-Spearmen
-Archers
-Chariots
-Horsemen (for selected few, you know who you are)
-Galleys

Iron Age
Military:Infantry: 1,000, Cavalry: 300, Artillery: 10
Examples of available units:
-Spearmen
-Archers
-Swordsmen
-Longbowmen
-Horsemen
-Horse Archers
-Caravels
-Catapults
*many are the same from Bronze Age, but are stronger with Iron.
 
WONDERS

Vikings -Academy of Berserks- Academy made to train the Viking soldiers of tomorrow, this is the first real conscript and training center for the Viking Soldiers

Tripolye -Velikiy Khram- A very large oak wood building, dedicated to Both Gods, with an inner yard in which there are the sacrificial pyres. Within it itself there are several altars, and crude depictions of mythical and historical scenes, and of common life - so essentially it will also be useful for future archeologists . It is here that the Slavic Dualist, or Dvubozhist, religious service takes place and it is to be the main Dvubozhist religious center.

Normandy -Meadhall- A gathering place for warriors to eat,drink, and share tales of their feats.

Novgorod Morskoy Gorod A fortress outside the city which will also serve as a port, increases army by two, navy by one and economy by one, and promotes trade around the baltic
 
The Kingdom of Nicaea
Monarchy
Capital: Nicaea (a couple miles south of byzantium, or rather 2 or 3 millimeters south on the map. In anatolia)
Ruler: King Nikolai Paeologous Soter/Insane_Panda
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: Greco-Anatolain culture.

New fresh start! Could you make me a burgundy red please? :)
 
Nation: Kingdom of Normandy
Government Monarchy
Capital: Normandy (not really sure)
Ruler: William the Conqueror/player
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: Norman conquests!
 
The Foundations of Empire: The Beginnings of Nicaea
As recorded by Constantine Portokalos, Dux L'Orient and official Historian

Atop the grassy knolls of Nicaea, bordering to the crisp blue waters of the Aegean where it olives and grapes are grown year round and where the notion of time has no meaning, were a land and a people waiting to burst forth into the world and claim for themselves an empire greater than what had been concieved before. Historians note the original Nicaeans as Indo European migrants travelling from the regions of Bactria and Sogdiana. It was a great rabble of people, of every color and creed, ready to populate the world. Eventually the planet warmed, and they settled on the westernmost fringes of Anatolia, an area in which the black sea reaches out into the Mediterranean. The original Nicaeans could not see it at the time, but where they settled sat atop the center of the world. East met west and north met south in this crucial crossroad of trade, eventually the great writer and playwright Cassander would proclaim: "If these walls could talk, oh what a story they would tell! For every man of every race has passed through these walls, every cleric of every faith. Oh if only these walls could talk, they would tell the story of mankind at its purest. Forever shall Nicaea glow, beacon of civilization and light in a world obscured with darkness and savagery which at times seems to hold no limit."

Let us traverse the history of Nicaea, and let us all be enlightened...
 
The Kingdom of Brisbane
Tribal Monarchy
Capital: Brisbane
Ruler: Dunno...insert an aboriginal name here.../fantasmo
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: Centered around modern day Brisbane in Queensland.
 
Satari
Despotism
Capital: Afeii
Ruler: God-King Asur/Erez87
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Start me in where Samarkand is. Or just in the middle of central asia :p
All ruelrs for now called God-King Asur hehe.
 
Nation: The Forebearers
Government: Council
Capital: Posidina
Ruler: King Itulion III
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

starting in Malta :)
 
Nation: Kingdom of Brittany
Government: Absolute Monarchy
Capital: Londinium
Ruler: Queen Brittany III / Fëanor
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Starting near London

Story said:
Queen Brittany III was born firstborn child of Queen Brittany II and Prince Gregory, for two generation the Kingdom had been ruled by a Queen, many nobles worryingly spoke of the starting of a Matriarchy, the nobles believe that a woman would never be able to defend the kingdom from wars and even from the times of Queen Brittany II the kingdom started to collapse under the machinations its own nobles.

After Prince Gregory died in battle trying to crush make an example of a rebellious lord the Nobles grew even bolder and in an attempt to usurp the throne they poisoned the queen and attempted to assassinate the 12 year old Princess Brittany III. Failing to assassinate the eight year old the traitors planned to take the Crown by force, but as all scheming traitors do they soon turned on each others, trying to crush the opposition and remain the only one able to claim the throne.

The only lord she could totally trust was Arthur, His father was mortally wounded fending off the assassins of young Princess Brittany III, to his dying father young Arthur pledged to protect the Princess and the crown with is with is life, to see she survived to be Crowned and to pledge is everlasting allegiance to her, this he swore.

Soon civil war swept across the Kingdom, Lords died by the dozens at the times, sometime in battle but as often by poison, and soon the lands lay ravaged and leaderless.
Few Survived, Princess Brittany, now crowned queen, Lord Arthur, who became Lord Marshall of the Queens Army, Lord Protector of Brittany and Earl of Greater Londonium;
But the few other surviving Lords had named themselves kings of whatever village remained intact and some still pledged their allegiance to the Crown but the taxes they collected went only to their own coffers and most would not come if a call to arms was made.

The Kingdom of Brittany could not really be called a kingdom anymore, within a mere week’s march you could come in lands were her word was not recognized as law.
Queen Brittany was now the Queen of a Crown that was broken, the task ahead was clear, gather the shards of her broken crown and re-forge it, her kingdom will rule the lands again and the traitors who survived will only have survived to be hanged.

OOC: Must orders be PM'd? and will a map be posted before the first update(to know were any eventually already known NPC's are)
 
Austria
Government: Absolute Despotism
Capital: Vienna
Ruler: Wolfgang I/Azale
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:

Ahh, I love Austria and I loove stjnes'.
 
OOC: What made me suspect that you were going to start a new one soon? ;)
Welcome to the last edition of the stJNES series.

Hope on, Jason. At very best you will change the series name. ;)

IC:

Tripolye
Tribal Tyranny
Capital: Poljansk
Ruler: Vozhd Bakoslav/das
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes: Proto-Slavs.

Place me where the modern borders of Ukraine and Russia meet.
 
Vikingland
Absolute Monarchy
Oslo
Ruler: King Harald Haarfagre/Heine
Economy: Stable
Army: 500 Spearmen, 500 Archers
Navy: 50 Galleys
Culture: 1
Education: 0
Wonders:
Notes:
 
Btw, Orders:
- Grow economy.
- Expand in all directions.
 
Back
Top Bottom