Nation Name: Tanis
Capital: Tanis
Ethnicities: Tanite Egyptian
Religions: Egyptian Polytheism
Government: Divine Monarchy (de jure; de facto, more like an Oligarchy)
Total Income: ...-...=..., Treasury: 0
Taxes: ...
Industries: ... (Major Industries: )
Trade: ... (Major trading partners: )
Manpower: ... (allowable army size without upkeep)
Army: ...
Navy: ...
Upkeep: ...
Education System: Apprenticeships (Poor), Cost: ... [determined by manpower]
Infrastructure: Very Poor, Centralized, Cost: ...
Culture: Poor
Confidence: Poor
Projects: None Yet
Description: Tanis is Egypt's gateway to the outer world, and as such is of much commercial value and the city's most prominent families didn't want to share the profits with anybody else; this led them to invite foreign mercenaries (whose commander Androgyn (believed by some to be "Androgeos") became the first king of Tanis, a title that gradually became cermonial) in order to combat the rising power of Memphis; albeit Tanis fought off the first Memphisian attack, it remains threatened.
Btw, may I suggest that gradually, both the "fast" and the normal turns become shorter (well, like we mods normally shorten them at later times...)? 250 years without much happening makes sense early on, but IMHO *such* long periods of quiet can hardly be observed later on. Hell, in 20th century it might as well be half-a-year "nornaml" turns and decade-long "fast" turns.